Hi! I decided to try out recreating a effect used a lot during the snes-genesis era, a warping sprite effect, it uses a little bit more cpu than what sspr would use and it doesn't support flipping vertically due to how the code warps the sprite, it comes in both spr and sspr flavors for people who are used to either of them, enjoy!
Also big thanks to Merwok and FReDs72 for giving me feedback and tips on how to make the function faster
I do say, Pico-8 is in fact hard to use. But besides the coding, I’ve gotten some stuff done.
Things done are:
- 2 Player Sprites
- 3 Ground Sprites
- Bikk Sprite
- 6 Sword Sprites
- 3 Spear Sprites
- 1 Shield Sprite
- 1 Gauntlet Sprite
- 20 VERY Satisfying Sounds
- TheKawGames Logo
- 9 Dialogue Box Sprites
- 28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)
The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...
My current plans are:
- Make the controls easy to use
- Try to limit to just 7 (8 in multiplayer) actions
- Make the gameplay and visuals satisfying
- NOT SUCK
- Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)
Current control ideas are:
Left: Move Left
Right: Move Right
Up: Jump
Down: Nothing
X: Attack
O: Nothing on it’s own
O + Up: Interact

Hey. I'm currently trying to make a basic RTS inside of pico 8 but my knowledge of how the mouse input works is a bit lacking. The first thing I tried doing was making it so that when you put the mouse close to the edge of the screen, the camera would pan that direction on the map. The only issue is that the mouse x and y coordinates aren't relative to the camera, and so the boundaries would get left behind as the camera pans away. Another thing I'm stuck on is figuring out how to tell if the mouse is over or clicking on a certain sprite.
Cart included



Escape the Dungeon is a turn based dungeon crawler featuring a party of 4 characters, a randomly generated set of levels for each run, 40 monsters, many items and spells.
The goal is to escape the dungeon alive by descending through each of the 4 levels and defeating the boss at each set of stairs.
Escape the Dungeon is a tribute to the Bard's Tale Series, and really is a mashup of this game with attributes from the rogue like genre such as random generation of the levels, and resource management and choices along the way. I drew inspiration from my love of FTL and Bards Tale hoping to create a repeatable experience similar to those first few hours of playing Bards Tale where you level up heavily, improve your characters, and face tougher tactical battles.


0.1.0 Beta is here, so what’s next? Well I’m going to finish up the sound design. Also add a couple of changes stemming from beta testers' suggestions. then I’ll have some porklike play testers give me some feedback. From there I’ll rollout any issues they might find. After that I’m going to sell the finished version for $5 on maybe itch.io. I’m very happy with how it’s turning out! It’s almost done!

