A short dungeon crawler.
Made for Dungeon Crawler Jam 2021.
Credits:
- Programming, art : sprvrn
- Music : Nyeti
- Raycasting from lode vandevenne's tutorial (licence included in source code)






The reasoning behind this is rather simplistic. I have only published games for Windows and Mac (and these days I struggle with even getting out for windows) and so I inherently don't get many plays on any of my games. HOWEVER, Pico-8 allows for easy export to Windows, Mac, Linux, and best of all, Web! So my jam games will get max exposure. I also find it hard to work on a blank canvas with no constraints, but Pico-8 has a lot of constraints that could help get my creative juices flowing. It is also a far more code based creation platform than anything I've ever used before, so it'll teach me some ins and outs of how a language works than a standard engine, and maybe with the few inbuilt tools and easy to learn language it provides (Lua) I could use as a stepping stone to use frameworks and code engines like HaxeFlixel or Pygame. I never intend to use it outside of game jams, as my engine (GMS2) is very much good, and not the reason I am thinking of picking up this tool, other than when learning the engine (or maybe I will learn it for a game jam, who knows , not me, that's for certain) Anyway thanks for reading my ramble, I'll post more here when I start actually using Pico-8! Peace out for now :)

So, I'm making a game as a birthday present for my friend. As I always do, I forgot to do it before and am sitting here on the day before. Now, this game is tile based, and I need to mass generate some tiles which do the same thing with different values. Here is a simplified version of this problem:
for v,i in ipairs({33,34,35,36})do tiles[i]=function(mx,my) plr.d=v-1 plr.g=true end end |
My question is, will this work, and if not, how would I go around doing this?

The main map for my super meat boy demake
Use arrow keys to navigate
Z or X to select a chapter
(there is only currently forest light and dark)
original post: https://www.lexaloffle.com/bbs/?tid=42090
edit: this project is discontinued
source will be uploaded to my discord server at #pico-8: https://www.discord.gg/FsYGwsD


My son had some trouble with the controls so I made it only need the arrows. I also slowed the ship down, it was too fast for his little fingers.
Experiments in variable fps animation to simulate drawing / handwriting.
Drawing instructions are encoded and stored as a string in the lua code. Two different encodings ISIDORE and ROXANA were implemented, each with corresponding function used to decode and execute the drawing instructions.
TIP: toggle performance monitor using Ctrl+P to view fps
Motivation
When using animation to simulate something being hand-drawn or handwritten, ability to vary the speed of the "pen stroke" can help make the animation look more realistic and convincing, e.g. faster for straight lines, and slower for tight turns and loops.
How?
With this undocumented function:
_set_fps(rate) |
The wiki seems to suggest that 15, 30, or 60 are the only acceptable values, but with a bit of experimentation I found that arbitrary values do work.


This is a work in progress which started out because my sinc3 tests for 0x0808 looked like landscapes..
Next job is to replace the sinc3 landscape as it's way too expensive (took it from 60fps @ ~0.5 cpu to 30fps)
Job after that is to add yet another endless generator so I can start actually doing the game rather than the background renderer...
Update 1:
Ended up keeping the sinc3, but inlined it for performance. The main performance killer now is the tline sky, so I'm adjusting my goals to aim for 30fps. I've altered the draw distance and hill frequency settings in this version to reflect that.
I've made a few improvements to the hill system to make the levels look more planned.
DESCRIPTION
You woke up today and decided to make a pie. You found a helpful recipe card in a drawer somewhere, but to your dismay found a woeful lack of the required ingredients! Your quest is to find the required ingredients and bake a pie!
CONTROLS
- Arrows: Move
- Z/N: Look at pie recipe
- X/M: Interact with an object
Interact with stuff! If it doesn't help to further your pie-goals, at least it might have some entertaining flavor text!
CREDITS
All the coding, art, sound design, etc. was done by yours truly.
Special thanks to the Pico-8 discord for being helpful and answering my questions!
I got ahold of Pico-8 about 2 months ago, and I started working on this about two days into learning it, so... this took longer to make than I was thinking. But I think it's cute, and I learned a lot, so I like it!










Hello and Welcome to an EPIC ADVENTURE (the epic is a joke).
This is my first game that i Created with Pico 8, so please don't be so hard on me if you don't like something in it.
-Controlls-
Walking = ←↓↑→
Inventory = x
Close Sign = c
Restart after you are dead or after you've Won = x
-Short Explanation-
You are a thing that want's to get in the house.
So you just search for a Key.
If you notice anything Strange like a talking Tree, just ignor it... PLEASE!
-What I wanna see from you-
Yes I want a bit help from you.
I want that you post in the comments any sort of suggestion for this game, because I want to improve the game.

HISTORY
During a nightly military maneuver, you are abducted by a UFO and taken to the mothership. You must escape from each of the 10 rooms discovering the correct activation sequence until you are taken with the leader!
HOW TO PLAY
Arcade mode
Turn on the four switches in each level by press down when you are near one.
You must activate in a certain order; If the order is incorrect all the switches will be deactivated and you will need to start the sequence again.
Avoid collisions with enemies and falling through floor holes.
Collect the falling boxes to get improvements for your weapon and avantages over enemies.
Endless mode
Collect as many boxes as you can to get improvements for your weapon and avantages over enemies.

