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Cart #hmmmm-0 | 2021-02-27 | Code ▽ | Embed ▽ | No License

i'm trying to make a function where the camera will jump forward by an amount when the player character reaches the end of a 'room' (the end of the current screen) but am struggling to find a way to make it work, anyone know what i should do?

p.s. code currently shows what i'd like it to be, currently can't make it do more than two rooms

2 comments


Cart #disposablewowee-0 | 2021-02-27 | Code ▽ | Embed ▽ | No License
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I participated in the third Wowee Game Jam. The above is my submission!

Can't believe this is my third jam this year...

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This is a fan game of the fan game Two Months. Lots still to do.

New character

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Cart #astroid_avoidance-3 | 2018-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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  1. Run the cart at this link: https://www.lexaloffle.com/bbs/?tid=41062
  2. Pick up the hen with the web
  3. Slam into the right side of the screen repeatedly

observe that part of the lines which make up the web are visible on the left (opposite) side of the screen

This happens in v0.2.2 of the BBS player, the native version, and the HTML export from the native version. It does not happen in the previous version.

2 comments


Cart #rocket_blast-0 | 2021-02-26 | Code ▽ | Embed ▽ | No License
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A game about a tiny rocket speeding through space for energy

Controls

Keyboard

Steer: Left / Right arrow keys
Gas: Z
Brake: X

Controller

Steer: D-pad / Joystick
Gas: A / Y
Brake: B / X

Credits

Sebastian Lind Twitter

Good luck and have fun!

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6 comments


Cart #backwards_celeste-1 | 2021-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Up is down, left is right, jump is even dash! Do you have what it takes to adjust to these changes and reach the summit?

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7 comments


Cart #eftal-3 | 2021-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Optional background: (Contains spoilers for the Nausicaa of the Valley of the Wind books by Hayao Miyazaki!)

After the "Seven Days of Fire," a global war that ended all forms of industrial civilization when it was at its climax, civilization was reformed somewhat into the kingdom of Eftal which retained many of the technological wonders from before the event. Close to 700 years after the Seven Days of Fire, disagreements over the right to the throne and attempts to destroy the spreading toxic jungle that had appeared just after the apocalypse resulted in the kingdom's near-complete destruction.

The insects which reside in the jungle were enraged by the constant attacks on it, and a surge of insects-- including the king insects of the jungle, the Ohmu-- overtook the capital city of Eftal and nearby lands, becoming seedbeds for the fungus of the jungle. Those that survived this tidal wave of forest and insect (called a Daikaisho) either became a tribe of mercenaries or entered the forest which they call their home, surviving off of a symbiotic relationship with the plants and insects that live there.

[ Continue Reading.. ]

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14 comments


Cart #rpg64x64-3 | 2021-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm making an RPG like the legend of Zelda on 64x64 screen mode.
It is working in progress.

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4 comments


Cart #minecraft_vox-1 | 2021-03-26 | Embed ▽ | License: CC4-BY-NC-SA

update to game every Thursday!

0 comments


Cart #mutopiya-0 | 2021-02-26 | Code ▽ | Embed ▽ | No License
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It's my first roguelike dungeon crawl,

µtopiya

Loosely inspired by grim survival games like Pathogic (Мор. Утопия) or Diary of a Spaceport Janitor, the focus is on scrounging for supplies & managing hunger, thirst, exhaustion, and infection.

Controls:

mostly pretty straightforward.
🅾️ to pick up / interact / confirm (in inventory, hold to drop)
❎ to cancel / bring up inventory

Credits:

it's all by me
but
the clock uses code cribbed from 1sergey's clock cart
the dungeon generation is based on johanp's dungeon generator
dialogue function from profpatonildo's simple textbox example
a* pathfinding based on dooart's example

[ Continue Reading.. ]

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0 comments


Cart #hell_cat_cb-0 | 2021-02-26 | Code ▽ | Embed ▽ | No License
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A small game I made as a way to spend time while the Wowie jam started, Hell Cat is a game where you protect a lil kitty from being burned by the evil habitants of hell!

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This post is an update on the environments of Mushroom Hero. Been working on the design of the first level, it's a grasslands area! The mountains took a ton of reworking but I finally got them in a state I'm happy with. I added some hills in the middle ground to provide a bit of depth. Also created 4 cloud variants to dot around the sky.

I want to leave a bit of room up top for (possibly) a coin/score counter to be implemented in the future. By freeing up some of the sky it also allows room for higher platforms and harder to reach areas.

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Hi everybody! I'm about to release my first full-scale project, but I have one final obstacle to contend with: font choice. I have 3 options, and I just wanted to see what you guys thought would be good.
Option 1:

Option 2:

Option 3:

Options 1 and 3 have support for uppercase and lowercase letters (though, conversely, option 2 supports symbols). Option 3 looks the nicest, but I have to use less of the screen for text or else it takes up too much CPU power. Also, the font is bigger, so it has less characters per line. Right now, I'm really stuck between options 1 and 2. I like the addition of upper and lowercase letters, but to be honest, I'm not sure that makes up for it being sort of ugly.

Anyway, let me know what you think :)

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Cart #spookleste1-11 | 2021-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #debris-1 | 2021-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WIP tower defense cartridge

V1: Added more levels, enemies, fixed some bugs, improved selection screen and added 2 players mode

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2 comments


Cart #noclipexistential-0 | 2021-02-25 | Code ▽ | Embed ▽ | No License

Here's the third song in Noclip! Made it last night. It's the longest track I've made so far! I'm pretty proud of it. Let me know what you think!

0 comments


Cart #scrolleste-0 | 2021-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I present to you a celeste classic mod that offers a unique perspective on vanilla with a gameplay twist that keeps you on the edge of your seat. A very high skill ceiling, but fun for anybody that wants to pick it up and see how far they can go.

Features:

  • All 31 screens from the original game have been stitched together into one big mega-map!
  • An unlocked camera
  • Rising lava that wants to prevent you from ever reaching the summit
  • 5 unique difficulties
  • Every berry remains functional
  • A score based on how far ahead of the lava you are when you reach the summit
  • New tunes! A remix of the classic classic music
  • A new coat of paint. An optional palette swap to keep things looking fresh

[ Continue Reading.. ]

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11 comments


Cart #fdahawupa-0 | 2021-02-25 | Code ▽ | Embed ▽ | No License
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Cart #picoape-1 | 2021-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on my first Pico8 game, I'm really liking the console. It's inspired by the QBASIC Gorillas game.

Instructions

  • Up/Down - Power
  • Left/Right - Angle
  • Hold O - Increment by 5
  • X - Throw Banana
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