Started making this game a few years back. Just got around to finishing it up.
It's a one button game. I started with the idea of making a game in which you only had control part of the time and this is where I landed.
It's a game in which you get to play a mermaid that happens to only be able to accelerate upwards out of water. The trick is to use that upward acceleration to control how deep you'll end up going when you descend due to gravity.
Hope you enjoy!

This is the complete, post-jam version of my submission to the 2020 Toy Box Jam
Picomen!
PICOMEN is a classic turned-based strategy RPG flattened into a straight line. Battles are about learning your enemies' weaknesses, carefully organising your team and improvisation. This post-jam version includes three story lines, branching quests, challenging bosses and all new user interface improvements!
There's an element of learning-as-you-go with this one, so listen to "Helpy" and good luck!
Icon Guide




Welcome to TOYROGUE. Fight your way through an endless dungeon of horrors in this turn-based rogue-like.
ATTACK randomised enemies in turn-based combat
EQUIP randomised items to power-up your murder hobo
THROW bad items at the enemies to lower their stats!
EAT fortune cookies
CHOOSE to be a dragnet of death and entropy or skillfully navigate your way through the dungeon
Made in Pico-8 for ToyBoxJam2020
Known issues
The game can sometimes crash after the victory/defeat screen. (Thanks @maskedluka for spotting this!)
Version history
1.05 - Fixed a bug where an infinite combat loop could start when running away from enemies into a wall. (Thanks @Mumuko!)








I made an image demake tool for PICO-8. Load any image and create a dithered image that uses PICO-8 standard colors and/or hidden colors and is reduced to a maximum width and height of 128 x128. Depict supports Ordered, Atkinson, Floyd-Steinberg, and Sierra2 dithering as well as some artistic dithers: Rivers, Streets, Rain, Wind. Drag and drop the final result into the PICO-8 sprite sheet. Free on itch: Depict
All feedback welcomed.
Mix and match standard and hidden colors, but do do not exceed 16.
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Rivers dither adds horizontal ripples.
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Streets dither creates maze-like artifacts.
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Rain dither makes vertical steaks.
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Wind dither produces slashes.
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Atkinson Dither
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I've bundled up my improvements for the gamepad problems in HTML exports I described over in another thread as a plate.
Features
- Full Dpad support.
- Gamepads are only assigned to players when they first press a button. This way if you have multiple gamepads you aren't stuck with whatever order the browser decides to assign them to P1, P2, etc.
Usage
- Download the release of Nettie's Gamepad from github.
- Unzip.
- Go to the PICO-8 plates folder. (Run FOLDER in PICO-8 to open the carts folder, go up one level, the plates folder should be alongside.)
- Copy netties_gamepad.html into the plates folder.
- Load up your game in PICO-8.
- Export with
EXPORT YOURGAME.HTML -P NETTIES_GAMEPAD



A little space-farming game I'm working on. Nowhere near done, but I put a fair amount of time into making movement feel good, but haven't really filled in the game mechanics yet.
Controls:
- Z to charge a boost,
- X to grapple onto planets.
Features:
- Random planet and astroid layouts
- Gravity affects your ship proportional to their mass
- You can collect "resources" from planets, but they don't do anything yet.
Enjoy flying around :)
Probably won't get around to finishing this any time soon, so feel free to hack on it if you like.
The Lost City of Phound
Our Global Game Jam 2021 entry. We finished something playable and challenging and I think that's largely due to PICO-8 being an amazing tool.
I think there could be more balancing, once you work out a strat to get to level 5 you should be able to win on most runs unless you have a terrible start.
Instructions
Reach level 5 and find the crystal skull before you lose all your workers to traps. Make sure you find enough treasure along the way to buy the necessary equipment to find and get the skull.
Keys:
Movement: up, down, left, right
z: use/buy currently selected item.


Try to stay alive as long as possible, and avoid those Bull Sheeps!
Controls:
Use the arrow keys to control your shepherd.
Use X to scare the sheeps with trimmer noises!
Use Z to see collision boxes.
Cartridge:

Goal:
Survive!
About Me:
Hi I'm Abhijit,
I made this awhile back, posting it after a long time, as it got some love in my blog post!
Bull Sheep: Casual 8 Bit Game using Fantasy Console PICO-8
Thank you for playing!


Game is also available on Itch.io: nusan.itch.io/dami-and-flo

Dami and Flo are two workers on a delivery train. At each station, they have to take input packages at the bottom and store them somewhere in the wagon so they can be easily delivered at a future train stop.
There is a one player mode or a two player local splitscreen mode. You can choose your difficulty with "Timer" option and "Items" quantity option. You can also choose to have more than one wagon, but it can be very difficult especially if you are not playing with a friend.
Between stations, take your time to sort and store all the packages in the wagon. Clear the input area as fast as possible so new packages can be inserted at the next stop. Delivery requests for the next station are displayed at the top of the screen.



Years ago, your parent disappeared, but while chilling in a space station, a mysterious spirit tells you that he knows where your parent is, you just have to find him and his mysterious planet. Go from planet to planet using your teleporter, ask NPCs about the location of the planet, but be careful, the more you travel, the more you have to change the battery.
Il y'a des années, un de vos parent à disparu. Mais alors que vous vous reposiez dans une station spaciale, une étrange entité vous contacte, elle dit savoir où se trouve votre parent, vous devez juste la rejoindre sur sa mystérieuse planète. Voyagez d'astre en astre avec votre téléporteur, demandez des renseignements aux PNJs, et trouvez la planète. Mais faites attention : plus vous voyager, plus la batterie a besoin d'être remplacée.
I discovered Pico-8 sometime last year and have been going back to it on and off over the last handful of months to learn more about it, and as of now this is what I've got. It started out with the aim of making more of puzzle platformer, but I guess it shaped up more as a platformer than a puzzle game. Still a bit of puzzle I guess.
It's still very sloppily and inelegantly coded. I'm almost at the token limit because of the haphazard coding so the next thing I need to do is refactor the code to make it cleaner and more economical.
There's definitely still some bugs and kinks that need to be ironed out, but the game should be playable for the most part. Should you give it a try, I would love to hear any kind of feedback, but especially the constructive kind.