Hola! I thought it would be cool try making a Christmas-themed game, so here it is. Ola! Tannenbaum is a quick arcade game where you're going to need good timing, lightning reflexes, and absolutely no sense of colour-coordination to create the most chaotically decorated Christmas tree ever. Start by placing baubles, tinsel and fairy lights and top everything off with a star on top. Will you be a bauble boffin or a yuletide liability?
Ola! Tannenbaum is an accurate simulation of what it is like to decorate a tree after too many glasses of sherry and with your eyes closed.
I tried to make an in-game tutorial that explains everything reasonably well but here's what you need to do in more detail if you're planning on min-maxing this.




An little shooting game I made to learn PICO-8 a long while ago!
Defend the cat girl hacker at the center of the board from waves of invading robots!
Pick the melee focused, katana-wielding fox lady and slice them to bits a dash special attack, or the gun-toting, turret-deploying wolf girl to shred them with bullets.
Also features a 2-player mode for more mayhem!
It's playable, but not entirely finished and a little unbalanced.
Buttons:
Arrows - move
X - main attack (sword/gun)
Z - special (dash cut/deploy turret)
Have fun!



Hello! Welcome in a world of pain.
The unofficial harder-than-sub-150(tm) CELESTE Classic mod is here.
This mod was designed as first to be a parody of "add spikes" mods, but I actually put a lot of time and efforts into this to make it actually interesting.
This doesn't require any rem manipulation, spike clip or that kind of crap (you can't see rem and spike clip is lazy), but includes a lot of setups that require extended knowlage of the game and pixel/frame perfect precision.
All the levels were verified by me, they are humanly doable without any spike clip. If you think than it's too easy for some reason, try beating it without spike clip like I did.




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Just got the new Pimori Picade 10" and wanted to set up PICO-8.
- Downloaded the RPi version from the site
- Unzipped it to
/home/pi/pico-8
- Created a file called
splore.sh
, put it inhome/pi/pico-8
(And made it executable, see below for the file contents) - Updated the
es_systems.cfg
file to add a pico-8 entry (See below for entry) - Rebooted and launched RetroPi, launched the
splore.sh
file and got an error sayinglibwiringPi
wasn't linked. So I installed that and when I run now I get a segfault - Created a bash file to launch it in emulationstation, and it is missing the libwiringPi library. So I installed that and now I get a segfault whenever I try and launch it
Here's the splore.sh
file:
#!/bin/bash pushd "/home/pi/pico-8" ./pico8 -splore popd |
Here's the es_systems.cfg entry:
<system> <name>pico8</name> <fullname>PICO-8</fullname> <path>/home/pi/pico-8</path> [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=84965#p) |




Simple input system, to manage key/button presses.
Registers pressed and release buttons.
Horizontal axis, vertical axis, O and X buttons are all independent of each other.
The code is commented, so you can follow along what it is doing (and possibly improve it, if you wish).
As is, it is good enough and does the job, but I wouldn't be surprised if there is a more efficient way of doing this.





Rumors say that goblins hide their most precious treasures deep within their nests. They guard it with their own lifes, so it must be quite valuable indeed!
If you want the Goblins' Gold you must be tough, but also cautious and witty! Traverse 10 levels of goblin-infested rooms one step at a time, facing 8 different creatures, from the mindless slime to fearsome necromancers.
HOW TO PLAY:
- Attack enemies by bumping into them. Your sword will do the job.
- Use the ZAP attack (X) to hit and stun (if they can be stunned) all enemies around you.
- Clear a room to find the stairs to the next level (grab all gold and kill all enemies)
- Do not rush! This is a turn based game. Some enemies are fast and weak, some slow and won't be stunned by your blows. They are easy to defeat when they are alone, but dangeours if they surround you!
- Make the most of your surroundings! Running head-first is not usually the safest option...
THANKS FOR PLAYING!
This was a side-side-project inspired by Jeremiah Reid's Broughlike tutorial, loosely translated to Pico-8 as a first contact with this wonderful fantasy console.
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"Luccica the Witch" is the classic shooting game.
Shot or Use MAGIC!

・control
〇:shot (if manual mode)
×:magic (with cursor key)
・Magics
×(only):FIST OF TITAN (20%)
×+↑:ICICLE ARROW(20%)
×+←:MAGICAL BLASTER(40%)
×+→:BURNING PHOENIX(60%)
×+↓:SHORT BRAKE(30%)
You can check how it works in practice mode.
・tips
There are 3 stages, and each stage has boss fight.
You can collect MP(magic point) automatically, while player in right side in window.
You can use different magic at same time.
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Silly Snow
(update: added 2 new methods that incorporate gusts of wind)
Controls
UP/DOWN chooses different behaviour for the snow flakes
X changes the colour of the falling snow so you can see the "trick" a bit easier
O/Z toggles drawing the non-snow bits of the graphics each frame on and off
What it is
--
TL;DR
Only track falling snow, add lying snow to the background.
--
As it's that time of year again, I thought I'd write some winter-themed stuff.
This is my take on ye olde faithful falling snow demo, which I'm using for the intro screen for another cart (on its way soon). I've cleaned it up a bit, added way more comments than I normally do and added some options to show what's happening a bit and show some variations. Click "Code" below the display above if you're interested.
Rock Paper Automata
This is a Rock Paper Scissors Cellular Automata.
A cell change colour when the number of neighbouring cells that beats it is above a threshold (2 by default).
Green beats Red. Blue beats Green. Red beats Blue.
I have also added Black cells that are beaten by all cells and White cells that act as boundaries.
Controls
You place cells by using your mouse.
You can change the colour of the cells you place with ⬅️/➡️.
You can advance the simulation one step with 🅾️ or make it advance automatically with ❎.
You can change the neighbouring enemy cells threshold with ⬆️/⬇️.
Also the screen loops.

UFO: Scorpion's Curse
As you were surveying the hairless ape's mega-structure in your spacecraft the way out was sealed shut! Now trapped, find a way out so you can return home to Mars!
Controls
- Arrow keys to move.
- X to abduct something (grab) or drop current object.
- Enter to bring up pause menu
- Continue to resume game.
- Last Checkpoint to restart at the last checkpoint, resetting all rooms.
- Reset Cart to reload the game.
Credits




