new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor
notice:
- currently you cant use sprite flags to draw certain sprites
- camera won't work with this, use sx and sy
- you cant choose the width/height of the map area you want to draw
map code (put this in your game instead of map()):


Hi all. I put together a work in progress demo of a simple physics engine that can handle particles connected by springs. This uses a method known as Verlet integration which is stable and efficient, so you can simulate dozens of springs in real time.
The cart includes 4 demos: a pendulum, a string, a cloth, and a deformable rigid body.
The library implements the approach laid out by Thomas Jakobsen in the article Advanced Character Physics. The syntax is inspired by the physics simulation library


About the Game
Kona Ninja is a retro platformer game that can shred the terrain with a sharp blade. As people rumored, this ninja only attacked the corners. Although this sounds weird, trust me, it will be quite fun to play!
This game is designed and developed by DRING.
Controls
- ← & → | Move
- Z / 〇 | Jump
- X / × | Cut (only for corners!)
Story
According to legend, there is a group of ninjas called Kona Ninja who are well-trained, restrained and decisive. Their most powerful move is to cut corners. Their sharp blades will lead to the corners of the building. In an instant, the wood shattered and people went. Therefore, they are always sneaky masters.



I worked more on my LOWREZJAM entry to expand it into a fully-featured title!
PUSH BLOCKS. FORM SQUARES. OR DIE TRYING!
Pushamo is an arcade push-em-up. You control a character, pushing shapes within a grid to form squares, which clears blocks and earns points. Bigger and more spectacular clears grant you even more points!
Your goal is to reach 4000 points as fast as you can.
The full version is available on itch for $5, all of which goes to support the Autistic Self-Advocacy Network!
The full version has many many more modes, including 2-player coop, all-clear puzzles, and an awesome scenario mode that changes core rules of the game.


Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.
Controls
X (hold) - Creep (i.e. move one pixel at a time)
Z - Special Power
Development:
I started making this in July and I brought lots of ideas for it into my game Clever Pixel, which was my submission to LOWREZJAM2020. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.





I needed to get my feet wet and actually do something with Pico-8 and this reddit post was interesting, so I took a hack at it.
The sound effects suck, there's a lot of nice-to-haves it's missing, but it accomplishes a demonstration of a "typewriter" text effect, I think?
My first cart. Yay!
This is my entry for discroomjam.
I'm very late, because I had itchio jam page and forgot about the lexaloffle bbs post !
But here's pigments !
--- GOAL ---
Get pigment droplets
Dodge the deadly razor discs
Paint all tiles
--- UNLOCK ---
The game save your highscore for each fruits
Your metascore is the addition of all your highscores
Unlock new fruits by reaching specific metascores
--- SPECIAL TILES ---
Grass : discs can' enter grass
Water : hide fruit from discs but consume pigments
Trigger : all discs dash in your direction
--- FORMAT ---
if you want to start again, you can format your savecard using SHIFT+F









Basic Character
A simple character with controls and sprite animation. Stole some stuff from the collide demo especially for movement. This Whiteout Labs was super helpful.
idle
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walking
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README
Simulate watering a lawn in a year of Denver, CO weather (from March 15th to October 15th).
PRESS X to water your lawn to maximize your lawn condition as efficiently as possible.
C: = Lawn Condition [% of lawn within health root zone moisture range] from 0 (bad) to 1 (good)
E: = Water Efficiency [% watering to ET], from 0 (bad) to 1 (good)
S: Score (one point for every day when Lawn Condition and Water Efficiency are good).
Dandelions will grow and multiply when lawn condition is poor.
Sprinkler heads are fully customizable in sprkl_config table: layout, precip rate, rotation speed, spray arc, spray distance, spray type.
Crop coefficient assumes 1.0. Different crop type landscapes and soil nutritional simulations coming soon!


Version 1.1 - Reworked code and squeezed in invader animation
Version 1.2 - Invader shots now target player, tweaked barriers, fixed disappearing score glitch
This is a port of the original arcade Space Invaders in just over half a kilobyte. I had to simplify a few things, like only having one invader type, cutting the UFO, and rethinking the lives system a little bit, but most of the major elements are there, and I think it plays fairly well.
Features:
- Score system
- Level Progression
- Enemy Animation
- Enemy Fire with homing shots
- Destructible barriers
- Increasing invader speed and fire rate as number destroyed increases
- Damage system (your laser cannon changes colors after taking a hit, and will be destroyed after 3)


