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Cart #zipumozira-0 | 2019-03-04 | Code ▽ | Embed ▽ | No License

MMU Game a week submission

READ ME
Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson

Controls:

Control+R to restart the game

Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball

Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball

Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode

Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball

Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over

Out of Engine Resources/Assets used: None

Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change

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Cart #lestrange-1 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not endorsed by the queen J.K. Rowling or Warner Brothers

Rather an ode to a passion of mine (Harry Potter not breaking out of prison)

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Hello !
Is there easy way to start make games with pico-8 ?
I start make one and have a promblems:
-Hard to understand and calculate collisions..
-Hard to make sprite flips

is there way to make games easy with pico ?
Flameworks ? functions library ?

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Cart #cloud_game-2 | 2019-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome!

This is a simple memory game where you have to remember which color you should use when watering a plant.

Any feedback is welcome :)

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Cart #morotijigi-0 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #picotale-2 | 2019-03-05 | Code ▽ | Embed ▽ | No License
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little undertale style thing im working on (have only used program for a week or two;very little programming knowledge)

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Cart #rteganat-0 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I am trying to make a basic game where the character can jump up and move around. I found few tutorials on gravity/jumps for pico8 but used that knowledge for my game. Where I run the code the character can jump and move but falls down if I don't press jump and does not stop at the floor. Please help me find a solution or send me the fixed code. cart below

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I've been experimenting with video compression lately, so here's a demo of a 4-color video.

Cart #fisazameso-0 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #peyejoyufi-0 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hex_wip_currin-1 | 2019-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This game is something I have changed many of time through out the CIS 102 course, I will be updating this in the future. I want to be able to complete this for my friends to play and that I am proud of what they are playing.

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Cart #done-0 | 2019-03-03 | Code ▽ | Embed ▽ | No License

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standard version (export from 0.1.11g):
https://www.lexaloffle.com/bbs/files/13845/crt_template.zip

unzip crt.html to {application data}/pico-8/plates
then
EXPORT GAME.HTML -P CRT

alternate version (see here):
https://www.lexaloffle.com/bbs/files/13845/ubcrt_template.zip

Feel free to use & modify, no attribution required.

Have fun!

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Cart #zombieeradication-0 | 2019-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press X to use the axe
Press C to use the fireball

Try to get through as many floors of zombies as possible!

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Cart #techno_utopian_edict-1 | 2019-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demo for the demo competition at the Instanssi 2019 demoparty, held in Jyväskylä, Finland in march 2019. Won first place.

Again, it might run correctly in a browser but there might also be some sync issues (specifically in Chrome, in my experience). The cart runs just fine in PICO-8 itself, of course.

UPDATE: Now fixed for 0.1.12! Which means it won't run correctly in older versions anymore, since it depends on time() for sync.

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