MMU Game a week submission
READ ME
Title: Brick Busting Buddies
Created in: Pico-8
Author: Ryan Wilson
Controls:
Control+R to restart the game
Player 1:
Left and Right arrow keys move the player from side to side
N/Z - Serve Ball
Player 2:
S and F move the player from side to side
L-Shift/Tab - Serve Ball
Menu:
Up and Down arrow keys move the cursor up and down
X - Select Game Mode
Objective:
Vs: Score points against the other player by getting the ball past their paddle, first to 7 points wins
Co-op: Destroy all the blocks in the level without losing the ball
Rules:
If the ball touches the red line behind your paddle
(in Vs:) your opponent will gain 1 point, first to 7 points wins
(in Co-op:) the game is over
Out of Engine Resources/Assets used: None
Known Issues: Collision does not work correctly and can cause the ball to become trapped between Paddle.
The ball will not change direction if it hits 2 bricks at once as the b_dy value is reversed
twice causing no change
I am trying to make a basic game where the character can jump up and move around. I found few tutorials on gravity/jumps for pico8 but used that knowledge for my game. Where I run the code the character can jump and move but falls down if I don't press jump and does not stop at the floor. Please help me find a solution or send me the fixed code. cart below


standard version (export from 0.1.11g):
https://www.lexaloffle.com/bbs/files/13845/crt_template.zip
unzip crt.html to {application data}/pico-8/plates
then
EXPORT GAME.HTML -P CRT
alternate version (see here):
https://www.lexaloffle.com/bbs/files/13845/ubcrt_template.zip
Feel free to use & modify, no attribution required.
Have fun!

Demo for the demo competition at the Instanssi 2019 demoparty, held in Jyväskylä, Finland in march 2019. Won first place.
Again, it might run correctly in a browser but there might also be some sync issues (specifically in Chrome, in my experience). The cart runs just fine in PICO-8 itself, of course.
UPDATE: Now fixed for 0.1.12! Which means it won't run correctly in older versions anymore, since it depends on time() for sync.






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