Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #52726 | 2018-05-14 | Code ▽ | Embed ▽ | No License

0 comments


I'm back after a (very extended) hiatus! Episode 4 is ready for you here: https://anchor.fm/picochat/episodes/4-feature-complete-e1fg1d/

I've switched to anchor as my podcasting platform, and the new episode should be going live on Google Music and iTunes within 24 hours. If you'd like to listen to back episodes, they're all available at https://anchor.fm/picochat/

Thanks for your patience! If you'd like to participate in a future episode either as a guest or with your own segment, e-mail me at [email protected]. Thanks!

2
1 comment


Cart #52720 | 2018-05-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #52720 | 2018-05-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #52720 | 2018-05-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #52699 | 2018-05-14 | Code ▽ | Embed ▽ | No License

0 comments


A lovely puzzler where you must fix your broken heart, putting it back together over and over. Alternate control of the two halves in an attempt to become reunited forever!

Cart #52695 | 2018-05-13 | Code ▽ | Embed ▽ | No License
13

13
3 comments


Cart #52687 | 2018-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I wanted to share my first Pico-8 game with everyone. It's not much, but I'm using as a prototype for an iOS game I'd like to build next.

Gameplay: Try to eat as many worms as you can while avoiding the fishing bobbers!

0 comments


Cart #52684 | 2018-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Ghost Punch: an endless ghost punching arcade!

First "full" game I've made! Just discovered PICO-8 today in about 10 hours while deciding to join the GDL May 2018 jam (https://itch.io/jam/gdl-may-jam). I grew up playing a lot of River City Ransom esque beat-em-ups, but since this was my first project i wasn't confident to make a traditional side-scrolling beat-em-up game quite yet. I was also inspired by how "good" it feels to charge and release Doomfist's punch in Overwatch, so I lifted that mechanic over here.

It was super fun to make everything from scratch, from art to music (music is soo hard, even though I can hum something it's so hard to transcribe to the Pico music system for me).

I lifted some code for the screen fading from Gist @smallfx (https://gist.github.com/smallfx/c46645b7279e7d64ec37), and other various snippets like camera shaking from the BBS here. Thanks everyone for sharing your work :)

5
4 comments


Cart #52680 | 2018-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Hello guys, I'm working on a short article for fanzine #5, and I'm going to talk about game feel. So I wrote this tiny library that is super helpful and allows you to simply tween any value in your objects with some cool math functions. Here is a small example:

function _init()
-- the object that has your value
p={
 x=32,y=32
}

-- the tween function, takes args:
-- p - your object
-- table - table with the target values you want
-- 1 (optional) - time (in seconds) in what your value should end with your target value, default is 1
-- "quad_in_out" - easing function, you can look up all defined functions in the tab 1, I've implemented a few examples from https://easings.net/
local v=tween(p,{x=96,y=96},1,"quad_in_out")

-- you can also define a function that will run at the end of tweening
v.onend=function()
 stop()
end

-- and you can even set the delay before tweening you object!
v.delay=0.2
end

function _update60()
-- just update the library, if you use _update, update value to 1/30
tween_update(1/60)
end

function _draw()
cls()
-- draw our circle!
circfill(p.x,p.y,4,8)
end

[ Continue Reading.. ]

12
7 comments


Cart #52675 | 2018-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A game I made for the Dream Hack Austin game jam. http://jams.gamejolt.io/dreamhackaustinjam/games

Hopefully I get to be a finalist :)

0 comments


Cart #52664 | 2018-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Features:
Randomized minefield (16x15, 40 mines [customizable by editing the code])

Open with Z, flag with X
Restart the game by clicking on the smiley/frown-y face
Status bar: red=#flagged, green=#opened, blue=time

1
4 comments


Cart #52660 | 2018-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Made for the One Hour Game Jam! Used my song from the last game jam in it!

1
0 comments


Is there a way to display a PICO-8 number as a 32-bit unsigned integer?

I considered implementing a password system in a demake I'm making, but it requires me to interpret 4 bytes as an unsigned 32-bit int. I can't find a way to do that though.

Has anyone made a library to do this? If there's no native support, I assume you need to do some arithmetic that operates on an intermediate string representation of the number.

Note: I don't need to do 32-bit arithmetic. I just want to get the decimal representation (as a string is fine) of a number, as if it were an unsigned 32-bit int.

17 comments


Cart #52652 | 2018-05-12 | Code ▽ | Embed ▽ | No License

1 comment



Several updates, but one new curious problem:

I'm attempting to transition the player to a third scene (the second floor of the yurt), which sets player.x=#, in this case around 340, which is the appropriate x value relative to the area of the map I've used to design that scene. However, it appears using the code I've designed (which has worked just fine for transitions between the first and second scenes) the largest X coordinate value I can assign in this transition method is x=295. Setting to x=296 causes the player to become stuck, and no button input is registering. Its almost as if the draw method is no longer working at that point, because the player doesn't move at all. Typically when I've accidentally made the player's coordinates persistent, pushing in the directions still causes the directional animations to play out, but not in this situation. Is this a known issue that I'm unaware of, asking the player's x value to be set higher than 296? If so, how do we get usage out of the total map area? I'm at a loss here.

Curious.

[ Continue Reading.. ]

3 comments


Cart #52640 | 2018-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A 10 minutes relaxing experience created with PICO-8.
Count the sheeps that jumped and finally guess the number. If you fall asleep you lose.
Use headphones for a more inmersive experience.
It works in your smartphone.

Do you want to learn how to do it? Stay tuned to our web for more information
Dandelion-Studio

2
2 comments


Cart #52631 | 2018-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

The Drumulator 3000 presents the bleeding edge in 8-bit drumkit simulation.

7
1 comment


Cart #52619 | 2018-05-11 | Code ▽ | Embed ▽ | No License
10

Once there was a square, fenced-off area in the desert. Off-road vehicles loved to drive around it in circles and win the top prize!! Maybe you could do it too!

--CONTROLS--

Z / Up Arrow: Forward
X / Down Arrow: Reverse
Left / Right Arrow: Turn

--OBJECTIVES--

Follow the red arrow at the top of the screen.
Go in-between the flags.
Avoid deserty obstacles and other cars.
Do 5 laps.
Win the top prize!!!

10
8 comments



Hello !
I made a little platform game on Pico8, first it was supposed to be a survival game but it quickly shifted.
If you guys have any ideas on improvments or bugs. I'm relatively new to Pico8 and LUA and discovered it less than a month ago so my code is a real mess.

I'm making a new game more oriented towards the first idea on my github in the same repository :

https://github.com/thomasbarrepitous/prototype_twd_pico8

Thank you !

3 comments




Top    Load More Posts ->