I'm back after a (very extended) hiatus! Episode 4 is ready for you here: https://anchor.fm/picochat/episodes/4-feature-complete-e1fg1d/
I've switched to anchor as my podcasting platform, and the new episode should be going live on Google Music and iTunes within 24 hours. If you'd like to listen to back episodes, they're all available at https://anchor.fm/picochat/
Thanks for your patience! If you'd like to participate in a future episode either as a guest or with your own segment, e-mail me at [email protected]. Thanks!

Ghost Punch: an endless ghost punching arcade!
First "full" game I've made! Just discovered PICO-8 today in about 10 hours while deciding to join the GDL May 2018 jam (https://itch.io/jam/gdl-may-jam). I grew up playing a lot of River City Ransom esque beat-em-ups, but since this was my first project i wasn't confident to make a traditional side-scrolling beat-em-up game quite yet. I was also inspired by how "good" it feels to charge and release Doomfist's punch in Overwatch, so I lifted that mechanic over here.
It was super fun to make everything from scratch, from art to music (music is soo hard, even though I can hum something it's so hard to transcribe to the Pico music system for me).
I lifted some code for the screen fading from Gist @smallfx (https://gist.github.com/smallfx/c46645b7279e7d64ec37), and other various snippets like camera shaking from the BBS here. Thanks everyone for sharing your work :)




Hello guys, I'm working on a short article for fanzine #5, and I'm going to talk about game feel. So I wrote this tiny library that is super helpful and allows you to simply tween any value in your objects with some cool math functions. Here is a small example:
function _init() -- the object that has your value p={ x=32,y=32 } -- the tween function, takes args: -- p - your object -- table - table with the target values you want -- 1 (optional) - time (in seconds) in what your value should end with your target value, default is 1 -- "quad_in_out" - easing function, you can look up all defined functions in the tab 1, I've implemented a few examples from https://easings.net/ local v=tween(p,{x=96,y=96},1,"quad_in_out") -- you can also define a function that will run at the end of tweening v.onend=function() stop() end -- and you can even set the delay before tweening you object! v.delay=0.2 end function _update60() -- just update the library, if you use _update, update value to 1/30 tween_update(1/60) end function _draw() cls() -- draw our circle! circfill(p.x,p.y,4,8) end |




A game I made for the Dream Hack Austin game jam. http://jams.gamejolt.io/dreamhackaustinjam/games
Hopefully I get to be a finalist :)
Is there a way to display a PICO-8 number as a 32-bit unsigned integer?
I considered implementing a password system in a demake I'm making, but it requires me to interpret 4 bytes as an unsigned 32-bit int. I can't find a way to do that though.
Has anyone made a library to do this? If there's no native support, I assume you need to do some arithmetic that operates on an intermediate string representation of the number.
Note: I don't need to do 32-bit arithmetic. I just want to get the decimal representation (as a string is fine) of a number, as if it were an unsigned 32-bit int.



Several updates, but one new curious problem:
I'm attempting to transition the player to a third scene (the second floor of the yurt), which sets player.x=#, in this case around 340, which is the appropriate x value relative to the area of the map I've used to design that scene. However, it appears using the code I've designed (which has worked just fine for transitions between the first and second scenes) the largest X coordinate value I can assign in this transition method is x=295. Setting to x=296 causes the player to become stuck, and no button input is registering. Its almost as if the draw method is no longer working at that point, because the player doesn't move at all. Typically when I've accidentally made the player's coordinates persistent, pushing in the directions still causes the directional animations to play out, but not in this situation. Is this a known issue that I'm unaware of, asking the player's x value to be set higher than 296? If so, how do we get usage out of the total map area? I'm at a loss here.
Curious.

A 10 minutes relaxing experience created with PICO-8.
Count the sheeps that jumped and finally guess the number. If you fall asleep you lose.
Use headphones for a more inmersive experience.
It works in your smartphone.
Do you want to learn how to do it? Stay tuned to our web for more information
Dandelion-Studio


Once there was a square, fenced-off area in the desert. Off-road vehicles loved to drive around it in circles and win the top prize!! Maybe you could do it too!
--CONTROLS--
Z / Up Arrow: Forward
X / Down Arrow: Reverse
Left / Right Arrow: Turn
--OBJECTIVES--
Follow the red arrow at the top of the screen.
Go in-between the flags.
Avoid deserty obstacles and other cars.
Do 5 laps.
Win the top prize!!!





Hello !
I made a little platform game on Pico8, first it was supposed to be a survival game but it quickly shifted.
If you guys have any ideas on improvments or bugs. I'm relatively new to Pico8 and LUA and discovered it less than a month ago so my code is a real mess.
I'm making a new game more oriented towards the first idea on my github in the same repository :
https://github.com/thomasbarrepitous/prototype_twd_pico8
Thank you !


