I really should learn some different graphics software, but I thought it would be fun to make a implementation of The Mandelbrot Set. So I did. For those that don't know, what this is, well. You take a point called c in the complex plain and z1 = 0^2 + c, and z2 = z1^2 + c and z3 = z2^2 + c and so on. and so on.. If the series of Zs will always stay close to Z and never trend away that point is in the Mandelbrot Set. Insert more song lyrics here... because why not.
It's a fractal. A super cool one. One that takes a lot of iteration to display nicely. I just kind of added a filter of colors to make it look nice. Truthful, 127 by 127 is super small for any detail, and 4 bit color depth limits it too, it kind of works.
More and zoom in with x, and find out just how quickly zooming in can mess up floating point numbers, so zooming in about 3 times breaks it.
But have fun with it. this fractal looks super cool even in the limited 16 colors.
I just found out that there is one included in the demos, but hey, I like mine better.

Z to start. Arrows move the player. Z to restart from the game over screen
Sudden inspiration struck a few days before the end of February, and here we are! Somewhat on time even.
Steer your character through driving snow to find meat using your amazing food compass in the bottom right! (It points to the food.) The heat timer tracks how close you are to freezing. You need to return to your tent before that happens!
Hope you enjoy this quick little game, I had a lot of fun making it. Apologies if the sound/music drive you up the wall, I ended up quite happy with them.
If you comment and I don't respond, it's probably because I have no way to receive updates on this thread! Sorry! I will try to check it regularly for a few days post-release. The Itch.io page will ping me though, I think, so if there's anything pressing you could try commenting there.
Itch.io page: here
EDIT: I caved in and uploaded it to the BBS. Right clicking does not work properly on the BBS, sadly. ;(
You can use this link to itch.io instead. Right clicking does work there but there is still some mouse related weirdness going on. Download the cart for best experience.
https://thetruehero.itch.io/boneblast?secret=EIKLzfEsxuo4g2Umju423TEyew

Iterates L-systems. There's no text wrap, so strings extend offscreen.
I'm going to try adding a turtle graphics function that appears over the top of the text that you can press z to toggle on/off.
Simulates algae by default, but you can easily change the system by editing the variable and varprod tables.
If you want to add a constant, just make the corresponding varprod the same character as the variable.
EDIT:
Don't press x to iterate, press z. i made a typo.
Made for the 1-Room RPG Jam on itch.io
A small RPG where you have to unfold the story, or stories, by interacting with objects and furniture.
All necessary instructions are given in the game.
The gameplay is in place but the story is still very limited. I plan to enrich it and may be add some cutscenes ?


CONTROLS:
Z - Snatch / Hold
X - Octopush
A game about octopus made by Julia Tufts and Chris Lavell with the love and support of their friends.

Does anybody have some methods for creating a boomerang action effect?
You know...player throws a boomerang and it eases out to X distance, hangs there a sec, then comes back to the player regardless where they are. Zelda-style.
I imagine it's a lot of atan2() math and something like that...but wondering if anyone has something they've already made and are willing to share before I spend weeks trying to figure it out. Thanks!



Hi,
I get an out of memory when calling this function (recursive)
when i click a button, i will call select_ball(4,4,3) -> now all objects with the same index (neighbours) wil get index 7
This works perfectly fine, but no matter how many objects will be selected, in the end there is an out of memory exception
balls is a 16x10 multidimensional array.
arrow keys to move the cursor and 'z' to click on a ball
function select_ball(x,y,index) if balls[x][y].index==index then balls[x][y]={index=7} if x>1 and balls[x-1][y].index==index then select_ball(x-1,y,index) end if x<width and balls[x+1][y].index==index then select_ball(x+1,y,index) end if y>1 and balls[x][y-1].index==index then select_ball(x,y-1,index) end if y<height and balls[x][y+1].index==index then select_ball(x,y+1,index) end end end |


HI there, I recently bought Pico and Voxatron, and I really like both of them. Pico has a lot fo support, and has a ton of guides for the beginner. However, Voxatron doesn't use lua scripts- it has its own thing. I'm asking for someone to make a comprehensive guidebook(like pico fanzine) for anyone to use. Thank you in advance for making it.
Also, can someone please tell me how to make a hud in Voxatron? I need it urgently for a project at school, and i need a point system in it. The premise is that a man has to collect rabbits, and the rabbits give 1 point each.

