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This is a little demo I've been toying with. Its really barely a game, but it does show off a couple useful functions:
There's really no "Game" in the sense that there's no objective or fail condition (although if you fall off the screen you're probably in a non-recoverable scenario).
For now I'm only posting to make it easier to share this game with my friends for feedback. I'll write instructions on how to play later
To take root Among the Stars is a short narrative platformer.
Play as Mei Hashimoto, one of the colonists send to an exoplanet to prepare it for the arrival of the rest of humanity.
Explore the colony and its surrounding flora and fauna. Talk to your fellow colonists and send a message to earth via the relay station at the top of the nearby mountain.
To take root Among the Stars was developed by Simon Klein.
While they made a variety of different games in the past, this is their first foray into a narrative focused game.
It was developed in the span of about one and a half months using Pico-8, a virtual Fantasy Console by Lexaloffle.
Thanks to the folks on the Pico-8 discord for help fitting the whole game into the limited space, and @Gruber_Music for their excellent introductory music tutorials.
A tiny little time trial game inspired by Balloon Fight. How much stuff can you collect before the timer runs out?
Github repo here -> https://github.com/lesleyrs/pico-paint
This is my first completed cartridge, made for people who don't like clicking or want to try something new.
It allows you to paint, copy, and paste 8x8 pixel art into pico-8 games without requiring a mouse.
downto change active colour
leftto turn background colour into active colour
rightto change move delay
enterfor the other settings
Copying and pasting is not as efficient as i'd like because of the built-in limitations of writing to and reading from clipboard. Make sure to
ctrl-c after pressing copy in menu, and
ctrl-v before you press paste in menu. try:
Voronoi-adjacent thing. Can't quite fill a screen with these, but it's still a neat effect.
BOTS is a 2D mech-based maze game
(requires a mouse)
(press c to flip cat)
X to start
left and right arrows to move the boat.
down arrow to start fishing.
grey fish +1
yellow fish +3
red fish +5
easter egg if you hit highscore 69 ;D
Who wants the Afterburner Font on a sprite sheet. Do you? Yes you do. Have at it.
Transcribed from them lovely "Arcade Game Typography" by Toshi Omagari, published by Read Only Memory
It's been a few days since I worked on this app. When you're in the groove, you have a list of things to bust through, bang bang bang.
But now I'm like, "wait, what was I doing?"
So here's what I was doing:
Making a city generator. This generates a city from a selection of buildings chosen at random. Each city block includes animations of such things as people walking around. There are tall buildings, short hotels, parks, bicycle stops, and empty spaces like a field. There are buildings getting built and others that are deteriorating.
I think ever since @carlc27843's Impossible Mission R.T. cart came out, people have been wondering if they could make background music for a cart using PCM synthesis. carlc27843's Emulated Amstrad CPC Chiptunes post discusses using its engine that way, @luchak has had to let people know that the RP-8 groovebox can't be used that way ... folks are curious.
I don't know a lot about digital audio synthesis, but from the conversations that have happened in the PICO-8 Discord, it sounds like there's roughly three sides to the equation:
It's definitely possible to make:
...but the more processing you do, the more sound design tools you add, the more expensive your result will be.
I don't really have one? But I think it would be good to have a space on the official forums where people who are thinking about this stuff can talk about it. I haven't made a lot of games, so I don't know what what a good budget would be for game developers ... and I haven't made much music with much outside PICO-8 and, like, an actual piano, so I don't know what a good synthesizer would be for game soundtrack composers. And I know barely anything about software synthesis, so I don't know what's possible, what's easy, what's hard, or why my low-pass filter makes hell noises if I give it the wrong parameters.
I think it would be cool to share knowledge, and the forums seems like the best place to do it.
the situation being proposed is: there are 3 doors, behind 2 of them are goats the other has a new car. you (trying to get the car) pick a door, the host stops you and opens a different door. behind that door is a goat. they then ask you "do you switch your answer".
the question: what are the odds of getting that car if you switch vs. not switching.
the problem: everyone i've asked has said its a 50% chance either way, but the answer is actually 2/3 if you switch. why? I have no idea but I built a simulation so you can answer that yourself!
This is a clone of Wordle in Pico-8. It was created for the Remake or Demake Jam #1.
It relies on the 40k Word Dictionary by Zep. There's a new word every day!