This is a little demo I've been toying with. Its really barely a game, but it does show off a couple useful functions:
There's really no "Game" in the sense that there's no objective or fail condition (although if you fall off the screen you're probably in a non-recoverable scenario).
This is a simple little proof of concept to help me put together a series of library files, which are intended to make pico8 development a little easier.
In the meantime, I attempted to juice pong a little with some minor animations and particle effects.