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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #fabidatado-1 | 2020-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.

Controls

X (hold) - Creep (i.e. move one pixel at a time)
Z - Special Power

Development:

I started making this in July and I brought lots of ideas for it into my game Clever Pixel, which was my submission to LOWREZJAM2020. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.

Seriously, any suggestions for what would be a more helpful genre tag would be greatly appreciated.

It's quite a fast-paced game, most levels can easily be cleared in a couple of minutes; the level select screen ended up working like a very simple overworld with multiple routes and a couple of unlockables--which is not something I've attempted before. Turns out I find coding menus really difficult.

The game started off as an exercise in making some good collision code and just practising that skill a bit more but pretty soon I realised I wasn't making any use of the sprite sheet so I thought, 'hey, I'll make this a 'no-sprite-sheet' game'--this in particular forced me to get more creative to try and make the graphics as appealing as possible.

When I added some music I thought I'd try and come up with something that didn't rely so heavily on percussion--so 'no drums' became another restriction I placed on myself. As things went on, more of these kinds of restrictions were imposed, and this was even before I even hit the token limit, which I spent about a week scraping up against.

Anyway, well done for making it this far, I hope you enjoy my game! :)

As usual, you can use a famous cheat code to unlock all levels.

Patch Notes

1.1 - Fixed a couple of couple of display errors on the level select screen as well as an issue with calculating complete times for some levels.

P#84494 2020-11-19 23:29 ( Edited 2020-11-24 19:38)
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Cart #thechase-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#84497 2020-11-19 22:51
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Cart #ss_typing_demo-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I needed to get my feet wet and actually do something with Pico-8 and this reddit post was interesting, so I took a hack at it.

The sound effects suck, there's a lot of nice-to-haves it's missing, but it accomplishes a demonstration of a "typewriter" text effect, I think?

My first cart. Yay!

P#84489 2020-11-19 18:37 ( Edited 2020-11-19 18:58)
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Cart #pico_stacker_v01-1 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

I'm kind of making a music sequencer as a hobby at the moment, and using Pico-8 to rapidly prototype it. Version 0.1 is just a very basic drum machine style sequencer.

P#84483 2020-11-19 17:06
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Cart #pigments-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
205

This is my entry for discroomjam.
I'm very late, because I had itchio jam page and forgot about the lexaloffle bbs post !
But here's pigments !

--- GOAL ---
Get pigment droplets
Dodge the deadly razor discs
Paint all tiles

--- UNLOCK ---
The game save your highscore for each fruits
Your metascore is the addition of all your highscores
Unlock new fruits by reaching specific metascores

--- SPECIAL TILES ---
Grass : discs can' enter grass
Water : hide fruit from discs but consume pigments
Trigger : all discs dash in your direction

--- FORMAT ---
if you want to start again, you can format your savecard using SHIFT+F

P#84480 2020-11-19 12:02
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Cart #wirimenobi-2 | 2020-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Basic Character

A simple character with controls and sprite animation. Stole some stuff from the collide demo especially for movement. This Whiteout Labs was super helpful.

idle

[0x0]

walking

[0x0]

P#84474 2020-11-19 07:37 ( Edited 2020-11-24 02:50)
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and made a bigger demo

Cart #kirby_sprite_test_2-2 | 2020-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


A small game I made that tests the mechanics of having 16-by-16 pixel sprites (because I haven't done this before) and I may release a Kirby remix soundtrack soon.
Cart #kirby_sprite_test-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#84472 2020-11-19 04:18 ( Edited 2020-12-11 04:30)
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Cart #niwotihpo-0 | 2020-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P#84467 2020-11-19 01:13
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Cart #ywihidof-0 | 2020-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Currently unfinished puzzle game, slide around on ice to get to the next room.

P#84459 2020-11-18 23:40
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Cart #simpleplatformer80-0 | 2020-11-18 | Code ▽ | Embed ▽ | No License
5


This is a platformer I made in 80 lines and in under 180 tokens

P#84453 2020-11-18 22:39 ( Edited 2020-11-18 22:40)
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Cart #irrigationsim1-18 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

README

Simulate watering a lawn in a year of Denver, CO weather (from March 15th to October 15th).

PRESS X to water your lawn to maximize your lawn condition as efficiently as possible.

C: = Lawn Condition [% of lawn within health root zone moisture range] from 0 (bad) to 1 (good)

E: = Water Efficiency [% watering to ET], from 0 (bad) to 1 (good)

S: Score (one point for every day when Lawn Condition and Water Efficiency are good).

Dandelions will grow and multiply when lawn condition is poor.

Sprinkler heads are fully customizable in sprkl_config table: layout, precip rate, rotation speed, spray arc, spray distance, spray type.

Crop coefficient assumes 1.0. Different crop type landscapes and soil nutritional simulations coming soon!

P#84449 2020-11-18 22:05 ( Edited 2020-11-26 19:14)
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Cart #tidx-7 | 2021-06-22 | Code ▽ | Embed ▽ | No License
17

Version 1.1 - Reworked code and squeezed in invader animation
Version 1.2 - Invader shots now target player, tweaked barriers, fixed disappearing score glitch

This is a port of the original arcade Space Invaders in just over half a kilobyte. I had to simplify a few things, like only having one invader type, cutting the UFO, and rethinking the lives system a little bit, but most of the major elements are there, and I think it plays fairly well.

Features:

  • Score system
  • Level Progression
  • Enemy Animation
  • Enemy Fire with homing shots
  • Destructible barriers
  • Increasing invader speed and fire rate as number destroyed increases
  • Damage system (your laser cannon changes colors after taking a hit, and will be destroyed after 3)

Controls:

L/R----Move laser cannon
Z/X----Fire

P#84441 2020-11-18 18:23 ( Edited 2021-06-22 07:09)
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Cart #alpha_park-0 | 2020-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

You are 'Topsecret', an adventurous cub who wants to escape from Alpha Park!

This game was inspired by a "true story": in October 2020, a storm has freed wolves from "Parc Alpha", a French park dedicated to wolves.

I'm not a developer and I used Nerdy Teachers' tutorial (https://nerdyteachers.com/explain/platformer/) to code this game and Gruber's tutorials (https://twitter.com/gruber_music) to compose the music.

P#84434 2020-11-18 14:42 ( Edited 2020-11-18 15:03)
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Hi,

I would like to create a screenshot of the entire map (8x4 screens of 16x16 tiles) instead of just the "viewport" (1 screen of 16x16 tiles). I've looked for ways to take screenshots from the command line but this doesn't seem to be possible.

My current idea is to use an automation (probably AppleScript since I'm on Mac) to press two keys every second: "X" on which I advance the camera to the next screen using some code attached to btnp(), and "F6" to take the screenshot. Once I have all 32 screenshots I would stitch them together with another script into a single image.

All in all not super complicated, nor a lot of work, but before I write any code I wanted to check if there isn't some easier/ready-made way to do this to avoid facepalming myself later for missing something obvious :)

Cheers, 32bitsago

P#84423 2020-11-18 07:23
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I'm reposting this from this thread:

https://www.lexaloffle.com/bbs/?pid=84403

On the web player, with Xbox controllers and on both Firefox and Edge, the D-pad doesn't work, it opens the menu instead of handling directions. The games are only playable with the analog stick, which is weird. Apparently, this is a bug.

P#84412 2020-11-17 23:46
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Cart #mumpujugu-15 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

This is the final version, It's been one hell of a ride and one I thank you all for, and please tell me if you beat hard mode...

And yes the skulls are supposed to spawn on the snake, I removed it, but found it funner with it on.

Also I would recommend not asking me to make the game faster until after you have played it all, lol you'll understand soon...

P#84400 2020-11-17 17:15 ( Edited 2020-11-29 13:19)
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Cart #soleneismissing-1 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Solène is missing !

Ludovic, our hero, needs to rescue Solène !

Made for the TAGD Semester Game Jam - Fall 2020

P#84379 2020-11-17 14:18
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Cart #shootthemoon-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Shoot the moon

It's a shooter game with some blast SHOTS, and the objective is to shoot the final boss, the evil MOON!

Made for the Game Off 2020.

P#84376 2020-11-17 14:10
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Cart #judawikafa-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


A toy i made after messing with some code for a random walker

P#84351 2020-11-17 02:28
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The Adventurer

CONTROLS:

Hold x to see your inventory
Use arrow keys to move

Cart #hugeyotanu-0 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #hugeyotanu-1 | 2020-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Version 1.0.1!
[0x0]

P#84346 2020-11-17 00:54 ( Edited 2020-12-02 19:28)
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