I'm giving a try to the Genuary 2026 challenge. For each day in 2026, a prompt is given for art using procedural generation. I'm putting all prompts on the cartridge above. You can switch among them using the left and right buttons!
Day 1: One Color, One Shape
A quick one - shapes floating from the left, anti-shapes floating from the right. Up to 120 shapes cross the screen at any one time.
Day 2: The Twelve Principles of Animation

Just as I feel.
Flower of Effect Visualizer
https://www.lexaloffle.com/bbs/?tid=143587
query
[hidden]
fquery([[
{{
{1 14 16 16 40 0.30 {sectfill 0.13 9 12}}
{2 32 8 16 32 0.30 {circ 0.3 3 9}}
{3 5 16 16 8 0.30 {segfill 0.3 7 7 8 8 8 7 7 7}}
} 15}
{{
{1 14 16 16 40 0.30 {sectfill 0.18 9 12}}
{2 32 8 16 32 0.35 {circ 0.3 3 10}}
{3 5 12 16 12 0.20 {segfill 0.2 6 6 7 7 7 6 6}}
} 15}
{{
{1 14 16 16 40 0.30 {sectfill 0.14 9 12}}
{2 32 8 16 32 0.40 {circ 0.3 3 11}}
{3 5 10 16 12 0.10 {segfill 0.08 5 7 7 6 5 5}}
} 15}
{{
{1 14 16 16 40 0.35 {sectfill 0.2 9 12}}
{2 32 8 16 64 0.45 {circ 0.3 3 12}}
{3 6 10 16 80 0.10 {segfill 0.08 5 5 5 5 4 4}}
} 15}
{{
{1 14 16 16 40 0.35 {sectfill 0.15 9 12}}
{2 32 8 16 64 0.50 {circ 0.3 3 11}}
{3 7 10 16 32 0.10 {segfill 0.08 5 5 4 4 3 3}}
} 15}
{{
{1 14 16 16 40 0.35 {sectfill 0.19 9 12}}
{2 32 8 16 64 0.55 {circ 0.3 3 10}}
{3 8 10 16 24 0.10 {segfill 0.08 6 3 4 5 6 7 7}}
} 15}
]]
,'00f101f303fc0c07f70a09f904f4'
,0) |

Returning home from a unsuccessful fishing trip, Jólakötturinn makes a offer:
Can you win at his fashion show and earn a lifetime supply of fish?
Do you have what it takes?
Made for advent 2025.

New AI!
Bridge of Knights is a simple, turn-based strategy game based on the fictional board game Knights Bridge.
The objective of the game is to push the treasure chest in the center of the board back to the players own territory in their back row, or by pushing their opponents pieces off the edge of the board.
- Each player takes their turn moving one of 3 pieces on the 7x7 game board.
- Players may push other pieces or the treasure.
- Only one piece may be pushed at a time.
- A piece cannot be pushed back into the space it came from in the previous turn.
A note:
This game was hypothesized in in-game lore, and never developed or tested. It is an awkward, unbalanced game, but there is a tic-tac-toe simplicity about it that may inspire something in the future.
Despite its flaws, Ultima 7 fans can finally say the game exists and is playable! Suggestions and feedback welcome. The AI will continue to get small updates but the game, like chess, is best played against a human opponent.
Changelist -
v1.09 - Implemented reset/exit menu
v1.08 - AI win condition bugfix
v1.07 - 2p controller fix
v1.06 - Major AI update 2 - Challenging but winnable
v1.05 - Major AI update!
v1.04 - stalemate bugfixes
v1.03 - Removed diagonal movement bug, improved AI
v1.02 - Menu cleanup, AI moves treasure correctly, menu and board vfx, art polish
v1.01 - QOL and UI fixes
Happy New Year! 🎉
I wanted to share a few quick insights about a little project some friends and I have been working on.
We’re building a portable console / mini computer designed to make it easier to teach computers, operating systems, and game development with PICO-8, using affordable custom hardware. We’re still in the early prototyping stage, but the core idea is:
-
Thumb keyboard (PocketCHIP / BlackBerry-style)
-
Digital mouse / pointer
-
Full-size SD card slot for a “cartridge-like” experience
-
Small speaker
- Special keys + a layer system to switch between gamepad mode and keyboard mode
The goal is a portable, accessible device that can work as a “take-home computer lab” for middle and high school students (and potentially beyond).
This is our first PCB attempt:
Right now the display, keyboard, sound, and mouse are working, but we still have plenty to polish on both the hardware and software sides.
I hopped from using Bazzite to Fedora Linux, but I began to notice something weird when installing Pico8 excutables from itch.io onto my new OS, and that when I double click on them, nothing will happen for a solid minute and then boom, there's the Pico8 boot up in full screen and the game. I have no idea why Fedora has issues running Pico8 games from excutables, seeing as they worked perfectly ans snappy on Bazzite.
Has anyone else seen this before?

Reindeer Revolt 🎅🦌
A cozy Christmas game about delivery, strikes, and the power of cookies! 🍪
Controls
- Arrow Keys - Move Santa's sleigh
- X - to jump in minigame
Mechanics
- 🎁 Collect presents
- 🏠 Deliver them to houses before the timer runs out
- 🎅 Save Christmas!

Credits
Music: Snabisch
Game Design & Code: Lore
Made with: PICO-8

@zep, I was using import file.png -l and export file.png -l,
When exporting a label it seems the resulting image makes color black transparent?
I'm on mac 0.2.7. Very minor but seems a bit annoying.
I also tested that maybe it was the first color found in the image? but it seems to just effect black only.
Here's juicio's label for reference:
Thanks in advance 'ろ'

CONTROLS
- Move left/right
- Charge jump
- Cancel jump
HOW TO PLAY
- charge up yr jump to hit the ball
- the ball hits the blocks
- every block hit before you touch the ball is a combo!!
- you win when u break all the blocks
Overview
this is a game for the pico-8 fantasy console.
this game is on itch.io.
u can find all the code on scik
Just a tiny star system generator
Controls:
- arrow keys: turn camera
- z and x: change the zoom
- p: options
- generate a new system from the options menu or
- z + x: generate new system (when you enable fast gen from options menu)
Challanges:
Although this is just a generator here are some optional challanges.
1) Find a distant planet (easy)
2) Find the special mode by messing with the options (medium)
3) Find a bright planet (hard)
4) Find a dark planet (impossible)

My first cartridge made public. I will probably add apples or something for the guy to collect once I figure out collision detection.
Changelog:
V1.1 - Fixed the animations so the dude begins moving his legs immediately after starting to move.
V1.2 - Fixed 1.1 not working due to a syntax error.
V1.3 - Fixed 1.1's changes not being implemented for some reason. (can you tell this is my first time?)

Life gave you lemons...
Time to make some lemonade!
Start off slow and squeeze your way up in this numbers-go-up game about selling lemonade
Visit the shop, research upgrades, automate your production and try to become a millionaire
UPDATE!
- Added a shop item to automate the endgame grind
- Now you can buy piles of endgame currency
Minor update:
- Fixed some typos
- Added a couple "new product" alerts that were missing







2 comments








