E
A Celeste Mod that featuring
- Changed sprites (Madeline,Key,Flower,Tree and Large Chest)
- Changed music (only one :( )
- PCM Sample (press 🅾️ or ❎ in title)
- e
Credits
Mod: TheRealNazar (aka Nazar897449, FloppaMaster7777)
OG Celeste: @noel

Pico Yinsh
The year is not over yet :)
One of the most celebrated modern abstract strategy board games now avaliable on Pico8!
V1 includes:
- 8 bot difficulty levels (custom minimax implementation)
- Trophy board to track your progress
- UI optimized for Pico8 (dynamic cursor and one button selection)
- Customize game visuals selecting between three themes and a player avatar
- Brief "How to play " screen
V1.1 includes some small changes:
- "Delete game data" option added on title screen
- General debugging, including some odd bot behaviors on specific scenarios

Controls
Left, Right, Up, and Down to move around the screen.
X button to interact.
Z or O button to access inventory.
Left and Right only to navigate inventory.
Note
This game is intended to be a tiny puzzle mystery game.
Enjoy yourself!
Need Help?
1)
2)
3) [hidden] Once in the back room of the bathroom, you find a riddle written on the wall, “For a good time, call 8675”. You call this from the phone on a desk in the center office. You are directed to the conference room.

Hi,
I made this falling ball system because I thought it would be interesting.
Maybe someone can find a use for it in a project.
The project consists solely of falling balls and a basic system of collisions and very simple ramps.
You can enter the editor and create new tiles and make modifications to the code :3
Sorry about the translator, my English is very basic.
Gain an understanding of a tiny processor and clear as many stages as you can!
You are presented with the C224, a processor with two inputs and four outputs. It has enough internal memory to store eight instructions, each chosen from among sixteen options: “RR”, “AB”, “IB”, “AZ”, “+B”, “&B”, “|B”, “^B”, “J0”, “J2”, “J4”, “J6”, “?0”, “?2”, “?4”, or “?6”. Your goal is to figure out what these instructions do, then use this knowledge to solve puzzles, where both output and timing are important.
An earlier version of this game was submitted to Mini Jam 200.
Happy New Year everyone! In celebration of 2026, I did my best to make a faithful adaptation as to what the experience of taking care of a rock you found on the street would be like. Enjoy!
Controls
- Move mouse to move cursor, leftmouse to click.
- If you don't have a mouse, press z/c. Then you can move with arrowkeys and click with x. Press z/c again to swap back.

This is my first game that took me around 2 days.
Collect orb to defeat your enemy.
Enemy has stats on the left top of screen.
You have stats on the bottom side of screen.
Money on the top right side of screen.
Each level increases difficulty.
Red orb = attack
Green orb = health
Yellow orb = golds
Blue orb = defense
Purple orb = bonus / gold
ARROWS = angle where to shoot ball
Shoot ball = [x]
Buy = [x]
Please be aware of that game is in early stage of development.
I didnt fully test it.
bicycle
This is a prototype I made to test out drawing of bicycle geometry. For now, it is an animation only (no gameplay). I have a few ideas as to what I could do to make this into a game, based on my experiences working and riding bikes, and I will post updates/cart iterations here along the way.
Additional info:
- Besides the seat and handlebars, everything is drawn using PICO-8's built-in draw functions, such as line() and circ().
- The background is animated using a timer system I made.

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This is my first ever game made for the PICO-8. I made it mainly as a way to learn how to build a game in the PICO-8 and as such the code is bloated and pretty low quality. But the experience of building it was a lot of fun and I'm certainly going to continue to learn and play around with this interesting system. The game's story and theme (such that it is) is VERY loosely inspired by the great Riddle-Master novels by Patricia A. McKillip.

I'm not able to use Splore on muOS Loose Goose for the Anbernic RG40XX-V. I can use it to use manually-installed p8 files, but cannot use any feature that would require network (updating any tab like 'New' or anything like that). I have made 2 other posts on different websites (Reddit and muOS forums) (to no avail) so I'm hoping someone can help me here. I can provide more specific details if needed.

A racing game I am working on for Toy Box Jam 2025.
Left and right to steer. X (button 4, x) to go. If you let go of X while turning, you will build up a boost. Kinda like mario kart, but more directly inspired by Kirby Air Riders.
UPDATE Dec 30 2025 - 4 tracks are now in. Only time trial mode works currently. Try to get a record time!
UPDATE 2 dec 30 - VS race is up an running. Race against some very unfair AI!
UPDATE 3 dec 30 - GP is running. Can you win the most points?
UPDATE 4 Jan 2 - lots of graphics updates. Game plays the same.
UPDATE 5 Jan 3 - probably done at this point. HUD and sounds implemented.


My first post and (complete) game in Pico-8!! It's essentially just Stratagem Master from Helldivers 2, without any of the stratagems from Helldivers 2 (hopefully, if there is one it was by accident xD) my code isn't neat or efficient, but it works seemingly, I even have the high scores setup too save, and you can reset them in the pause menu!
kinda inspired by https://www.lexaloffle.com/bbs/?pid=146095#p
Credits for bits I shamefully stole
https://www.youtube.com/@LazyDevs thanks too there table of letters in this video (https://youtu.be/bABB3jZ90Po?list=PLea8cjCua_P0qjjiG8G5FBgqwpqMU7rBk) I was able to setup the letter parts of the high score and saving pretty easily.





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