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Hi to all,

finally I decided to start coding my personal game, and as first PICO-8 project I will design a "Choplifter" style game. I am not going to make an arcade conversion but something a little bit different.

Let me introduce"Ap8kalypse"

My goal is to enjoy while learning PICO-8 by doing, and in second place I need something special to do that will keep me alive in this particular moment of my life.

Choplifter is a game by SEGA where the player has to pilot an helicopter (Bell UH-1 Huey) to rescue hostages from enemy bases.

I will post all my work in progress steps of my "AP8kalypse" game here, meanwhile this is the gameplay from the arcade:
URL Choplifter gameplay

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Cart #peakofempires-6 | 2025-04-09 | Code ▽ | Embed ▽ | No License
28

Best played in fullscreen or with a controller

Welcome to Peak Of Empires v1.0!

How To Play

  • Mouse Or Arrow Keys to Move Pointer
  • Left Mouse Button or X to Choose Units
  • Right Mouse Button Or C to Send Units
  • ESDF or screen edges to Move Camera

Click units or buildings to view their stats and actions. Keep an eye on your resources, which are wood, food, stone, gold and housing. Make sure to build enough houses and send your workers to work! Once you've given them a task they will try to keep doing it until there is nothing in their vicinity left to interact with.

[ Continue Reading.. ]

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Cart #ledarcade-1 | 2025-04-06 | Code ▽ | Embed ▽ | No License

I have a Raspberry Pi based project that draws all sorts of animations on an LED panel. I am just getting started to see if I can transfer some of my animations to PICO-8.

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I created a picotron cheatsheet that you can use as your picotron wallpaper.
PICO-8 already has cheatsheet wallpapers and picotron has built-in wallpaper support so it seemed like the perfect fit.
Some text also contains additional information hidden inside a tooltip that shows up when hovering with the mouse.
Colors and the delay for the tooltip to show up can be changed in /appdata/cheatsheet/config.pod. Changes are applied automatically.

In case you want to use this cheatsheet outside of picotron, here are some screenshots:


Default colorscheme:

A dark colorscheme:

You can paste the following into the terminal to change to the dark colorscheme from the screenshot:

store("/appdata/cheatsheet/config.pod", unpod("b64:bHo0AGsAAACIAAAA8w17Ymc9MCxoZWFkZXI9OCxob3Zlcl9zaWRlPTIwDgBhdHh0PTQsFADxBDUsdGl0bGU9MjQsdG9vbHRpcF9AAAUNACJvckgABBEAADwAJDIyDwCjZGVsYXk9MC41LBgAoHZlcnNpb249MX0="))

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=165093#p)
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Cart #king_beta-0 | 2025-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


Hello everybody! This is an early beta version of the adventure game "Become a King".
[16x16]

How to play:

arrows - move the cursor
Z - make a move
X - change the piece
Write suggestions for the game in the comments, I will be glad to receive any comment.

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Cart #guputukagi-1 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on a game for ludum dare 57 "Distressing Depths"

Cart #difejatuji-6 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #denuzuyara-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP

Instructions:

  • single button flyer - press button to ascend
  • beat 99 other flyers to win the cup
  • avoid ground, landscape and other obstacles
  • collect stars to temporarily speed up
  • avoid running out of fuel!

Future:

  • add music and sound effects
  • fix plane crash
  • ? convert to stages/levels instead of continuous racer
  • ?add ability to hit other planes from above or behind
0 comments


Cart #dafojutifo-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP

Inspired by amidar-style games.

Instructions:

  • cursor keys move red getaway car
  • avoid other cars
  • surround a city block to find key to unlock gates
  • open gates along city wall to escape with money
  • press 'x' to drop bomb if you have one

Future:

  • add music and sound
  • improve HUD
  • improve AI of police cars
  • develop scoring/bonus system
  • ?change theme
3 comments


Cart #rukubipoga-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License
2

Instructions:

  • press any keyboard key to make mirrored piggy jump.
  • collect coins - but your piggy can only hold 10 at a time
  • if your piggy has too many coins, he cannot collect any more until dropped into flashing chest.
  • obstacles: avoid columns and holes. hammers cause you to lose coins; umbrellas bring storms
  • collect powerups.

Future:

  • ? convert to levels rather than endless runner;
  • add music and sound effects
  • add powerups and obstacles
  • speed up as each level progresses
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Cart #basogotisa-0 | 2025-04-06 | Code ▽ | Embed ▽ | No License

WIP
single screen action puzzler

Instructions:

  • single button to jump.
  • hitting walls will change direction
  • collect 3 stars to activate flag. Hit flag to progress to next screen.
  • use as few jumps as possible, no limit to number of deaths

Future:

  • add music and sound
  • add powerups
  • ? better name
  • ? change colours and backgrounds every 10 levels
  • ?add backgrounds
  • ?change theme
0 comments


Cart #arcadesurvivor-1 | 2025-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

What if Vampire Survivors was a Pac-Man style arcade game?

Well, I guess this is what you'd get: A single-screen bullet heaven experience.

You start off slow, by killing a few enemies, and picking up XP and Coins.

Every time you level up you get to pick a free upgrade.

Defeat the boss at the end of all 3 stages.

Buy permanent upgrades with the coins you gathered.

And see how long you can survive, when things start getting hectic.

[ Continue Reading.. ]

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Cart #tmirobot_baseball-27 | 2025-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

In-progress version of a 2-Player simplified baseball sim, with animal-based teams.

Currently implemented features:

  • Team selection, with each team having unique player stats
  • Pitching, fielding, and batting controls supporting live 2-player on any device
  • Strikes, balls, walks, hit by pitch, and outs
  • Hitting angle and power determined by the angle the bat is at when contacting ball, the speed of the pitch, and player BAT skill
  • Foul ball handling (including run-backs)
  • Non-controlled fielding players running to cover bases (including coverage by pitcher or short stop when the controlled player moves off their base position)
  • Tagging players for outs, or tagging the base in a force situation

[ Continue Reading.. ]

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4 comments


Cart #metrogdvania-0 | 2025-04-05 | Code ▽ | Embed ▽ | No License
6

After soooo many time, finnaly, there is my 4th cartridge on PICO-8! It's a texture pack / """mod""" for the game Metro Cube Vania, so there's all the mechanics of the original game. The only things i change in this cartridge is ALL the textures of the game and a few texts. Also... This mod haves an story! and this is the story:

Story of MGDV (Metro GD Vania): In 5/04/2025, GD Starlyax was normally jumping obstacles in GD but... An mysterious portal appears. GD Starlyax can't skip it, so he is teleported to an strange world where the blocks are a little bit strange and RobTop is the villian of that world. So now, GD Starlyax, an cube that is smaller than RobTop, have to stop the evil plans of the villian. But to defeat RobTop, GD Starlyax will need the powerups that are in all the strange world, to give peace again to that lonely world!

[ Continue Reading.. ]

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7 random wallpapers that change every few mins

place in /appdata/system/wallpapers/

Cart #rand_wallpapers-0 | 2025-04-05 | Embed ▽ | License: CC4-BY-NC-SA
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Hi!
Let's start a library of transition effects!
They should take one argument called progress. If you want to fade out instead of in you just use fade(1-progress).
My first contribution:

function fade(progress)
	for xx=0,15 do
		for yy=0,15 do
			circfill(xx*8+4,yy*8+4,8*(1-progress)+sin((yy)/15),0)
		end
	end
end
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Still polishing the Age Of Empires Demake - today I added a fade that you can find in the code snippets section

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Cart #blitbug-0 | 2025-04-05 | Embed ▽ | No License


The following code acts differently in the .html export compared to running the code in Picotron or as a .bin
blit(get_draw_target(),get_draw_target(),0,0,40,0,480,270)
The html result is shown above using the cart, while below is the result if the code is run in Picotron or as a binary export.

1 comment


ABOUT:
PICO-8 Sprite Clipboard Tool is a tiny Windows desktop utility that lets you copy sprite data between PICO-8 and image editors like Photoshop.
(TESTED IN PHOTOSHOP AND ASEPRITE, and a few others)

INSTRUCTIONS FOR USE:
Copy sprites from PICO-8 using Ctrl+C, then click "Export" to convert the [gfx] block into an image you can paste into Photoshop. To go the other way, copy a ≤128×128 image from Photoshop, click "Import", and the tool will generate a [gfx] block you can paste back into PICO-8 with Ctrl+V.

COMPILE:
To compile it, save the code as main.cpp and build it as a Unicode Win32 app using a C++ compiler like MSVC or MinGW (e.g. g++ main.cpp -municode -mwindows -o sprite_tool.exe).

VISUAL STUDIO:
Open Visual Studio.
Create a new project.
Choose "Empty Project" under C++ and click Next.
Name the project (e.g., SpriteClipboardTool) and click Create.
In Solution Explorer, right-click "Source Files" > Add > New Item.
Select "C++ File (.cpp)", name it main.cpp, and click Add.
Paste the full code into main.cpp and save.
Right-click the project in Solution Explorer > Properties.
Under Configuration Properties > Advanced, set "Character Set" to "Use Unicode Character Set".
Under Configuration Properties > Linker > System, set "Subsystem" to "Windows (/SUBSYSTEM:WINDOWS)".
Click OK to close the Properties window.
Build the project using Build > Build Solution (or press Ctrl+Shift+B).
The compiled .exe will be in the Debug or Release folder inside your project directory.

ENJOY!!! :-)

GITHUB:
https://github.com/Mettle83/PICO-8-Sprite-Clipboard-Tool

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Cart #mot_chopperx-1 | 2025-04-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is an update of Combat Chopper to improve the resolution of the ground, at least close to the camera, using an enhanced version of the Whiplash Taxi Co ground drawing code.

See the original game for instructions on how to play.

I had to sacrifice a few things in order to squeeze the ground drawing code in, particularly the heads-up artificial horizon, and the targeting camera effects, and the menu is now in a separate cart. Also it drops down to 15 fps a bit more than I'd like, but it feels pretty playable regardless.

[ Continue Reading.. ]

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