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One of the games I used to play the most was populous.
While some of my friends could play it with beautiful graphics on their amiga or atari ST :

I was playing on a slow TO-16 PC compatible with CGA graphics and a monochrome green screen. You can't even find an online picture of a setting that bad for this game, the closest I could find online was color CGA that is actually almost as bad looking as the green version.

Despite the visuals, I was hooked and somehow managed to finish the game (level 400 something), using every possible trick available. (save scumming so the "random" swamps would always spawn under the enemy's knights feet, abusing the bad AI when possible (enemy flood that insta-kill every single enemy unit was the most memorable), using a bug that allowed to raise the terrain to level 1 on levels where it was disabled...).
Despite all that, after level 400, the building speed of the computer was just insane : he would add a block every frame (around 4 times per second on my crappy PC), making enemy progressing absolutely overwhelming.

[ Continue Reading.. ]

10
6 comments


Doughnut - 2022

(220 chars)

cls()
::🍩::
x=flr(rnd(128))
y=flr(rnd(128))
d=20
a=t()/5
c=64+sin(a)*d
r=64+cos(a)*d
s=sqrt((x-c)^2+(y-r)^2)
p=0
if(s<40)p=(y+x)%3 
if(s<20)p=1
if(y>64+sin(a/2)*50)p=1-p
pset(x,y,p*7)
goto 🍩
--#tweetcart #pico8 #pixelart

2
0 comments


Lost Planet - 2021

(279 chars)

w=128s=sin
pal({131,12,131,9,10,14,136,137},1)
::_::
x=rnd(w)
y=rnd(w)
e=t()
a=0
c=x
r=y
if sqrt((x-64)^2+(y-64)^2)<40 then
a=2
e/=3
c=w-x
r=w-y
end
p=3+(s(x/160+e/2)+cos(y/220+s(e/8))+s(x/w)/2+s(e*cos(y/72-e))/5+cos(x/70+y/40+e)/5)*2
if(p<1)p=7
pset(c,r,p+a)
goto _
--#tweetcart

3
1 comment


Night Rollers - 2021

(256 chars)

pal({10,137,8,11,12,9,130},1)
::_::
cls(7)
e=(t()/4)%1
s=10
for d=1,6 do
for c=0-e*60,178,s do
for r=0-e*120,178,s do
a=sin(e)/4+.75+(c+r)/99+d/(50+sin(e)*20)
circ(c+cos(a)*9,r+sin(a)*9+d-20,1,d)
end
end
end
flip()goto _
--#tweetcart #pico8 #pixelart #loop

2
0 comments


Gems - 2021

(278 chars)

pal({10,9,137,142,8,7,12,140,1,2},1)
::💎::
o=20*(t()%1)
cls(1)
for d=5,1,-1do
for c=-1,8do
for r=-1,8do
x=c*20
y=r*20
s=((d/5)^1.6)*(15+sin((x+y+o*2)*.005+t())*7)
rectfill(x-s+o,y-s+o,x+s+o,y+s+o,d+((c+r)%2)*5)
end
end
end
flip()goto 💎
--#tweetcart #pico8 #generative #pixelart 

5
0 comments


Dunes - 2021

(220 chars)

t=0
pal({1,2,8,9,10,11},1)
::🌊::
cls(1)t+=.008
for k=1,5 do
for c=-20,150 do
y=-30+sin(t*(k+1)+c*.01)*10+sin(k*.3-c*.00003*c)*6+k*26+sin(t+k*.3)*5line(c,y,c,y+128,k+1)
if(c%2==0)line(c,y,c-20,y+20,k)
end
end
flip()goto 🌊

3
0 comments


Another 2020 tweetcart

(278 chars)

pal({7,11,138,13,141},1)t=0r=rnd::👻::
t+=.01for i=0,199 do
circ(r(128),r(128),3,0)end
for z=5,1,-1 do
for k=1,2.7,.3 do
x,y=64+sin(t*.9+k)*50,64+cos(t*k+k)*50
for i=0,z*20 do
a=r(1)p=(z/5)^2d=p*25+r(p*10)circfill(x+sin(a)*d,y+cos(a)*d,5-z,z)end
end
end
flip()goto 👻
--#tweetcart

5
0 comments


One of my first ever tweetcarts, back in 2020

(279 chars)

t=0g=16s=pset
::_::
t+=.01for c=0,7 do
for r=7,0,-1 do
x=c*g
y=r*g
z=max(0,sin(t+(c*.7+r*3)*.2)*40-20)
for d=0,z do
k=abs(d-z)<1 and 13 or 1+(c+r*7)%12a=x-d
b=y+d
rectfill(a,b,a+g,b+g,k)s(a,b,0)s(a+g,b)s(a+g,b+g)
end
rect(a,b,a+g,b+g,0)
end
end
print(👻)
flip()goto _
--#tweetcart

2
0 comments


Cart #online_tic_tac_toe-1 | 2024-11-08 | Code ▽ | Embed ▽ | No License
1

I've created a simple proof of concept online serverless multiplayer pico-8 game using webRTC

The cartridge will not be playable here but I've added it regardless

The game can be accessed and played here

WebRTC and game source code can be found here

1
3 comments


(276 chars)

★=64
function m(n)
	return ★+sin(n/32)*sin(⧗/2+n/256)^3*32
end
pal({128,133,5,13,6,7,7,7},1)
::l::
cls()
for n=1,10 do
⧗=t()*n/80+n/10
c=cos(⧗)
s=sin(⧗)
for n=0,127 do
color(abs(n-69+rnd()*10)/9)
x=n-★
y=m(n)-★
❎=n-63
▤=m(n+1)-★
pset(x*c-y*s+★,x*s+y*c+★)
end
end
flip()
goto l

4
0 comments


would it be possible to add a feature to download carts directly from splore inside pico-8 to a folder in .lexaloffle/pico-8/ that would be configurable in .lexaloffle/pico-8/config.txt in the same manor the carts and save data folders are configurable?

4 comments


Graphics issue

To fix this issue. Fully close the Pico-8 after load the game up. Load the game again. All fine after that.

2 comments


Cart #ziege-1 | 2024-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Ziege

Outsmart the horde in a battle of wits.

Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.

Will you escape with the cure?

Overview and Objectives

Ziege is played on a 7x7 grid of squares.

Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.

[ Continue Reading.. ]

10
8 comments


Work in progress match-3-style puzzle game about baking. This is my first pico-8 game so lemme know what you think.

Cart #ovenpunchers-8 | 2024-11-13 | Code ▽ | Embed ▽ | No License
9

9
6 comments


Cart #oathbreaker-1 | 2025-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Been messing about trying to sort out a psuedo-3d view for a dungeon exploration game, I put together a loose working prototype of the game. Combat goes through without being able to read it properly but it's functional albeit very limited.

The completion point for the demo is to make it down the next ladder.

UPDATE 1: There seems to be a bug with the uploads right now, it's getting stuck in the bootup sequence even though runs perfectly fine locally. Will try and figure out the cause when I upload a new version.

UPDATE 2: Still can't figure out why it's failing to start :/

UPDATE 3: Mostly finished the demo levels, though still can't figure out why the game isn't booting in bbs.

[ Continue Reading.. ]

8
0 comments


Cart #endlesshorde-0 | 2024-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #smbp8-13 | 2025-04-04 | Code ▽ | Embed ▽ | No License
76

  • Version 1.04

This is a recreation of the original Super Mario Bros, crammed into under 24KB of a Pico-8 cartridge (spritesheet memory is unused). The code is all new and not ported from the original game, so things work differently, but I tried to make it feel similar.

It includes all original levels, the minus world, and the second quest. Due to the token limit and limited likelihood of use, the alternating 2-player mode has been replaced with just playing as Mario or Luigi. Hope you enjoy playing!


Controls:

L/R--------------Move/Select world on title screen
X/V--------------Run/Shoot Fireball
Z/C--------------Jump/Start


Changelog:

V1.01

[ Continue Reading.. ]

76
33 comments


Cart #dice_squared-0 | 2024-11-07 | Code ▽ | Embed ▽ | No License
7

Dice Squared is a quick playing solo dice game designed and web published by a friend of mine. You have limited action dice to try to arrange a 3x3 grid of standard dice to get as many points as possible. Doubles on the action dice can be merged into a wild, giving you increased control.

For kicks and giggles, you can customize the colors of the dice.

Hope you enjoy it!

7
7 comments


hey,
zeb PROMISED ITCH.IO LINKING
but its been four years, where the heck is it?
i mean, i get it takes work and all, but not four years worth of work
i really want to link my itch to here so i can get discounts, updates, etc
please implement this, i sure as heck aint the only one waiting (some of the comments on that post are from only a bit ago)

0 comments


twirl

(274 chars)

p=0::_::pal({[0]=1,14,-1,15,-4,12,15,7},1)
cls()for y=-4,0,.01 do
q=cos(y/(7+cos(t()/9)*3)+t()/20)/15
local r=cos(t()/15+y/14)*.7
for a=0,8do
poke(24414,17<<(a%3))a/=9a+=t()*q
local x,z=cos(a)*r,r*sin(a)z+=1if(z>.1)circfill(64+x*64/z,128+y*64/z,1.5/z,7)
end end flip()goto _

10
2 comments




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