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![](/gfx/play80.png)
![](/bbs/thumbs/pico8_up_and_away-0.png)
Up and Away
Take to the skies and explore a tiny world from the basket of your hot air balloon.
Play as Lucy, a young adventurer on a journey to visit her grandma on a distant island in the clouds.
Navigate the wind currents from island to island, meeting colourful locals along the way as you drift towards your destination in this short, relaxing, atmospheric game.
How to Play
![](/media/85325/up_and_away_controls.png)
![](/media/85325/up_and_away_screen_annotation.png)
- Use the buttons on your hot air balloon to control your altitude
- Navigate the wind currents from island to island
Credits
Up and Away was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
Gone Fishing
A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!
How to Play
![](/media/85325/gone_fishing_controls.png)
![](/media/85325/31_gone_fishing_screen_annotation.png)
![](/media/85325/gone_fishing_fishing_spots.png)
![](/media/85325/28_gone_fishing_catch_fish.png)
![](/media/85325/29_gone_fishing_catch_sharks.png)
Credits
Gone Fishing was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
Nereus
A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.
How to Play
![](/media/85325/NereusControls.png)
![](/media/85325/nereus_screen_annotation.png)
![](/media/85325/nereus_climbing_ledgegrabs.png)
Powerups
Collect and use special powerups.
![](/media/85325/NereusPowerupswOutline.png)
Scoring
![](/media/85325/NereusScoringwOutline.png)
The game will keep your highest score even if you close the browser.
Post your best results in the comments below!
Credits
Nereus was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
Changelog
1.0:
- Initial release
1.1:
- Fixed a bug where if you died shortly after collecting gold it would count towards the next game's score.
- Added the option to skip the start game cutscene.
- Harder levels are added to the level pool after surviving for 1 minute, rather than 2 minutes, increasing level variety sooner.
- Player can now push the scroll rate when they encroach the top of the play area.
- Scrolling speed now increases at twice the previous rate, maxing out once the player has survived 8 minutes.