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Cart #nereus-2 | 2024-03-30 | Code ▽ | Embed ▽ | No License
26

Nereus

A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.

How to Play

Powerups

Collect and use special powerups.

Scoring

The game will keep your highest score even if you close the browser.

Post your best results in the comments below!

Credits

Nereus was written and designed by Ross McCormick.

The music was composed by Ross McCormick.

The game is written entirely in Pico-8.

Changelog

1.0:

  • Initial release

1.1:

  • Fixed a bug where if you died shortly after collecting gold it would count towards the next game's score.
  • Added the option to skip the start game cutscene.
  • Harder levels are added to the level pool after surviving for 1 minute, rather than 2 minutes, increasing level variety sooner.
  • Player can now push the scroll rate when they encroach the top of the play area.
  • Scrolling speed now increases at twice the previous rate, maxing out once the player has survived 8 minutes.
P#144583 2024-03-28 13:14 ( Edited 2024-03-30 21:58)