rmcco [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=85325 Pico der Untoten <p> <table><tr><td> <a href="/bbs/?pid=196314#p"> <img src="/bbs/thumbs/pico8_pico_der_untoten-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=196314#p"> Pico der Untoten</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=196314#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/pico_der_untoten_banner.png" alt="" /> <p>A Wolfenstein 3D-style demake of Call of Duty: World at War's classic Zombies mode.</p> <p>Survive against waves of the undead, earn points, buy new weapons, and see how long you can last on Nacht der Untoten.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/pico_8_nacht_pistol.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/pico_8_nacht_wallbuy.gif" alt="" /></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/98_alpha_title.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/96_pico_der_untoten_controls_title.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/pico_der_untoten_controls_pixel_grey_border.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/98_alpha_title.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/pico_der_untoten_credits.png" alt="" /> <p>Pico der Untoten was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was arranged for Pico-8 by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> https://www.lexaloffle.com/bbs/?tid=159303 https://www.lexaloffle.com/bbs/?tid=159303 Tue, 15 Sep 2026 08:46:24 UTC Zombies Ate My Landlord <p> <table><tr><td> <a href="/bbs/?pid=181131#p"> <img src="/bbs/thumbs/pico8_zombies_ate_my_landlord-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=181131#p"> zombies ate my landlord</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=181131#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/78_zaml_header_banner_alt.gif" alt="" /> <p>Zombies Ate My Landlord is a fast-paced Pico-8 arcade game inspired by retro classics. Dodge relentless zombies in maze-like apartment blocks, rescue trapped tenants, and make the most of limited weapons and power-ups to stay alive.</p> <p>Survive 16 handcrafted stages and face the giant zombified Landlord in a climatic final showdown.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/82_alpha.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/zaml_controls.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/zaml_move_themed.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/87_zaml_shoot_themed.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/zaml_pause_themed.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/zaml_objectives.gif" alt="" /> <p>Shown controls are for QWERTY keyboards.</p> <p>X and O are Pico-8 buttons, for mobile and controllers.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/82_alpha.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/zaml_credits.png" alt="" /> <p>Zombies Ate My Landlord was written and designed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/82_alpha.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=154054 https://www.lexaloffle.com/bbs/?tid=154054 Mon, 16 Feb 2026 09:02:34 UTC Over The Moon <p> <table><tr><td> <a href="/bbs/?pid=174097#p"> <img src="/bbs/thumbs/pico8_over_the_moon-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174097#p"> Over The Moon</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=174097#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/over_the_moon_controls_pixel.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/over_the_moon_title_text.png" alt="" /> <p>The ultimate bovine space program. Tired of being reduced to a nursery rhyme punchline, one cow is determined to make the jump, even if it means building a rocket from barnyard scraps.</p> <p>Inspired by classic launcher games like Learn to Fly; launch, earn, and upgrade your rocket in a bid to jump the moon.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/over_the_moon_title_384.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/over_the_moon_outro_384.gif" alt="" /></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/over_the_moon_credits_text.png" alt="" /> <p>Over The Moon was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> https://www.lexaloffle.com/bbs/?tid=151595 https://www.lexaloffle.com/bbs/?tid=151595 Tue, 04 Nov 2025 18:53:12 UTC Caddie Cards <p> <table><tr><td> <a href="/bbs/?pid=172822#p"> <img src="/bbs/thumbs/pico8_caddie_cards-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=172822#p"> Caddie Cards</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=172822#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/CaddieCards_Controls_Alpha.png" alt="" /> <h1>Caddie Cards</h1> <p>Tiny golf courses, tricky shots! Navigate hazard-packed holes with a handful of cards.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_pancourse_768-ezgif.com-resize.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_playcourse_768-ezgif.com-resize.gif" alt="" /></p> <h1>How to Play</h1> <ul> <li> <p><strong>Play cards</strong> to move your ball</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_movement_384.gif" alt="" /> </li> <li> <p>Shots can <strong>bounce off walls</strong></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/62_caddie_cards_bounce_384.gif" alt="" /> </li> <li> <p>From the rough, max movement is <strong>2 squares</strong></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_rough_384.gif" alt="" /> </li> <li> <p>From bunkers, max movement is <strong>1 square</strong></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_bunker_384.gif" alt="" /> </li> <li> <p>Landing in <strong>water resets your shot</strong></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_water_384.gif" alt="" /> </li> <li> <p><strong>Use the camera</strong> to look ahead and plan your shot</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/caddie_cards_camera.gif" alt="" /> </li> </ul> <h1>Credits</h1> <p>Caddie Cards was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>, for LOWREZJAM 2025.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> https://www.lexaloffle.com/bbs/?tid=151180 https://www.lexaloffle.com/bbs/?tid=151180 Tue, 26 Aug 2025 18:34:20 UTC Ziege <p> <table><tr><td> <a href="/bbs/?pid=157005#p"> <img src="/bbs/thumbs/pico8_ziege-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157005#p"> Ziege</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=157005#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_controls_newgrounds.png" alt="" /> <h1>Ziege</h1> <p>Outsmart the horde in a battle of wits.</p> <p>Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.</p> <p>Will you escape with the cure?</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_init_play-resize-ezgif.com-resize.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_win-ezgif.com-resize.gif" alt="" /> <h1>Overview and Objectives</h1> <p>Ziege is played on a 7x7 grid of squares.</p> <p>Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_startgame-ezgif.com-crop.gif" alt="" /> <p>Ziege is a game of unequal sides and different objectives.</p> <p>The Scientists aim to escort the Head Scientist to an edge square on the board</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_scientist_objective-ezgif.com-cut.gif" alt="" /> <p>The Infected aim to capture the Head Scientist before he escapes to an edge with the Cure.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_infected_objective-ezgif.com-crop.gif" alt="" /> <h1>How to Play</h1> <p>All pieces move like the rook in chess; in a straight line for as many empty squares as the player chooses.</p> <p>Pieces cannot hop over other pieces and cannot move diagonally.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_movement-ezgif.com-crop.gif" alt="" /> <p>A piece is captured when trapped between two opposing pieces.</p> <p>A captured piece is immediately removed from the board.</p> <p>It is possible to capture multiple pieces at once.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_captures-ezgif.com-crop.gif" alt="" /> <p>Lastly, a piece can safely move to a square between two of the opponents pieces without being captured.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/ziege_safe-ezgif.com-crop.gif" alt="" /> <h1>Credits</h1> <p>Ziege was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> <h1>Changelog</h1> <p>1.0:</p> <ul> <li>Initial release</li> </ul> <p>1.1:</p> <ul> <li>Fixed an issue where the game crashed on capturing all infected pieces. Capturing all infected pieces has now been implemented as an alternate win condition.</li> </ul> https://www.lexaloffle.com/bbs/?tid=145200 https://www.lexaloffle.com/bbs/?tid=145200 Fri, 08 Nov 2024 08:41:45 UTC Up and Away <p> <table><tr><td> <a href="/bbs/?pid=149934#p"> <img src="/bbs/thumbs/pico8_up_and_away-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=149934#p"> Up And Away</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=149934#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Up and Away</h1> <p>Take to the skies and explore a tiny world from the basket of your hot air balloon. </p> <p>Play as Lucy, a young adventurer on a journey to visit her grandma on a distant island in the clouds. </p> <p>Navigate the wind currents from island to island, meeting colourful locals along the way as you drift towards your destination in this short, relaxing, atmospheric game.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_campfire_300.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_navigating_300.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_conversation_300.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_lift_off_300.gif" alt="" /></p> <h1>How to Play</h1> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_controls.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/up_and_away_screen_annotation.png" alt="" /> <ul> <li>Use the buttons on your hot air balloon to control your altitude </li> <li>Navigate the wind currents from island to island</li> </ul> <h1>Credits</h1> <p>Up and Away was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> <p>Dedicated to my fianc&eacute;e, Lucy.</p> <h1>Changelog</h1> <p>1.0: </p> <ul> <li>Initial release</li> </ul> <p>1.1:</p> <ul> <li> <p>​Added checkpoints when landing on new islands, allowing players to save their progress and continue from their last island on a new play session.</p> </li> <li> <p>Fixed a bug where interacting with an NPC just as you moved past them could softlock the dialogue.</p> </li> <li>Fixed a bug where jumping at the same time as talking to an NPC would launch the player into the air indefinitely, softlocking the game.</li> </ul> https://www.lexaloffle.com/bbs/?tid=142710 https://www.lexaloffle.com/bbs/?tid=142710 Thu, 27 Jun 2024 06:22:41 UTC Gone Fishing <p> <table><tr><td> <a href="/bbs/?pid=146825#p"> <img src="/bbs/thumbs/pico8_gone_fishing-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146825#p"> Gone Fishing</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=146825#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Gone Fishing</h1> <p>A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/gone_fishing_title.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/gone_fishing_game_over.gif" alt="" /></p> <h1>How to Play</h1> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/gone_fishing_controls.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/31_gone_fishing_screen_annotation.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/gone_fishing_fishing_spots.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/28_gone_fishing_catch_fish.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/29_gone_fishing_catch_sharks.png" alt="" /> <h1>Credits</h1> <p>Gone Fishing was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> https://www.lexaloffle.com/bbs/?tid=141781 https://www.lexaloffle.com/bbs/?tid=141781 Wed, 15 May 2024 08:38:41 UTC Nereus <p> <table><tr><td> <a href="/bbs/?pid=144583#p"> <img src="/bbs/thumbs/pico8_nereus-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144583#p"> Nereus</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=144583#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Nereus</h1> <p>A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/20_nereus_play.gif" alt="" /><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/nereus_death.gif" alt="" /></p> <h1>How to Play</h1> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/NereusControls.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/nereus_screen_annotation.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/nereus_climbing_ledgegrabs.png" alt="" /> <h1>Powerups</h1> <p>Collect and use special powerups.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/NereusPowerupswOutline.png" alt="" /> <h1>Scoring</h1> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/85325/NereusScoringwOutline.png" alt="" /> <h3><strong>The game will keep your highest score even if you close the browser.</strong></h3> <h3><strong>Post your best results in the comments below!</strong></h3> <h1>Credits</h1> <p>Nereus was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> <h1>Changelog</h1> <p>1.0: </p> <ul> <li>Initial release</li> </ul> <p>1.1: </p> <ul> <li>Fixed a bug where if you died shortly after collecting gold it would count towards the next game's score.</li> <li>Added the option to skip the start game cutscene.</li> <li>Harder levels are added to the level pool after surviving for 1 minute, rather than 2 minutes, increasing level variety sooner.</li> <li>Player can now push the scroll rate when they encroach the top of the play area.</li> <li>Scrolling speed now increases at twice the previous rate, maxing out once the player has survived 8 minutes.</li> </ul> https://www.lexaloffle.com/bbs/?tid=141118 https://www.lexaloffle.com/bbs/?tid=141118 Thu, 28 Mar 2024 13:14:02 UTC