rmcco [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=85325 Nereus <p> <table><tr><td> <a href="/bbs/?pid=144583#p"> <img src="/bbs/thumbs/pico8_nereus-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144583#p"> Nereus</a><br><br> by <a href="/bbs/?uid=85325"> rmcco</a> <br><br><br> <a href="/bbs/?pid=144583#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Nereus</h1> <p>A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.</p> <p><img style="margin-bottom:16px" border=0 src="/media/85325/20_nereus_play.gif" alt="" /><img style="margin-bottom:16px" border=0 src="/media/85325/nereus_death.gif" alt="" /></p> <h1>How to Play</h1> <img style="margin-bottom:16px" border=0 src="/media/85325/NereusControls.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/85325/nereus_screen_annotation.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/85325/nereus_climbing_ledgegrabs.png" alt="" /> <h1>Powerups</h1> <p>Collect and use special powerups.</p> <img style="margin-bottom:16px" border=0 src="/media/85325/NereusPowerupswOutline.png" alt="" /> <h1>Scoring</h1> <img style="margin-bottom:16px" border=0 src="/media/85325/NereusScoringwOutline.png" alt="" /> <h3><strong>The game will keep your highest score even if you close the browser.</strong></h3> <h3><strong>Post your best results in the comments below!</strong></h3> <h1>Credits</h1> <p>Nereus was written and designed by <a href="https://rossmccormick.itch.io/">Ross McCormick</a>.</p> <p>The music was composed by <a href="https://www.youtube.com/@rossmccormick">Ross McCormick</a>.</p> <p>The game is written entirely in Pico-8.</p> <h1>Changelog</h1> <p>1.0: </p> <ul> <li>Initial release</li> </ul> <p>1.1: </p> <ul> <li>Fixed a bug where if you died shortly after collecting gold it would count towards the next game's score.</li> <li>Added the option to skip the start game cutscene.</li> <li>Harder levels are added to the level pool after surviving for 1 minute, rather than 2 minutes, increasing level variety sooner.</li> <li>Player can now push the scroll rate when they encroach the top of the play area.</li> <li>Scrolling speed now increases at twice the previous rate, maxing out once the player has survived 8 minutes.</li> </ul> https://www.lexaloffle.com/bbs/?tid=141118 https://www.lexaloffle.com/bbs/?tid=141118 Thu, 28 Mar 2024 13:14:02 UTC