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Cart #fruitdroptut-1 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I finally did one of the pico-8 tutorials :) Thanks Nerdy Teachers!

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Cart #bifutotehu-0 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #emenegro_yetanotherttt-3 | 2024-06-24 | Code ▽ | Embed ▽ | No License
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Hello! This is my first post here, to present my also first game in Pico-8 :D As the title read, yes, it is another Tic-Tac-Toe, but I picked this one because I consider it an easy playground to learn the very basics of the platform without having to worry about complex gameplay or content. This is not the first time I develop a game... it is the second! My first one was 14 years ago for iOS, a small match-3 that was super fun to make.

My version of Tic-Tac-Toe is the vanilla one, and the simplest possible in terms of development: just 2 players, no CPU, sharing P1 controls. No algorithm to check board, no fancy modes, nothing, just pure old TTT. I've introduced some sound and particle effects to learn how to do it and that's all.

[ Continue Reading.. ]

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Cart #ziwudatimo-0 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Movement Keys:

Arrow Keys to move and look
X to dash
C to jump

There are 9 levels in total, if you are stuck at a level press 'F' to skip forward. If you've accidentally pressed F, press 'S' to go back

pls play my level then fill in the form...
https://forms.gle/xYzABGA9tiXM6u2T9

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Cart #stardust-0 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's raining fish! Lyra must find her date. Help her navigate through the rain falling in all directions. Jump with X

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So I was playing around with making a dynamically generated scrolling background, something simple, and I thought about layers of water, with different hues, and some dithering, by slapping strips of tiles to the screen. And that got me thinking about foolish billionaires and implosions and an innocent young man pressured by his father.

So, anyway, I made an extremely simple little "simulation" of a trip in a suspiciously familiar-looking submersible down to the Titanic, except things go wrong.

Cursor keys make you go up or down. That's it. There's nothing else you can do, if even that after some point.

There's not much to this. It's not so much a game as dark commentary. If this sort of thing bothers you, please don't play it.

It's as finished as it's gonna get.

Cart #gepomikafo-0 | 2024-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #balloon-3 | 2025-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello y'all! My name is Lobo.
This is my first attemp at making a Pico-8 game.
Some aspects are a little rough (mainly the coding and the music), but I hope you like it!

EDIT: fixed a sound effect playing on ending screen when it shouldn't :)

EDIT 2: the key shouldn't stay attached to the balloon at the ending cutscene, right? haha

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A simple idea I wanted to share with you.

I use a p8 file with a few utility classes. I place the unit tests on the first tab.

When I run my library code, it tests it.

If I want to include my vector class, for example, in another program, I include it “#include utils.p8:1” (only tab 1). This way, the weight of my tests doesn't count on the other program.

I find this an elegant way of managing tested reusable code.

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Cart #baba_demake-9 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Disclaimer: While this demake does contain an introduction level for each new element, I would highly recommend you play the original game before this! Because the demake is a lot shorter than the original, the difficulty ramps up faster than it probably should.

Controls

Arrows - Move
X/V - Undo
C/Z - Idle
R - Restart level
T - Title screen

Levels

There are 4 "worlds" containing 8 levels each, adding up to 32 levels in total.

Save Data

Your progress will be saved automatically. It will keep track of which levels you've unlocked, which one you were currently on, and your time. You can clear your save data from the pause menu.

[ Continue Reading.. ]

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Cart #gufofenibo-0 | 2024-06-09 | Code ▽ | Embed ▽ | No License


If you complete the game please help me do the survey
https://forms.gle/WJiTcq82tDp13Noa9

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Cart #anklam-1 | 2024-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Save the duck lamb! Bark at them until they move out of the way.

music: kotten

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Cart #priestvsdemons-9 | 2025-07-03 | Code ▽ | Embed ▽ | No License

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this is my first creation with this software, and my first game in general!

you can move the guy with the left, right, and up buttons!

can you get to 300 points?

update 1.4
6/22/2024

-added a new mode you unlock after beating both normal and hard modes! good luck.

Cart #spootfruitcatch-6 | 2024-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yessirski-1 | 2024-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tarohrisi-0 | 2024-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #tarohrisi-0 | 2024-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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as you can see, its not visible. text is, in fact, not there in general. not sure if its BBS's fault or not, just haven't seen it being mentioned anywhere.

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Just something I have been working on. I wanted to see if anyone likes the satisfaction, or should I add more?

Cart #lost_in_space-2 | 2024-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wejufegetu-0 | 2024-06-06 | Code ▽ | Embed ▽ | No License
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Hi again, im here for help...

Does anybody know a quick trifill method? i know @electricgryphon had one somewhere but i didnt find any info about it. i have a simple 3d draft thing with vertecies and lines, but im yet to make it colored, i cant figure out how to, really(no tris no fill, mfw). If anyone knows and can explain, please, do.

Also i wander, ZEP's 3d dots demo uses weak persp projection, right? do... all 3d softwares use weak projection? is there any difference between regular one? is this even a thing? i heard it being mentioned in one of 3d tutorials and i cant really get what it means(ortho projection with depth- whaaaa isnt it just regular persp projection????)

thanks beforehand, just want you guys to know that i love this little community!!!

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Cart #quantumsamurai-7 | 2024-06-08 | Code ▽ | Embed ▽ | No License
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this is a small puzzle platformer I worked on four years ago that I had never finished. It's a type of foddian game where you quantum(ly) shift between levels, always remaining at the same position within the 16x16 grid (with some small hud text up top to help you keep track).

I wanted to embed it in a portfolio so I uploaded it here. For some reason people were actually enjoying it and managed to get to where the level ends (which I never expected to happen since it's very difficult).

so anyway I spent a day finishing the game, because why not?

the additions include:

  • new set of levels to cap off the game
  • an end to the game (which unlocks color palettes)
  • palette buttons now won't work until after you've beaten the game once

[ Continue Reading.. ]

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Duckling

So basically over some time now i've been working on this cute multiplayer game.
And I think everything is done, except the music. Thats because I cant make very good music, and I think that the game deserves better. So if someone wants to make music for a game (check out the gifs) I can send them the game per Discord.
Im not sure where I could ask, so i figured out I can just ask here.

Thanks in advance :)

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