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Cart #apibrowser-0 | 2024-04-09 | Code ▽ | Embed ▽ | No License
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Pico-8 A-Z: A Pretty API Browser for You and Me

> A Tool by ★ iiviigames
Follow on Twitch!

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How to Use the Api Browser 1.0

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> Save this bad boy to the local unit for optimum effectiveness...

Simply 𝘵𝘢𝘬𝘦 𝘺𝘰𝘶𝘳 𝘵𝘪𝘮𝘦 𝘢𝘯𝘥 𝘩𝘪𝘵 𝘵𝘩𝘰𝘴𝘦 𝘢𝘳𝘳𝘰𝘸 𝘬𝘦𝘺𝘴, 𝘢𝘯𝘥 𝘭𝘰𝘰𝘬 𝘪𝘯𝘵𝘰 t𝘩𝘦 𝘢𝘱𝘪.

  • ➡️ / ⬇️ to move forward
  • ⬅️ / ⬆️ moves backwards

> NOTE: This cart saves a log to the desktop for your ♥

Featurez

T𝘩𝘪𝘴 𝘱𝘳𝘰𝘨𝘳𝘢𝘮 𝘸𝘪𝘭𝘭 𝘢𝘶𝘵𝘰𝘮𝘢𝘵𝘪𝘤𝘢𝘭𝘭𝘺 𝘸𝘳𝘪𝘵𝘦 𝘢𝘯 𝘢𝘭𝘱𝘩𝘢𝘣𝘦𝘵𝘪𝘤𝘢𝘭 𝘪𝘯𝘥𝘦𝘹 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯𝘴 𝘢𝘴 𝘵𝘩𝘦𝘺 𝘸𝘦𝘳𝘦 𝘢𝘵 𝘵𝘩𝘦 𝘳𝘶𝘯𝘵𝘪𝘮𝘦, saving directly to the desktop for easy access!

T𝘰 𝘥𝘪𝘴𝘢𝘣𝘭𝘦 𝘵𝘩𝘪𝘴 𝘣𝘦𝘩𝘢𝘷𝘪𝘰𝘳, 𝘨𝘰 𝘵𝘰 𝘵𝘩𝘦 𝘭𝘢𝘴𝘵 𝘵𝘢𝘣, 𝘢𝘯𝘥 𝘴𝘦𝘵 writeapi 𝘵𝘰 false.

A𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘱𝘳𝘰𝘨𝘳𝘢𝘮'𝘴 𝘧𝘦𝘢𝘵𝘶𝘳𝘦𝘴...

  • I'𝘷𝘦 𝘪𝘮𝘱𝘭𝘦𝘮𝘦𝘯𝘵𝘦𝘥 𝘢 𝘯𝘪𝘤𝘦 𝘱𝘢𝘥𝘥𝘪𝘯𝘨 𝘧𝘦𝘢𝘵𝘶𝘳𝘦, 𝘢𝘴 𝘸𝘦𝘭𝘭 𝘢𝘴 𝘵𝘩𝘦 𝘰𝘱𝘵𝘪𝘰𝘯 𝘵𝘰 𝘭𝘪𝘮𝘪𝘵 𝘵𝘩𝘦 𝘯𝘶𝘮𝘣𝘦𝘳 𝘰𝘧 𝘪𝘵𝘦𝘮𝘴 𝘱𝘦𝘳 𝘱𝘢𝘨𝘦.
  • B𝘺 𝘴𝘦𝘵𝘵𝘪𝘯𝘨 itemsperpage 𝘵𝘰 1, 𝘧𝘰𝘳 𝘦𝘹𝘢𝘮𝘱𝘭𝘦, 𝘺𝘰𝘶 𝘸𝘪𝘭𝘭 𝘴𝘪𝘮𝘱𝘭𝘺 𝘴𝘦𝘦 𝘰𝘯𝘦 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯 𝘢𝘵 𝘢 𝘵𝘪𝘮𝘦, 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘱𝘢𝘨𝘪𝘯𝘢𝘵𝘪𝘰𝘯 𝘪𝘯𝘧𝘰 𝘸𝘪𝘭𝘭 𝘳𝘦𝘧𝘭𝘦𝘤𝘵 𝘵𝘩𝘦 𝘵𝘰𝘵𝘢𝘭 𝘯𝘶𝘮𝘣𝘦𝘳 𝘰𝘧 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯𝘴 𝘸𝘪𝘵𝘩𝘪𝘯 𝘵𝘩𝘦 P𝘪𝘤𝘰-8 API as a whole.

Why I Made This

This tool was created to quickly scan through the pico-8 api, & has many use cases for myself, as I'm the fella' who maintains the stylish though unofficial API site at:

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Dani is late and needs to hurry! Help him make it through the desert without dying!

This is my first game using Pico 8 and my first time using Lua. Feedback is welcome!

Cart #dani_run-0 | 2024-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A phone keypad to make some tunes with.

The number keys play different notes, and the */# keys are drums.

Controls:

  • Arrows: Select digit
  • O: Enter digit
  • X: Delete (hold to clear box)

Cart #rideseyuyi-1 | 2024-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my attempt at making a cartridge around an event!

Cart #eclipse-0 | 2024-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #potato_peel-0 | 2024-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this game has a nice peel..

controls:

  • Up and Down = move the knife/stick
  • hold c = move faster vertically

Lore:

After years of practice this now is the final exam, bob has to make it. After failing school, work and college, his only choice was clear. To eat potatoes, that would make him grow bigger and stronger, or so he thought. Life is hard, it was a constant pressure on him, he could not rest a minute. that's how busy he was, peeling potatoes. The problem was there, bob didn't have a proper peeler, or a knife. He had to use a stick (don't ask how its possible). The potatoes were weird as well, there were only huge ones. In fact, he was standing on the potatoes. But after years of training and hard work, it finally came to him. He knew the perfect job for him. So he applied for a job at peelstation, you know, the place where they make potato games. But here comes the twist. His parents were actually giraffes. But to him, it didn't matter, his goal is clear. He needs to get a 100% on this test, otherwise he isn't the potato master. Just imagine the consecutive, it would be eternal shame. This here is the moment, can YOU make it ?

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Cart #hakpazhu-3 | 2024-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BE ADVISED:

Pursuant to recent directives, all able-bodied citizens over the age of seven are strongly encouraged to engage in our government-sanctioned directional input training simulation. Here, with dedication and diligence, you will undertake rigorous exercises designed to sharpen your combat abilities to their utmost potential. Mastering precise weapon deployment isn't just a task; It's a solemn vow to safeguard our nation's sovereignty and ensure victory. Your unwavering commitment to this endeavor is the embodiment of our collective devotion to defense, security, and the long reach of democracy.

ATTENTION : If your device lacks Pico-8 compatibility, it is your duty to promptly report to the 'Super Earth Treason Tribunal' for further assessment and potential rectification. Your compliance is appreciated.

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5 comments


Flappy Yoyo Demake

This is a flappy bird clone, and it is also a "demake" of my other game flappy yoyo.

Cart #hmeniroma-0 | 2024-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Working on some 16 x 16 sprites for Love Letter. From left to right:
Guard
Priest
Baron
Handmaid
Prince
King
Countess
Princess

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Cart #rainbow_rays_deluxe-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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you guys probably don't care that i released another one but here are the changes:

press x/o to turn invisible
updated menu
music (credits to peter hodgden as i used the main soundtrack from his game: sushi boi)
updated palette

thanks!

ps: this was a happy birthday to my brother.

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A simple SameGame clone with limited and endless modes.

Cart #raziwapafe-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rules

In SameGame, you need to remove groups of like-coloured tiles from a randomly-generated board. Clearing larger groups of tiles will award you more points. You cannot remove individual tiles.
Tiles will fall downwards if the tiles below them have been removed. If a column is cleared completely, all of the tiles to the right of it will be shifted left to close the gap.

Modes

Both modes start with the grid full of random tiles.

  • Normal Mode
    In Normal Mode, the goal is to remove as many tiles from the board as possible. The score and move counters don't really mean much in this mode.
  • Endless Mode

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Cart #jaw-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jaw

> The year is 1974. You just got out of the theater and saw that scary shark flick. As you walk home thinking about the movie, you pass an arcade and there it is: A brand-new game based on the movie you just saw. You check your pockets for quarters. Let's do this.

This is my entry for the 2024 FishFest Game Jam. Help Kalea the shark get her dinner. But beware! Barrels of gunpowder, harpoons, and a guy named Quint are out to hurt you. Try to string fish bites together for more points.

How to play

Hold Z or X and release to jump out of the water and eat fish.
Avoid barrels, harpoons and oxygen tanks!

[ Continue Reading.. ]

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Here's a proof-of-concept for a zoomable camera:

Features

  • Multiple cameras
  • Set target coordinates, drawn at the camera center
  • Set zoom factor, for drawing scaled map and sprites

Functionality

  • camera.get_center()
  • camera.set_target(x, y)
  • camera.get_target()
  • camera.start_draw()
  • camera.draw_map(tx, ty, tw, th, x, y)
  • camera.draw_spr(s, x, y)
  • camera.draw_sspr(sx, sy, sw, sh, x, y)
  • camera.end_draw()

Relies on this smap function. Code is below or via GitHub.

Cart #zoomable_camera-1 | 2024-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, here's a tutorial for creating a clone of the game 'Tron' (click the image below):

The code can be found below, or on GitHub

Cart #tron_clone-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, here's a tutorial for creating circular movement, including 'wavy' and circular text (click the image below):

The code can be found below, or on GitHub

Cart #circular_movement-0 | 2024-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #crumbling_crypt-0 | 2024-04-07 | Code ▽ | Embed ▽ | No License
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How to play:

Arrows to move, X to start. You can step twice, before most monsters stepping once. There are exceptions to this rule.

Find Swords and Shields to help you overcome the enemy horde!

Search the key, uncover where the trapdoor is, and progress further to grab the McGuffin.

Devlogs:

If you are interested in game development articles, code breakdowns and alikes, I try to document all my projects over at my Ko-fi Page, free to read!

https://github.com/Achie72/kofi-articles

The cart is fully commented out, feel free to download and check things if you are interested in the inner workings.

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Cart #mcg_agntsekr_1_02-1 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Agent Seeker

A PICO-8 Spy Hunter demake/remake/homage

Overview

Agent Seeker is a fast-paced, reflex-taxing game built in the style of the original Spy Hunter, one of the greatest video games ever created. [no citation needed]

Drive your heavily-customized luxury sports car down an endless roadway, protecting innocent motorists from a rogue's gallery of menacing enemy agents. Use machine guns, oil slicks, smoke screens, flamethrowers, and armor-piercing cannons to stop as many enemy agents as you can!

Controls

Arrow keys/D-Pad: Drive (l/r to steer, up for gas, down for brake)
Z key / O button: fire machine guns (front-facing, infinite ammunition)

[ Continue Reading.. ]

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PHOTOSENSITIVE EPILEPSY (PSE) - SEIZURE WARNING FLICKERING IMAGES!

Just finished a write-up on this but managed to lose it somehow, so here's the short version.

Trying to write a couple of my own Triangle Fill algorithms before digging into any of the ideas presenting in this thread:

https://www.lexaloffle.com/bbs/?tid=31478

One of the algorithms I tried poorly "borrows" ideas from Brenesenham's Line Drawing Algorithm found here:

https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm

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Cart #undertalefight-1 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple Undertale Fight thingy.

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The Jelpi demo included with PICO-8, but with a cheat menu that can do some pretty funny stuff.

Cart #kogasobiro-0 | 2024-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cheats

Page 1:

  • RESTART LEVEL: Restarts the current level. Unmodified from the original version.
  • THANOS SNAP: Activates the glitch mushroom effect, but way more intense. Destroys the game pretty much instantly.
  • MAKE BREAKABLE: Makes all of the tiles in the current level breakable.
  • SKIP LEVEL: Skips the current level.

Page 2:

  • INVINCIBILITY: Activates the invincibility power-up effect for the duration of the current level.
  • INFINITE CHARGE: Disables the cooldown on Jelpi's charge attack, allowing him to go very, VERY fast.
  • TOO MANY GEMS: Turns the breakable blocks and some background objects into gems.

[ Continue Reading.. ]

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Cart #petri_v1-1 | 2024-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Petri

Petri is a chill cellular life simulator. Witness the rise and fall of countless living cells all trying their best to survive and reproduce.

Behavior and ultimate fitness are governed by stats, mutations, and a move-set, all of which are encoded into rudimentry DNA that is passed down to offspring.

Cells that consume enough food become healthy enough to reproduce. Reproduction weakens a cell, but allows it to pass its DNA (with potential mutations) on to the next generation.

Controls

❎ (X): Cycle through display modes
Enter/Pause: Display pause menu and adjust various game parameters

Additional Info

Stats

Each cell has three stats: strength, agility, and speed.

  • Speed determines how likely a cell is to move
  • Strength determines how likely a cell is to consume energy each time it moves
  • Agility determines how likely a cell is to change direction each time it moves

Move Sets

Each cell has a move-set consisting of a list of numbers, 1-4, representing a cardinal direction.

Display Modes

The default display mode will output the number of living cells, the number of total births, the number of total dead cells, the amout of food currently in the environment, and the highest generation achieved.

The text-based display mode outputs the stats of the most recently birthed cells. Move-sets for each cell are indicated by a band of pixels, each color representing a different direction.

Sounds

There are only two sounds effects in the game, one to indicate a birth, and one to indicate a death.

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