I found a simple way to use printh on Windows without any setup by using Terminal in VSCode.
Using Lnk file
- Drag and drop the lnk of PICO-8 into VSCode Terminal;
- Press Enter to run it;
- Use
printh
in PICO-8!
Now printh will output its info to VSCode Terminal.

Using p8 file in VSCode
And if you set pico-8.exe as the default program to open your p8 file, you can just drag and drop your p8 file in the VSCode to Terminal. It will open PICO-8 and load the cart and printh
still works.

Another way by editing lnk file: https://www.lexaloffle.com/bbs/?tid=42367



Controls:
Use the arrows to move. You can use O/X to move the player left or right.
On the keyboard, Z/X corresponds to O/X in the game.
How to play:
Your main task is to reach the exit which is shown in green. The starting position is in red, and yellow is the teleport that teleports you to the gray color. Watch out for obstacles that are active when fully exposed, only then can they kill you. When you die, you return to the starting location.
In "Timer" mode, your task is to get the highest score possible. Finishing rooms and collecting coins gives you points, while dying from obstacles takes them away. Finishing rooms also gives you 5 seconds to the timer.
CONTROLS
Left - Slow Down
Right - Speed Up
Z/O in the menu to select the chosen flavour from the menu
SINE SURF
SINE SURF is a Bullet heck-ish type of game where you play as a pair of eyeballs stuck on a rapidly moving sine wave dodging flying hands who are very eager to poke you in the eyes.
The goal of the game is to survive for as long as possible by avoiding the hands while trying to keep up with the sine wave so that you don't get eaten alive. Try to survive as long as possible so you can get the highest score and unlock new flavours along the way. Beware, for the longer you survive, the more frequently the hands begin to appear.


Total Planetary Destruction
06 September Edit:
- Fixed some bugs
- Added label name and author (which I forgot to include oops)
This game was my entry into the 'PICO-1K Jam 2023'
The aim of the jam is to create a game in under 1,024 compressed bytes. I managed to get it done, with 11 bytes to spare! Definitely cut it close.
Happy planet hunting!
Itch.io Page -> https://stadam.itch.io/solar-harvester
Game Jam Page -> https://itch.io/jam/pico-1k-2023/rate/2249182
I'm seeing an issue on mobile (Android) when trying to play any cart.
Once ran, the top buttons for fullscreen, mute, etc disappear. I can no longer toggle fullscreen to play on my device.
I have just noticed that this happens when you are logged in. If I log out from the bbs and try to run a cart, the buttons show up again :O
(tested on Android with Chrome and Firefox).
Does anyone know a workaround for this? Or is this a known bug? (couldn't find anything by searching the bbs)
This is a modified version of this cart: DVD Logo Screensaver by Discoh. I modified it by using the PICO-8 logo and making the collisions work across the entire screen. Nothing special happens if it hits the corner.
When you have a creature that reproduces, and this reproduction is imperfect, then you have the necessary ingredients for evolution.
This simple simulation shows evolutionary mechanics occurring in a virtual petri dish.
Each "individual" has a single gene, that determines its color and its reproduction probability. When an individual reproduces, there is a small chance that its offspring will mutate, earning a smaller or higher value of the gene.
Over time, individuals with higher reproduction probability will slowly dominate the petri dish over their slower neighbors.
Inspired by Avida-ED
I still want to improve things a little bit. Give the creatures more visual variety, and add some more audio-visual juice. Suggestions / comments / hacks welcome!

I wrote a music theory tutorial for PICO-8, available here: https://bikibird.itch.io/music-theory. It's designed for people who want to make their own music for PICO-8 games, but feel they don't have the skill or talent to do so.
The tutorial provides an introduction to the basics of pitch, melody, harmony, rhythm and composition within the context of PICO-8. It explores music in a decidedly mathy way through a series of interactive demos that use spatial relations to connect sound to vision.
Only the parts of music theory that are relevant to PICO-8 are covered. No prior knowledge of music is assumed. There's no reading sheet music or needing to play an instrument.





So it turns out I never uploaded the first game I ever made. I thought I had lost this thing for years. Recently I found an old broken version and managed to fix it up to be releasable. Enjoy!
Controls
Arrow keys to move
X to drop a bomb
How to play
Dropping a bomb will cause it to drift for a bit before exploding, it will also spawn in another eyeball. The more eyeballs on screen the more points you get for killing them. You have 30 seconds to get the highest score possible.
Vacay Volley
by Ellery J. Reyes
To celebrate the last days of summer, join Ollie on the beach in Vacay Volley!
Vacay Volley is a simple game where you juggle a ball in the air as long you can without letting it touch the ground. Watch out for wandering crabs and gulls while aiming for red balloons. Hitting 3 balloons will temporarily double your points. Dive if the ball is out of reach. Thanks for playing!
Controls
Arrow Keys or D-Pad to Move
Z or π
ΎοΈ to Jump
X or β to Dive
P to Pause
To return to the main menu, pause and select "Back to start"
Credits
Design, Programming, Art, Music, and SFX



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PICO-1K Jam 2023
The 3rd annual PICO-8 1K Jam (#Pico1k) has now started! π₯³
π https://itch.io/jam/pico-1k-2023
You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code ποΈ
No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.
It can be a:
πΉοΈ Game
ποΈ Demo (Animated or Interactive)
π οΈ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.
