You are Spiderbot, a sentient repair bot in a apocalyptic world after all the humans have died. Your goal is to escape, you try by going deeper and deeper into the labs, upgrading your equipment along the way. Vending machines are refreshed with new loot after every new level cleared. There's a mechanic which sells consistently useful yet expensive upgrades. Heat is a constant worry during combat. You can't just keep the fire button held down, or else you'll enter a fragile overheated state. Buy and equip mods and guns from random loot system. How deep can you go?
This game is an alternative style of vertical scroller+shmup, and with rogue like elements (level generation etc) implemented. There is a unique "heat" mechanic which means firing must be done with more care than most shmups. This game is still pretty far from done, but I think it's done enough to publish for some feedback, and determine what to focus on fitting into the code size limits of pico-8, as I definitely can't fit everything I'd like to in this.


Controls
- x : start game
- cursor keys : control player
About
Avoid the obstacles to progress from level to level and collect the maximum of diamonds. This game includes the character asset by 'pixel of life', and the music was inspired by the theme of Enduro Racer on C64.

Survive at Sally's!
How to play:
Use the arrow keys to move and press X to shoot.
Every time you shoot Sally, or the Demon you get 100 points.
Can YOU beat my score of 26,000?
TRIGGER WARNING!!!: shaking screen and bright colors!
if you can't handle shaking screens then for your health, please don't play <3
(beginner friendly <3)
Made by: Elizabeth Martin :D
lol
Welcome to space fighters
Made by Gabriel
How to play
use the arrow keys to move and the x key to shoot
shoot the enemies to score points
change log
made it so enemies reaching the bottom of the screen of dose damage
slowed enemy movement to accommodate
changed player sprit to resemble a tie fighter
i have 2 carts for this, only one is runnable the other has an error
so, i started with this code;
m={pl=4,ll=4,sl=1,px={30,30,50,50},py={30,50,30,50}} s=1 function _update() cls() repeat spr(1,m.px[s]-2,m.py[s]-2) s+=1 until s==m.pl+1 print(s,1,122) end |
it should make 4 sprites at each point with a -2 condition to make the sprite not offset.
but instead,
.png)
ok, the first thing i notice...
feild "?"
huh?
so, apparently this is pico-8ʻs way of saying "haha, you stupid, your code suck"(no offence, ZEP, im sorry if you find that, or anything else offensive) EVEN THOUGH IF YOU SEARCH THE CODE FOR THE "?", YOU GET 0 [redacted] RESULTS!
sorry, just needed to get that out of my system.
so, i started to change the code, eventualy i found out, that by uncorrecting the sprite, i can make it work, almost!


for some reason it wont draw the last line in the loop, its just not!
map1={wallslength=4,wallsx={30,30,50,50},wallsy={30,50,50,30}} map2={} map3={} s=0 sf=1 function _update() cls() s=1 sf=2 repeat if sf > map1.wallslength then line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[1],map1.wallsy[1]) else line(map1.wallsx[s],map1.wallsy[s],map1.wallsx[s+1],map1.wallsy[s+1]) end s+=1 sf+=1 until s==map1.wallslength end |

you can use EDU to edit the image generated, its so simple, once you get what you like, just render the image in your pico-8 cart, i have listed a code i made for a cool image below the main cart.
x=3--changable variables y=-3200 fc=1 w=128--fixed/unchangable variables h=128 l=0 cls() function updatelayer() line(0,l,128,l,fc+7) --uses fc to fill the backround line(y+33,l,0,l,x-3) --outlines the grass line(y,l,0,l,x) --makes a grassland area x=x--you can change these updates, but the equations have to start with the variable being updated (x(equation)) y=y+32 fc=fc*1.01 l+=1--update the layer being drawn on, you cant change this equation end repeat updatelayer() until l==128 |
Welcome to Rolly Guy! You are a sphere and need to get your shoes from the store! Survive through all of the levels and get your new shoes!
Controls:
up: Jump
left/right: Move Left or Right
x: Jump (for mobile)
Stand on the yellow pad at the end of the level to advance to the next one
Watch out for spikes! You have 3 lives!
It's pretty easy? Right?





I WANT TO THANK ALL THE CELESTE CLASSIC DISCORD AND COMMUNITY FOR GIVING ME FEEDBACK THROUGH THIS JOURNEY AND MAKING IT THE GAME IT IS TODAY
This is a very early version of Daneste. Features scrapped levels almost completely different designs, with some levels redesigned and repurposed into the final version. This demo was made before I had the official program of Pico-8. Using Pico-8 Education Edition to test my maps and the Jpegsarebad website to make the maps, this was me testing the waters.


One of my all time favourite games was JUMPING JACK on the SPECTRUM.
I was extremely pleased to see a Remake/Demake of it on Pico-8:
https://www.lexaloffle.com/bbs/?pid=103467#p
I have made changes on the code but NEED HELP :
Changes:
Intro Screen
Scoring System implemented
High Score Save implemented
New Graphics for the Player
New Graphics for the Hazards
Difficulty Level - Holes get bigger each level
Difficulty Level - Less Lives as you go up a level
HELP NEEDED
The collision detection when both LEAPING/FALLING and MONSTER HIT is not correct in the original code. You will see this in later levels as you get hit more and more. The correction of this code is beyond me. Anyone take this on and get is bug free for me?
