Where to Root is a spin-off of this year's Global Game Jam, which had as theme "root".
The basic mechanics of the game are:
- Trees grow, sprout seeds, drop seeds and disappear
- Seeds travel in a fixed direction and can take root to grow into new trees
- Each player can only decide when (and where) to root their seeds
It's an area control game with quite some randomness.
You will need a plan, skill, persistence and a bit of luck.
You cannot control where seeds sprout and the direction they move in.
However, you can decide which seeds to root and when and where to do so.
Are you able to get a tree in each of the target areas?
The game is still a work in progress but already features eleven levels.


welcome to the tower
welcome to the tower
welcome to the tower
welcome to the tower
controls
- arrow keys: walk, interact
- enter: pause menu (volume, toggle effects, etc)
the game will autosave your progress each floor
credits
made by tally (art, room design, dialog) and pancelor (code, game design, music, dialog)
pixel art created with tiles from teaceratops and Yelta










This is not the first time I have made a Tetris game. However it is the first real game I have published with PICO-8 and I am super excited to share it with the community.
Everything uses standard Player 1 buttons. Arrow keys and Z,X are all you need. I implemented the hold feature using the up arrow.
I am very new to using PICO-8 but I took an example from the manual and modified it so that not only can the circle be moved around but it can also be made bigger or smaller. It might not look impressive to some people but this could be the foundation of making other kinds of games because I only need to modify what happens when the 6 standard buttons are pressed.
function _update()
if (btn(0)) then x=x-1; end
if (btn(1)) then x=x+1; end
if (btn(2)) then y=y-1; end
if (btn(3)) then y=y+1; end
if (btn(4)) then r=r-1; end
if (btn(5)) then r=r+1; end
end
function _draw();
cls(0);
circfill(x,y,r,7);
end




First try at making a cartridge :)
version 2 does have a much nicer UI
I think a lot of the code will have to be re-written for animations
Arrows to move the cursor
Hold O to twist a segment
Hold X to rotate the cube

Update: Restored balancing to original behavior. I didn't know the speed decrease was a thing in later levels of Tetris until recently.
A remaster of mickio1's remake of Triotos from 2016. (Be sure to choose a song in the menu unless you want silence)
This remaster includes brand new sound effects and music. Song selection works properly now as well. Game balancing was edited.




Hello.
https://www.lexaloffle.com/bbs/?tid=31834
I was wanting to look at some sprites I posted some years back and found they had been replaced by later sprites I did, meaning I think the buffer overflowed. Is it possible I have uploaded more than 1,000 images and it went from 999 to 0 ? That is what I think is happening here.
Nonetheless this is a problem.
@zep could you please look into this and see if the images I posted years ago are now lost because they were overwritten by a counter ID ?
Thank you !