*welcome to the tower*

*welcome to the tower*

*welcome to the tower*

*welcome to the tower*

## controls

- arrow keys: walk, interact
- enter: pause menu (volume, toggle effects, etc)

the game will autosave your progress each floor

## credits

made by tally (art, room design, dialog) and pancelor (code, game design, music, dialog)

pixel art created with tiles from teaceratops and yelta

built with pico-8, aseprite, PX9, and shrinko8

## changelog

This game is just DELICIOUS, @pancelor.

I like to sample turn-based adventure games such as these like a fine wine. And the bouquet this one exudes is heady and powerful indeed. Deeply rich and fascinating.

You have a lot to be proud of.

Simply lovely. Gold star and ðŸ’— Favorited !

OK now that I'm playing this a bit more already I am seeing a problem, @pancelor.

If there are indeed 100-floors, when you get to the 99th floor you will have a 1% chance of the door opening to stairs leading up.

Otherwise the stairs lead down.

It's up to you but you might add bonuses along the way that add 10 to your 1-100 so instead of 1-100 it is 1-110 or so.

I have gotten to floor #36 and ... I keep running into a number that is less than 36. Then I go back, I have to get a number higher than 35 and AGAIN it can choose a number less than 35. So then you have to go through 3-floors again with the value being higher than 34, 35, and finally 36.

I don't think people are going to want to try to get to floor #99 if there is only a 2% chance of the correct stairs appearing on floor #98.

*It's up to you but you might add bonuses along the way that add 10 to your 1-100 so instead of 1-100 it is 1-110 or so.*

I was thinking a one-time "lucky dice" option to roll the number you need would be nice, for those players who just wanna reach one more new room. Maybe something interesting could happen if it's used on the 100'th floor? ðŸ™ƒ

*I have gotten to floor #36 and ... I keep running into a number that is less than 36*

I know that feeling.. But for that room you can just leave without rolling. It's the subsequent floors that will start to test your patience, but at least the odds are in your favor to get higher for a little while.

btw I loved how the music & graphics become more corrupted the higher you go. Feels like I'm playing some unlabeled GB game out of a creepypasta.

I am stuck on Floor 53. Not in a "looping" way but that the stairs are gone. Am I missing something?

this. is. amazing!

i love the scanlines!

this game really feels like a bitsy game, in the way that there are 3 colors per level!

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