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Very basic recreation of Conway's Game of Life. It's not optimized, so it runs really slowly, but it's the first thing I've ever made with PICO-8 so I don't really care. Also, there's no way to control it, rather, it just randomly fills the screen with noise at the beginning. Again, this was more of an experiment, so I'm not going to fix it.

Cart #rukatofde-0 | 2023-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just pong, first project released!

1 comment


Cart #juggle-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A basic highscore game.

Rotated Rectangle Fill

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1 comment


Cart #garret_blaster-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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you are a strange green thing hurtling through space. avoid the asteroids!

my first pico-8 game
feels like big man's version of scratch

the name and character are references to a (now sadly deleted) game i made in scratch when i was small
you could shoot at the asteroids with a giant missile, hence "blaster"
no blasting occurs in this one, but i'm keeping the name until i think of something better.

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2 comments


Hello,

I have just tested a little bit the structure of a .p8 file. There are some sections like lua or label. Concerning section sfx, I have notice that there are 64 lines (for 64 sfx) of 168 nibbles. Each line seems to be dedicated to one sfx, with 8 nibbles for global parameters followed by 5 nibbles for each note (32 notes per sfx)

global nibbles:
0:1 effect
2:3 speed
4:5 loop start
6:7 loop end

note nibbles:
0:1 note number
2: waveform
3: volume
4: effect

Global nibbles 0:1 have bits dedicated to each effect. For instance noiz and buzz arre a single on-off bit, bit 0 of nibble 1 for noiz and bit 1 of nibble 1 for buzz. But the 3 other effects (detune, reverb and damper) are a bit complicated, they have each 3 value, 0, 1 and 2. I fail to retro-engine them. Their bits mismatch together, some of them seem to be shared between 2 effects. Here are some tested values.

0000 0001 0000 nothing
0000 0011 0001 noi
0000 0111 0001 noi+buz

[ Continue Reading.. ]

3 comments


Cart #gturtle_metaballs-0 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Realtime metaballs demo. Uses the map as a 16x16 8-bit texture, upscaled using a bilinear filter function.

Run in PICO-8 EDU

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2 comments


Cart #uni_fights_01-0 | 2023-01-25 | Code ▽ | Embed ▽ | No License
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Universe Fights 0.1

in progress

Controls:

  • Z to shoot
  • X to crouch
  • Left to reload
  • Right to punch
  • Up/Down to move
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Hello,

concerning sfx, the manual says:

Each SFX also has these properties:

        A play speed (SPD) : the number of 'ticks' to play each note for.
            // This means that 1 is fastest, 3 is 3x as slow, etc.

to compute a tempo, is there anybody who knows the frequency of these ticks?

2 comments


I'm not entirely sure if this is bug or my mistake, but i can't figure it out.
Basicly I have code that should save what I'm typing (it's the last line) to a var named code.
However if i add a function for deletion it doesn't work properly:
I can still type, however i have to hold for few seconds before it registers key presses, which does not apply for the backspace.
I also figured out, that only the first code will work properly, meaning if i swap the if with the var set, only typing works.

 if stat(31)=="\b" then
   code=sub(code,0,-2)
 end
 code=code..stat(31)

I'd be really happy to know if it's my mistake or a bug.

4 comments


I know there are available CRT filters for exporting web carts but is there anything for binary exports?

I have a hunch there isn't but never hurts to ask. :)

3 comments


Cart #foraker-6 | 2024-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

A short Celeste Classic mod built on Evercore v2.1.0

Controls

Z/C - Jump
X/V - Dash

Playtesters

Dehoisted
Kamera
The Yellow Typer
Calverin
hUh
ooooggll
r_yoshi

Thanks for the feedback!

Original game by Maddy Thorson and Noel Berry

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16 comments


Cart #trippywarp-0 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A very silly and cheap trippy effect using poke 0x5f54 (mapping spritesheet to screen).

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2 comments


Cart #solarsystem-2 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SOLAR SYSTEM!

Simple lol

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0 comments


Cart #picouno-3 | 2023-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Uno clone with the dev mouse.

edit: fixed the mouse ty Ummmm_ok!
edit: fixed reshuffle ty phil!

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3 comments


Sealsurf

A game about seals, fish, and pollution.

Cart #sealsurf-0 | 2023-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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As a seal, you must venture out to eat all the fish you can find. But, due to those darn humans, there's trash everywhere! How much can you eat before hitting garbage?

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3 comments


Cart #wigumuweme-2 | 2023-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

A christmas platformer made for family. Features a small bird trying to escape a factory for himself and his friends. Fly around as a real birb. Enjoy!

EDIT: After feedback I have updated the cart to fix some bugs, add a coin counter at the end and translate to english. Thanks!

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6 comments


Coffee Rush

Cart #mrmidnight7331-8 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Date: 23.01.2023

Description

This is the first game I've ever made, feel free to change it or copy it.

Controls

Press "❎" for jumping. Press "🅾️" for pause-menu

Info

This game has an end. When you reach a score of 10000, the game will end. At score 5000 the game will start to go faster and much harder.

Changelog

  • Fixed minor bugs
  • Added a pause menu
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3 comments


Cart #djapayatu-0 | 2023-01-23 | Code ▽ | Embed ▽ | No License
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v0.2.0
-add minimap
-double # of nation colors
-add borrow action
-minor text copy updates

2
6 comments


Cart #rndflowergarden-0 | 2023-01-23 | Code ▽ | Embed ▽ | No License
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A thing I made in school

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3 comments


Cart #pendulist-4 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Pendulist

Instructions:

  • Balance the "pendulum" so it is always pointing up;
  • If the pendulum falls, the tunnel becomes grey and the game is over. No more coins will come;
  • Use the ball of the pendulum to touch coins to increase your score;
  • As time passes, the pendulum gets smaller and controlling it gets harder;
  • Getting coins will make the pendulum longer;
  • Try getting the highest score!

Version history:
v1.1:

  • Coins yield more length
  • More coins fall as the pendulum gets shorter
  • Made the pendulum lose equilibrium after some time, to avoid players just waiting
  • Fixed a bug when leaving the pendulum shrink indefinitely

[ Continue Reading.. ]

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