Balancing work and family is hard, especially when you own a corner shop. It feels like you get a new customer every 10 seconds! Plus, my young daughter doesn’t help. I love her, but she needs a lot of help. Then there’s my family back in India… how much can I afford to support them?
There’s always so much to do every day: stocking, serving customers, cleaning up mess, helping my daughter with homework… I try and keep customers happy, but there’s only so much you can do. I just have to try my best.
Made for LD51! https://ldjam.com/events/ludum-dare/51/groceries-please
A hint: you need to be in front of the shelves to stock them.






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I've been messing/hobbying around with Pico 8 for about a year now. I love the limitations, and the old school coding feel. I grew up using the TRS-80 and the Apple II computers, and those are the feelings I get when using the software. With that said, it has always been a bit disappointing to me that I can't get a full screen 16:9 aspect ratio that's "pixel perfect" in Pico-8, and 4:3 and 5:4 aspect ratios are in short supply. I even started a little project (unfinished) to try and integrate Pico 8 with another program using the GPIO interface to run something side by side like a HUD of sorts with the unused space, and repurposed an old 1366 x 768 TV to allow me to get the 128x128 screen to pixel perfect full screen with the 768 height at 6x scaling, or width with the TV vertical, and leaving 598 pixels to the side, top, or bottom of the Pico 8 window for my "hud" of sorts. That said, two ideas came to me that might be something I'd like to see implemented, or get feedback on whether one of both them can be "done already" with some trickery that is at this point not obvious to me.



So according to the wiki, if you poke(0x5f2d, 0x4), it turns on pointer lock mode, and then you can use stat(38) and stat(39) to read X and Y mouse movement. This isn't working for me, though. Both stat()s just return 0 no matter what. I'm not sure if you have to poke(0x5f2d, 0x1) first too, but either way it's not changing anything.
Here's a little demo cart to demonstrate:
I haven't seen anybody else use it, so is it even possible? The only thing saying it's possible is the wiki.



Hello:
Here now, take a look at this map section:

Despite the fact it's not Pico-8, it is interesting to look at. It is clear there is a meandering path going from north to south yet there are all kinds of tiles and obstacles along the way.
This map was drawn by hand by a map artist I am certain, is why it looks so good and able to explore.
Yet it brings up an interesting point. Are we intelligent enough today in our coding - can we develop code that can create a map like this ? Where it is not only aesthetically pleasing to the eye it also offers a challenge to travel through if you stray from the obvious path.
It might even be a set of rules like:
Map size is 64x64 32 small rotted stumps on dirt 24 rotted stumps on dirt 24 green stumps on grass 24 pumpkins 18 large trees 36 dead trees 48 small pumpkins 32 medley pumpkins 16 large pumpkins 18 bloom trees on red grass + Standard North/South Path through using pressed yellow leaves, twistiness = 114 |



@zep, I am finding this line by itself in code:
while a < anything do
while a < anything do |
Is not appearing entirely ^^ above in [ code ] if you take out the space before and after the <
This is happening in PREVIEW. Once I post I'll let you know if it appears as a POST too.
This is quite puzzling. I also have my ad-blocker turned off.
Windows 10, Quad processor, Firefox v105.0.1
while a<anything do
while a<anything do |
O K A Y it only happens in PREVIEW. Here, create a new message and copy that while a<anything do
inside [ code ] and PREVIEW your message before you post. See if you get the same results I do.
This is what I see when I PREVIEW the message:

Please let me know if you ARE or ARE NOT receiving this error on your side.
Taking a crack today at building drum kit SFX - I've labeled this one as a "High Tom", but if you play it on a lower note than C2, I think it'll probably serve for whatever tom you need. You do need to take care of fading out the notes yourself, though - the SFX ends on a held G1, just to let the drums have a longer sustain than 32 ticks.

30/09/2023 UPDATE
I've had an updated version of this cart on my hard drive for ages that I've never uploaded so I thought I'd finally put it out there.
Just a small mod, mainly a texture tweak.
- Updates a lot of textures to be closer to the ones in 2018 Celeste
- Adds a unique tileset for each of the 3 sections of the game
- Updates some existing textures to make them slightly nicer to look at (imo)
- If you beat the game with 0 deaths, the game will reward you with a golden strawberry!
Thanks to Maddy Thorson and Noel Berry for making the original cart.









