So this isn't strictly Pico-8 related but I just came across a video series on Youtube which I thought others here might enjoy.
The Animation of Final Fantasy
The intention seems to be to follow the evolution of FF animation all the way from FF-I up to FF-whatever-number-they're-up-to-by-the-time-he-finishes-the-series.
So far he's only up to FF-IV (the first Super Famicon/SNES release) but I think the first three (the Famicon/NES releases) are probably most interesting to Pico-8 developers. I thought it was an interesting look into how the developers managed with so few assets and—especially in FF-II—how they were able to use those assets to tell a story and convey at least some very basic sense of character.
Feature Overview
TBFILL() Create a table by specifying an index number.
- Create the table with the specified minimum and maximum indices and fill it with the value of the first argument.
- Multi-dimensional tables can be created by adding minimum and maximum arguments.
- This function consumes 30 Token.
-- one-dimensional table t=tbfill('yes',1,3) ?t[1]..' '..t[2]..' '..t[3].."\n\n" -- two-dimensional table t=tbfill('yes',1,2,1,3) t[2][2]='no' ?t[1][1]..' '..t[1][2]..' '..t[1][3] ?t[2][1]..' '..t[2][2]..' '..t[2][3] |
This function is included in the KNUTIL library.
This was my entry to the Interstellar Game Jam. (Which I won! [though there were only 14 people])
The theme was 'defy the law' so in this game you defy gravity by being pushed instead of pulled by planets (more like dense asteroids due to their size) thanks to a gravity inverter you stole!
I bought Pico-8 on version 0.2.4 a while ago but at the time I didn't have an account and I am wanting to update it with version 0.2.5. Now I do have an account but it says I haven't bought anything in the past and now I would have to buy pico-8 again. I didn't have a humble bundle account either I am hoping to find a way to get the new update without rebuying it.


A simple juggling game I made for the PICO-1K Jam. Move Juggle Cat using the arrow keys and bounce the white balls to keep them in the air, while avoiding the red bombs. The game tracks your highest score - can you beat my best of 46?
Juggle Cat clocks in at 614 compressed bytes, and only 978 characters in total! This is my first attempt at a super-compressed game and I'm pleased with how well it turned out.



Rules
You are born as a tiny cell. You have to absorb smaller cells to grow, but be careful. The red cells want to absorb you, and size doesn't matter. Remember that every movement costs energy and leads to shrinkage ... even for the red cells. Just try to survive as long as possible.
Controls
Use wasd
or the arrows
to move the cell. If you completly absorbed by another cell restart the game with the x
key.
Background story
Absorb is developed for the Pico1k game jam in september 2022 for the virtual console pico-8 . It has to be used a limited code size of 1024 compressed bytes and doesn't not use prepared sprites and sounds. The game is inspired by 'osmos'.




This is a small tool with which you can create 16x16 pixel arts in the pico8 color palette.
best regards
bonbon

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Hello,
I'm currently trying to convert a pico8 card into a qrcode (or several), but unfortunately I can't find anything how something like this could work. I know that there is a possibility with "save @url" but then the map is not saved but this card needs it. I had also seen that it had already been tried but didn't find anything further about the procedure but also online services which say they would not be able to do something like that but only save the image and output a qrcode with a link in itself or with a pythonscript which didn't work either. I don't know what else to try if I could get a hint about this I would be very happy.
best regards
Bonbon
Sorry for my bad english


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Controls
Arrow Keys to move
X to grab
Rules
Snails and goldfish are +5 points
Reg fish are +10 points
Eels are +25
The coin is +50 points
The stopwatch will pause the timer for 5 seconds
Regular trash is -5 points
Bombs are -50 points
Jellyfish are -25 points
Hooks are -10 points
Description
This is a remake of a previous game I made called "Grab Fishin'" which can be found here: https://www.lexaloffle.com/bbs/?tid=48474
I decided to remake the game as I really like the idea of it but I definitely needed to improve it by doing things like adding extra items and levels.

I wanted to throw some sfx instruments I liked into the mix and I wanted to add the instrument I used in my world4 cover (https://www.lexaloffle.com/bbs/?tid=41981)
I think it sounds like a flute? I have no idea.
[sfx]
also here's it by it's self too.
Hope this is a good.

This is a duplicate of this earlier piano SFX as far as the midilib project is concerned, but I wanted to share my attempt at replicating ... I think the sample I was referencing was an upright piano? As best as I could.
As with the others, this is free to use, although credit is appreciated; the manual entry on custom SFX instruments should explain how to use it.

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No cart preview right now, but posting the SFX so people can use it: my latest best shot at a xylophone sound:
Free to use, credit appreciated; manual section on SFX instruments is here if it's not something you're familiar with.
(v00 10-04-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #glass_instrument
Giving full credit to @packbat and @jo560hs for the suggestion of unique instruments.
This instrument is submitted to @packbat's project, "midilib."
I found a match in standard Midi instruments, however this can be renamed and renumbered by the Midilib team.
This has also been updated, it now only takes one instrument to play, not two.
The instrument is located at SFX zero.
https://www.lexaloffle.com/bbs/?tid=49265
Here is me writing for the very first time, 4-channel music from the opening to a song I wrote for piano years ago, using an instrument I just now made for Pico-8 simply called, "Glass."


constells canvas is an open universe starbox game created for the pico-1k 2022 game jam! it fits in 1019 compressed chars
constell is a multiversal demigod. ve has access to the 65,536 universes! you are given the opportunity to visit as many as you want! additionally, you may draw your own constellations across veir starboxes!
CONTROLS::::
in the universe id selection screen:
- left&right to change to a neighbouring universe
- up&down to change universe id by -100&100 respectively(for fast scrolling)
- x to reroll universe id
- z to confirm a visit it that universe ^_^

