You're a young adventurer who has wandered deep into a cave of werecats. As you wander in the dark cave, you accidentally step on a cat's tail. In retaliation, you are bitten and subsequently turned into a werecat. You must now find a way to turn back.
-Arrow keys to move
-X to jump
-Z to talk
-CTRL+R to restart
This is a short platformer for Major Jam 5. The theme was legends and the limitation was that the gameplay must reach beyond the game space. I implemented this limitation by making the cat's list and map image files separate from the game.

For a game I'm making, I want it to be infinitely generated. For this, I need to know how to efficiently remove all map tiles. Is there any way to quickly do this? The only thing I can think of is setting everything to sprite 000, with mset(). I imagine this would be fairly computer intensive, so how would I do this?
A simple game where you have to dodge stuff. You get points for passing under debris, and you get more points when they're close to the ground.
Controls:
-Left/Right to move
-Z while moving to dash
Items:
-Dash upgrade: Makes your dash go farther
-Pause: The next time you dash, the debris will pause briefly
-Stopwatch: Slows down the debris for a few seconds
-Heart: Gives you an extra chance to get hit before you lose
-x2 Multiplier: Doubles your multiplier, making you earn points much faster!
Another one Pico-8 font, but that one with fan (mine) support of Cyrillic Slavic Languages (Ukrainian, Belorusian, Russian)
(Á got a bug)
non-english letters (characters):
À Á Â Ã Ä Å Æ Ç È É Ê Ê Ì
Í Î Ï Ð Ñ Ò Ó Ô Õ Ö × Ø Ù
Download:
https://drive.google.com/file/d/1XJ2Fi6puJOyTLdGJRZqYZ1V8KqSwbZlR/view?usp=sharing
(of course designer and copyrights is not mine, fontstruct issue)
Bubble sort Algorithm example
Hi everyone!
First experiment with pico-8, visualising the bubble sort algorithm steps, for the array {3,10,5,7,2,13,1}.

Hi everyone! I'm working on a platformer that has endless map loop.
But now, I got stuck because I don't understand how to make the collision follow the map scroll.
In reddit, I was given a lot of great advices, but I can't solve this problem.
People say ''Use the camera to scroll map with collision'', can anyone tell me what should I do?
So sorry for my being a beginner.

(Updated to fix a crash caused by a PICO-8 update)
This was made in 48h back in February for a stream event revolving mods of CELESTE Classic- finally got around to posting it here! :D This version comes with an "Explorer Mode" (accessed via the pause menu) to skip/practice various sections.
Based on Getting Over It with Bennett Foddy by Bennett Foddy
🎵 Post-jam music by RubyRed 🎵
Controls
Mouse - Move hammer
Left-click - Push hammer
Explorer Mode Controls
Right-click - Warp to mouse position
Middle-click - Warp the 1-up to your hammer

I made a little banner for my profile pic, which was 60x10 pixels. I used it, and it was heavily antialiased, looking really bad. I personally think this has to be a BBS bug, because the main product, PICO-8, is a pixel art game. I'd hope to see this fixed at some point
EDIT: my computer might have antialiased it on its own
EDIT EDIT: actually it didn't...

A while back, I saw someone had made a platformer engine in <100 lines of code. The game itself worked, but collision detection wasn't great (You could jump up through a wall)
A while later, I started to make my own platformer.
The way it runs, its actually less than 100 lines of code. so here it is.
To add a new collision block, give it the first flag.
Here it is, but it isn't commented. Might do that soon.

Pan Janek Zielinski was a lowly janitor in Krakow nuclear power plant, whose life consisted of guzzling cheap alcohol and pretending to work hard, until one day he was urgently called to pani Director's office. Turns out, something broke down in the depths below the plant, radiation readings were off the charts, and now the whole city of Krakow was in danger of a nuclear disaster. Director has sent many brave souls to try and fix the problem, but none have returned. Janek nodded silently, grabbed his stuff (of which Director immediately confiscated all alcohol), and bravely descended into the darkness, like the true son of Poland he was...
This is a simple roguelike about resource management. There are four resources:
Lava Joe is a fun game to play to kill time. Its simple gameplay loop allows you to play it while putting most of your focus on something else, and that's exactly why it's my go-to game to play on the side while doing stuff such as watching YouTube and things like that. However, over time, certain things in the game started to bug me, and while it was fully understandable that the game wasn't the most polished thing in the world as it was made for a game jam, I still had a little voice in me telling me to change it to my likings. And so, recently, I did just that.
The main issue that bothered me was the fact that all enemy types give the same amount of points(50). To me, this makes no sense as the later enemies prove to be quite a pain to deal with before the lava flood gets you. As such, I have modified the system so that starting with the snake, each new enemy would give an extra 25 points for its defeat. So, the little blue guy is still 50 points, the snake is 75, etc.
So, for a game, I want to fade everything thats not being recurrently drawn (such as a character) to black. You can see the effect here, in PICO Space. How would I go about doing this?

Shooter is our first game coded with PICO 8 and the help of many programmers from the internet.
Following the destruction of your planet and the disappearance of all your loved ones, you must take revenge. Using your laser will cause you to lose life. Try to go to the end of the game.
PBES studio is a duo of very amateur french developers, we currently master the if loop and a little the elseif. We have a multitude of game ideas and if you want to help us make them a reality, please share our game around you.





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