Hi everyone! Here is something awesome I am working on. this is my 1st pico-8 game made w/out a tutorial!! This is a demake of a cool game called Luck be a landlord
(check it out here:https://trampolinetales.itch.io/luck-be-a-landlord)
I chose this game because I was having a lot of trouble with collisions but wanted to make a roguelike.
Before and while making this game, I watched many youtubers like my-- correction, studied the game in great depth so I could make a good demake. So here is the early version and I am open to feedback.
if you have better sprites, let me know in the comments.
anyways, without further ado, here is the game:



Hello all who see this post! I've been working on a game in pico 8 for around a week and a half and have gotten some pretty good progress in it but I reset my computer and now it won't let me load the project or play it in the splore menu, it did the same thing to an test game I made as well. I'm not sure what to do so if anyone does know what to do to fix this that would be greatly appreciated!


idk needed to practice I guess, also some political figure apparently made a solitaire app that took "countless hours" to debug which frankly astounded me but hey, if he wants to make a game, power to him I guess
...I am really bad at Solitaire, so it took me longer than necessary to actually make sure the win condition worked properly, ahahah


Update 1:
So far only title screen was implemented.
Wanted to add some fancy flickering effect which builds up
from rapid blinks to a constntly lit title logo, but couldn't
find out how to do it so the flickering is constant and kinda
mind boggling. The ASCII-art actually made with two separate
print () functions even though I tried to use new control codes
feature (its' still used in the credits at the bottom of the screen).
I tried various colour combinations and even though I would rather
choose something retro-looking I eventually settled on the vibrant
and cyberpunk-esque dark-blue + neon-green combination.
I am trying to use as little else's as possible which could be
Hi
Math isn't my strong side, so not sure if there is a simple solution to this or how to solve it really but I'm sure its a piece of cake for someone here.
If I'd want to limit the line drawn with this snippet of code to say 10px from 64,64:
function _draw()
cls()
h = stat(32);
v = stat(33);
line(64,64,h,v,10)
end
How would that math look?


My final entry to #TweetTweetJam 6 entry is: Among Tweets 🔪
An attempt to demake Among Us in PICO-8, but in just 560 bytes (555 chars), using NO art assets! 😅
(...or as close an approximation of as I could do in 560 bytes - so alas, no random imposter/voting, etc. 😅)
Controls
⬆️⬇️⬅️➡️ = Walk
❎ = Kill
Features
🤼 4x Split-Screen MULTIPLAYER
🛰 SKELD-like ship
🔪 EVERYONE is an Imposter
👻 Dead players can HAUNT
📦 3D DEPTH Effect
Source Code
?"\^c0\-j웃\f7\vv■\+9r\f5o❎&\-0\|luホp" [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=94235#p) |
TRIHARD
Or TRI-HARD, if you're so inclined
TRIHARD is another super intense arcade high scoring game, featuring multiple gamemodes, an original score with 5 songs, 6 animated backgrounds with 8 (technically 9) palettes, and 4 boss battles.
That's all well and good, but what's it about?!
TRIHARD's gameplay loop is simple. Bounce around the screen with your slippery and bouncy triangle (heh, get it?), dodging bullets and collecting squares. Run out of lives or let a square disappear and you will die. The gameplay is altered when events are thrown into the mix. Every so often an event will spawn, these can range from sweeping lasers to giant bullets. On top of this, have fun being killed by the 4 bosses!






★ City-Saver! ★
How long can you save the city?
New Computer, who dis?
I am fairly new to programming and PICO-8, and this is my very first game!
Please let me know what you think of it. Any feedback on my code, artwork or music is much appreciated.
If you want to use any part of this game in your own creations please feel free.
In the beginning there were birds...
If you can't tell from playing, this game is a flappy bird style clone meets space invaders. All game development channels on YouTube say how easy it is to make a flappy bird clone. But I am not a flappy bird enthusiast... So here's the version of flappy bird I want to play!
Space Siblings Mini
Space Siblings Mini is my prototype project to experience the pico-8 program.
The program is made in my pasttime for 3 weeks.
The goal of the game is to prevent the alienships getting past you, by shooting them all to their defeat.
If 10 aliens have passed, or if your ship has no more lives left, the game is over.
The game has some progression in different kinds of enemies appearing later on, but it'll turn quickly into an endless mode.
I'd consider it currently a playable prototype, as it may need some music, and maybe some balancing as well.
Controls
Use the arrow Keys to move
Press Z to select a ship and start the game
Press X to use a bomb
Cute little guy must keep eating to grow or it'll just shrink back to a young larvae. Use (almost) any key to rotate the opposite way and grab those delicious redish things to grow up to impressive length. Since the game starts slowing down at 700, let's consider this score a winning condition!
Made for the TweetTweetJam 6 in 554 chars. Just click the "code" button above to copy & paste the whole game to any Pico-8 near you.
Goal
Eat those juicy red things to grow bigger, or you'll get back to larvae state!
Controls
Any button to switch rotation.


