Hi everyone!
I know that some other people already did this, but I made this simple double pendulum simulator just for fun. It solves the differential equation system using the standard 4th order runge-kutta method and allows you to edit the initial conditions within a certain range. It also displays the angular position of both masses on a plot, so it gives a certain intuition of how the system behaves.
Hope you like it!

Hi! so I am attempting to make a platformer/puzzler game in which you are not supposed to get clears, or at least, not in the way you normally would. The idea as of now is to have clusters of 4-5 alike blocks make a clear which will cost HP/"hearts"/etc., but jumping to a certain height will clear the bottom rows, which will count towards your score.
...But I can't even get to that part of the game yet, because collisions and some other little technical issues. This is what I have so far.
Controls:
Left/Right = move character,
Up = jump,
X = move tetrad left or right,
Down = soft drop,
Z = rotate (not functional yet)
right now, I am using the game object system from bridg's Pico-8 for beginners tutorials. here's the issue - I need the game blocks to fall and leave no gaps, much like in puyo puyo. to do this they need to collide with other blocks that are the same type of game object. when I put it in as normal, the block launches into the air when it's created. I think this is because it is colliding with itself.


This is my first foray into pico-8, which I started yesterday after my teacher showed the class the basics. My code's probably messy because I prioritized learning the ropes and getting the game working. I might fix it up later.
Game modes are:
- Single player - hit the ball against the opposite wall, with the ball's speed increasing over time. Tracks the high score per cartridge boot.
- Two player - play against a friend in classic Pong.
- VS Computer - play against an AI with easy, medium, and hard difficulties.
All modes currently feature endless gameplay.


My first game in Pico-8
A simple shoot'them up
Enjoy!
Version 0.4b - Dec-21th 2020
- Fixed a bug which made PoW sometimes was not caught
Version 0.3b - Dec-20th 2020
Added:
- A new POW weapon! this one swipes all the enemy bullets giving you a chance to survive in case of intense bullet rain
- Adjusted some texts
Version 0.2b - Dec-20th 2020
Added:
- A new cool logo in the menu screen
- Fire key repeat disabled. Now you'll have to press once per every bullet shot
- Fixed the score bug
- Now game is harder. Enemies will shoot at you more when they see their fellows are being eliminated by you.
About
A very serious videogame - nay, a work of art.
How to play
Press the circle button to score points.
Reviews
"A triumph." Eurogamer
"Rivals Proust's 'À la recherche du temps perdu' in its evocation and deconstruction of childhood nostalgia. A sublime experience." The Guardian
"made me weep with joy" xxDeadlyGamrr98xx
"You're not actually going to use it in the quiz though, are you?" Jen M, Glasgow



hi there, i recently got a copy of pico-8 and i've been playing around with it since then
i made this little game with the help of Dylan Bennett's tutorials, i'm really happy with how it turned out (and still gonna add some more maps to it :D)
btw any criticism or tip is welcome, i'm here to learn :D
(btw, there's a way to change my name here? i really don't remember when i made this account)
edit: now both doors open at the same time! yaaaaayyyyyyy



Ataxxmas is a Christmas take on a board game no one remembers. Flip the chips to your own color in this exciting up-to-4-player experience! You can even play against AI players...but good luck winning against them. 😉
Controls
ARROW KEYS to navigate menus/the game board.
Z/C/N to select.
X/V/M to go back.
Made for PICO-8 Advent Calendar 2020.




I made a version of the Star Wars board game Dejarik (holochess) that Han and Chewie play on the Millennium Falcon.
For detailed rules and such, check out the page I made on itch.io right here!



Press the [x] button to release a bubble from the fish.
Press [>] and [<] to navigate between the fishtank and the shop.
Press [up] and [down] to navigate in the shop.
Press [c] to buy a fish.
Have fun :D !

Sovietoid - A brutalist breakout clone.
First real little project from a total beginner, my goal was to create something from scratch with what I learned.
I do not plan to update the game a lot now that the primary goal is reached but I'll try to add a little shine on it.
Update 1 : added highscores and bonus point drops
Update 2 : infinite mode, the game restarts faster when all bricks are out, no more loss of point when losing a ball

