Hello!! After several months of work on and off, I am proud to share my first pico-8 game!
This is Skull Shooter, a demake/remake of the very first game I ever programmed in high school. It's a top down shmup with randomized enemies and two powerups.
Arrow keys to move, Z to shoot. Green enemies are worth bonus points, and every 50 points a boss enemy spawns that has more HP than regular enemies.
I used the song "Dimensional Rift" from Pico-8 Tunes Vol. 2 (https://www.lexaloffle.com/bbs/?tid=33675) for the ingame music.

v1 (11/28/2020)
Updated with 3 new levels, 2 new object types (lock and key), sfx and music! Though I'm not sure if the sfx and music sound good together... I feel like it gets muddied sometimes and there is too much going on in the audio. Feedback is appreciated!
v0 (11/23/2020)
A golf-based puzzle game I am working on! So far there are only 3 levels but I am planning to add many more, including more types of objects. There is currently no music or sfx but I am planning to add those too, eventually.

A character and some tiles. Combined basic character and basic tilemap into one.
- Collisions. The character can only walk on tiles with flag 0. Shout out to doc_robs he taught me mget , fget , and the whole grid system.
- Before I was drawing the edges myself but not anymore :D
v1.1 -- Added ability to clear output string by pressing Z
v1.2 -- Removed characters 0-15 as Pico-8 0.2.2 made these unusable, tweaked appearance
v1.3 -- Added characters 0-15 as code comments so they can be copied and pasted manually
This is a little tool for easily selecting and outputting characters from Pico 8's extended character set. You can build strings of any length and paste them as text using Ctrl+V or a right mouse click (on the BBS, you have to press Ctrl+C as well). I had some fun making it look like a version of the Pico-8 code editor with text characters as the icons, and since it's a pretty small program, I squeezed it down to fit in a tweet =).
Controls:

So, I'm modding a game called Andy the Adventurer and making it into more of a spider man style thing. I want the player to be able to grab onto ledges. I've already made the code for making the player go up by four pixels, but what I need to do is get the coordinates of the nearest instance of a certain sprite. Closest to the player that is. It's the most efficient way to do it I think. I have a sprite specifically for ledge grabbing, and it's invisible. In the map editor, I place it directly next to any steep ledges. So yeah.
TLDR: How do I check the top-left corner location of the nearest instance of a sprite, to the player?
Still long, but better.
EDIT: I suppose a better question would be, how do I check if an x,y coordinate is inside a certain sprite on the map?

new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor
notice:
- currently you cant use sprite flags to draw certain sprites
- camera won't work with this, use sx and sy
- you cant choose the width/height of the map area you want to draw
map code (put this in your game instead of map()):
Hi all. I put together a work in progress demo of a simple physics engine that can handle particles connected by springs. This uses a method known as Verlet integration which is stable and efficient, so you can simulate dozens of springs in real time.
The cart includes 4 demos: a pendulum, a string, a cloth, and a deformable rigid body.
The library implements the approach laid out by Thomas Jakobsen in the article Advanced Character Physics. The syntax is inspired by the physics simulation library

About the Game
Kona Ninja is a retro platformer game that can shred the terrain with a sharp blade. As people rumored, this ninja only attacked the corners. Although this sounds weird, trust me, it will be quite fun to play!
This game is designed and developed by DRING.
Controls
- ← & → | Move
- Z / 〇 | Jump
- X / × | Cut (only for corners!)
Story
According to legend, there is a group of ninjas called Kona Ninja who are well-trained, restrained and decisive. Their most powerful move is to cut corners. Their sharp blades will lead to the corners of the building. In an instant, the wood shattered and people went. Therefore, they are always sneaky masters.

I worked more on my LOWREZJAM entry to expand it into a fully-featured title!
PUSH BLOCKS. FORM SQUARES. OR DIE TRYING!
Pushamo is an arcade push-em-up. You control a character, pushing shapes within a grid to form squares, which clears blocks and earns points. Bigger and more spectacular clears grant you even more points!
Your goal is to reach 4000 points as fast as you can.
The full version is available on itch for $5, all of which goes to support the Autistic Self-Advocacy Network!
The full version has many many more modes, including 2-player coop, all-clear puzzles, and an awesome scenario mode that changes core rules of the game.







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