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Cart #58707 | 2018-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey! This is the first game I made in Pico-8.

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Cart #58705 | 2018-11-03 | Code ▽ | Embed ▽ | No License

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Cart #58696 | 2018-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls
Menu: Z to start game.

Game: Left-click on trucks to move in the direction the truck is facing. Right-click on trucks to rotate them.

Game over: Z to restart.

Mechanics
Each level ends when you have used the trucks to collect every piece of rubbish. Click on a truck to move it in the direction it's facing. It will stop when it hits the edge of the screen, or another truck.

Commentary
​Puzzle design is super difficult. But this game was a lot of fun to make! Designing the trucks and the rubbish kept me interested over the month, then in the last few days I finally figured out where I was going with it. I bumped over into November because of a number of commitments and other noisy stuff, but I'm very happy with how it came out. Maybe I will make more levels eventually? I'm sorry if it's very boring to people who do lots of puzzles!

itch.io page: here

[ Continue Reading.. ]

4 comments


Cart #58686 | 2018-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple generative art.

The formula is printed at the bottom of the screen.

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Hi everyone, I'm ReplayCoding.
The PICO-8 community has helped me a LOT learning PICO-8, so I thought I would give something back. So, I wrote the PICO-8 advanced manual! It contains my findings about PICO-8 internals and stuff like that... I hope you enjoy it!

Link: https://www.lexaloffle.com/bbs/files/28213/PICO-8_ADVANCED.zip
zep, please let txt files get uploaded :(

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Cart #58669 | 2018-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


LOOK IN CODE FOR INSTRUCTIONS!!!

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Code adapted from: a 3d fractal kleinian sphere

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Better late than never, here is a short Halloween game I had made with Wayne Kubiak (@WanyoDos on twitter) the artist.

"Hazel May heard that there was going to be a monster party on Halloween, but she didn't know that it would literally have monsters!

Help Hazel may get the monsters ready for the party.

Use arrows to move, Z to select/pick up.

Tell the mad scientist you are ready to party when you've done all that you can."

v1.2 Edit: Fixed a bug that would crash the game if you tried to use arrow keys during a monster's response.

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Cart #elias_grey_104-2 | 2024-04-05 | Code ▽ | Embed ▽ | No License
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A game about aspiration, guilt, and the scarcity of time.

Warnings: existential angst. Player may choose options that include animal abuse and gore.

Arrow keys: move
Z: Interact
X: Use Item
Enter: Menu

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To all of you users maintaining public Github repositories of either your games or supporting libraries for other PICO-8 users, I've just put up a repository containing PICO-8 badges.

This way you can add a Made With PICO-8 badge to your readme, alongside any other repo related badges you generally use!

Show your support for the tool and enjoy!

Link: https://github.com/JoebRogers/MadeWithPICO-8Badges

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Hello

I am looking for a book on the Pico 8 or tutorials thank you

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Cart #58559 | 2018-10-31 | Code ▽ | Embed ▽ | No License
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An Asteroids homage with a left twist.

What a situation! You're stuck in an asteroid field, but your ship will only turn to the left! Power down on the throttle, mash your lasers, and put your reflexes to the test!

Collect all 15 ships! Every ship has its own stats: speed, spin, acceleration, drag, and laser attributes. Remember, you need to use your newest ship if you want to unlock the next one!

Controls:
Z: Throttle
X: Laser

Left / Right: Select ship on title screen when unlocked
Up / Down: Toggle palette

Alternate Controls:
ESDFWA

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This is a silly thing I made just because L-Systems are cute~

L-Systems were developed by a guy named Aristid Lindenmayer, and consist of a initial string, a set of rules for transforming this string into another one, and a mechanism to translate the string into geometric structures. They are well-suited for generating cool fractals like these ones, and also for modeling plant growth! (in which I didn't delve much into in this demo, since the mechanisms for generating only fractals are slightly simpler) I'll leave the wikipedia article on them here if you want to see more cool stuff: https://en.wikipedia.org/wiki/L-system

Also, sorry for the ugly pixel art title and the silly song, these are definitely not my areas of work, haha...

Update: Added animation! I got lazy to do it yesterday because it was late, but in the end I managed to do it in like 3 minutes... (*・ω・)

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Hi everyone, I seem to have coded myself into a bit of a hole and I'm hoping someone has a suggestion on how to get out of it!

What I need to be able to do is - iterate through all the subtables in a table, and delete any subtables that have identical values. Below is the setup and the two methods my researching has found, but I've tried both so far with no success:

x = {}

add(x,{a=1})

add(x,{a=1})

--table x now has two subtables
--that both contain a=1, and we
--need to delete the duplicate!

Method one:

index={}
for t in all(x) do
	if index[t] then
		del(x,t)
	end
	index[t]=true
end

No luck with this one, it DOES work if the duplicate values live in the main table and outside of the subtable, but I'm having trouble formatting it correctly to check the subtables.

Method two:

for i=1,#x do
	if x[i].a == x[i+1].a then
	 del(x,i)
	end
end

[ Continue Reading.. ]

2 comments


Cart #58501 | 2018-10-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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generative art

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Cart #58603 | 2018-11-01 | Code ▽ | Embed ▽ | No License
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I am proud to release PlusWave, a game I have been working on for a few months. The game is a multiple choice puzzle with randomly generated waves. It teaches the concept of wave interference. You can go to the game's "main" page on itch.io, where you can download an extensive document of the development process that may be of interest to fans of the game or game developers. A big part of the game is the story, which is conveyed through Pico-8 in a bit of an eye-strainy way. Nevertheless, the story and game mechanics combine and work toward the same themes. The unabridged story can be read in the aforementioned document.

[ Continue Reading.. ]

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Cart #58480 | 2018-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #58478 | 2018-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #58466 | 2018-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just playing with pixels.

A bit of generative art.

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Here is "The Adventures of Jelpi" by the Pico-8 creator Zep. The original game is available from the demos menu in game.

What I have done to "The Adventures of Jelpi" is turn it into an active, interactive type specimen. You can run through the level as "Ampersand Man" and you will be able to see that each of the blocks is actually made of letter forms from my type-face "Alien Gaucho-80".

The letters are each meant to represent parts of the world. etc. the letters "C", "L", "O", "U", "D", are used in the sky. Letters like "G" and "E", "A", "R", "T", "H" are used to represent the ground.

The font is free for download from FontStruct.com. Also available are AlienGaucho-80's cousins:

Alien Gaucho-90
Alien Gaucho-92

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