Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #42254 | 2017-07-07 | Embed ▽ | License: CC4-BY-NC-SA
2

It is fun.

2
0 comments


Cart #42252 | 2017-07-07 | Embed ▽ | License: CC4-BY-NC-SA
3

gl hf

3
1 comment


Cart #42242 | 2017-07-07 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Here's my Raspberry Pi 3, which I'm using as a dedicated Pico-8 machine. I also added a 3D printed Pico-8 logo.

1
2 comments


Cart #42222 | 2017-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25


NOTE: There's nothing to "play" in this cart! It's all in the cart's code!

I remember reading a thread a while back about the idea of having the manual for PICO-8 available in the console itself, maybe in cart form. I plan on getting a PocketC.H.I.P. and I really want to have the whole API reference available to me right from inside PICO-8. So I decided to just put it all in a cart to always have a reference with me.

I made a lot of use of Neko250's awesome API cheatsheet, which is why he's credited as well as zep. I'm sure there are probably typos to correct and maybe an error here and there, so let me know if you see anything needing fixing. I'll try to keep it up to date. In the meantime, feel free to use it yourself.

25
2 comments


Cart #42214 | 2017-07-06 | Code ▽ | Embed ▽ | No License

0 comments



Just a silly little toy that I cobbled together over the last few hours.
Somewhat inspired by today's Castlevania streams during SGDQ and the DVD logo screensavers of old.
Additionally, it's the first time I used any shape more complex than circles or rectangles.
There obviously still is a lot of room for improvement, but I'm quite pleased with my first foray into maths in my projects.

4
0 comments


Cart #42207 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13


A non-interactive view of a scene. It's roughly based on something I saw a few days ago, which reminded me of Virginia.

Some features:

  • Infinite random props
  • "Immediate mode" rendering - no spawning/deleting/pooling props
  • Smooth LOD on tree leaves (more leaves on nearby trees)

Source code is commented, but the least-intuitive part of it (infinitely looping random objects) isn't really explained in there, because it would be a huge comment. Instead, here we go:

First, think of the casino signs with a ring of lights around them. When they light up one at a time in sequence, it can appear like a "single light" is "moving around" the sign, even though it's really different lights which are blinking at choreographed times. Our trees in this demo work similarly, but we can also move the positions of the lights separately from changing their states. Also, instead of on-or-off, each tree is given a persistent random seed.

Other than that, it's all pretty normal, I think?

13
0 comments


I noticed while writing some debug code that

printh("string", true)

crashes Pico8 0.1.10c on Windows.

While the code is, of course, blatantly incorrect, this should probably throw an error, not crash Pico8. Some quick testing reveals the same is true when calling it with a false, table, nil or any variable that is nil.

1
0 comments


Cart #42212 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

press X for the real thing ᕕ( ᐛ )ᕗ

12
11 comments


Cart #42192 | 2017-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


Just a fun thing I made this afternoon. Happy 4th!

(And to everyone outside the US, I hope you had a great day too.) :D

7
0 comments


Cart #42427 | 2017-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
159

This is my first Pico-8 cartridge, hope you enjoy it! Took me approximately 24 hours effective time to make.

Title screen artwork was created by @jellocube (Matthew Shelley), much appreciated!

Picopolis is a SimCity demake / idle game in which you place roads, residental/industrial/commercial zoning, schools, police departments, hospitals, and various other things. The city will grow depending on housing, jobs, pollution, and crime ratings, and the bigger it gets the more money you make.

Cheers!

// Jens

Changes in 1.1:

  • Fixed placing large buildings outside of the map
  • Added "Established" date to the victory statue, kind of like a highscore
  • Made large commercial zones develop just a tiny bit faster

[ Continue Reading.. ]

159
28 comments


Any chances that it is possible to get access to the escape key? I'm sure I've read somewhere about a keyboard hack (similar to mouse) but I am unable to find it.

1
2 comments


Cart #42171 | 2017-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a game made by following the tutorial of Rabidgremlin's videos, so all credit goes to him.

0 comments


so, I modify my sprites and export the cart as html. works ok in firefox, edge etc. but not in chrome: the exported cart is stuck with a four-days-old version of the spritesheet!

long story short, this can actually happen on ANY html-export of any cart:
the js file starts with

var _cartname=['whatever.p8'];

now if I change this for

var _cartname=['breakout.p8'];

then the cart pulls old data from thin air! the data that was in "breakout.p8" FOUR DAYS AGO! I don't even have any file featuring the outdated data.

so:

  • four days ago the data from "breakout.p8" got cached "somewhere" for some reason.
  • the cart finds some cached data labeled "breakout.p8", and loads it instead of the data in the js file.
  • gfx & sfx as far as I can tell, but code is ok.
  • tried other carts names, no problem. something special happened with "breakout.p8".
  • only in chrome. cleared the cache etc. no luck.
  • seems related to the multicart system?

solved the problem by renaming my project file, but it's gotta come and bite me again...

semi-related question: where do the html exports save their cartdata?

5 comments


Running "save" like this with parentheses and missing quotation causes a crash:
save(test)

The console says "Segmentation fault: 11"

Mac/PICO-8 0.1.10C

1
0 comments




Here's a game that appeared to me in a dream a few days ago. In the dream, it made me rich and famous and I'm confident since I made the game play exactly how it did in the dream, I'll start to see some pretty substantial paychecks roll in.

This is a game all about patience, rather than skill. Try to beat your high scores and challenge your friends to beat your record!

~Planned features for next major version~

  • High score board
  • Dialogue
  • Soundtrack
  • Horse customization

v0.1.1 updates

  • Fixed scoring bug by completely changing the scoring system
  • Made it a little jucier
4 comments


Cart #42148 | 2017-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Just a little image generator. Generates buildings, a moon, some stars, and a reflective body of water. Nothing particularly fancy going on here; the code is probably relatively self-explanatory

13
1 comment


Cart #42143 | 2017-07-02 | Code ▽ | Embed ▽ | No License
14

"Ahh, this is the life." Sipping on a frosted glass of bug juice, Minimalizard sat back in his tiny lawn chair, soaking up some much-deserved rays of sunlight. He'd spent the whole morning obsessively tidying his minimalistic home ... sweeping up dirt, throwing out trash, and generally cleansing his life of excess.

But suddenly, a shadow fell over his yard. Minimalizard removed his sunglasses in disbelief. "What the ..."

Hundreds of brightly-colored crates loomed in the sky above, plummeting toward his house. They'd almost certainly rearrange his decor - and not a good way.

"Not if I have anything to do with it!" Minimalizard gulped down the rest of his drink and hopped nimbly from his chair. It wasn't going to be easy, but if he had to punch, stomp and shoot every crate from the sky himself, he'd do it.

"Because I ... am ... MINIMALIZARD!"

14
1 comment


Cart #42131 | 2017-07-01 | Code ▽ | Embed ▽ | No License
10

My second game - my version of Missile Command. I learned a fair bit doing this one so I hope you like it :D
Much like nuclear war, there is no win state, you just survive as long as you can whilst things get progressively more difficult.

The aim is to keep your cities safe from ICBM attack. You have a limited number of ABM missiles. As long as one city survives each wave, you can continue. Destruction of ABM launch silos means you cannot use it although they are more hardened than cities against a direct impact. Bonuses are awarded for each surviving city.

Controls:

Z to start game
X to fire ABM missiles

This is so much fun, on to the next project!

10
2 comments




Top    Load More Posts ->