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Cart #37727 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first project with PICO 8 - A simple tool to help you focus on your breath.

Hold Z as you inhale, trying to fill the circle (and then some!)

Hold X as you exhale, trying to minimize the circle (and then some!)

Repeat.

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Hello there!

I totally forgot to share some screenshots from my first "big" project on PICO-8 :D

Here is one of the latest state of the game, I'm already approaching dangerously the token limit :3

And the title screen looks like that:

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Is there any way to print a character at a larger size? For example if you want to use one of the glyphs in a level but you need to make it 4x bigger?

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Cart #37800 | 2017-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little demo for my crazy concept I was thinking of while being in nuthouse. Finally, collisions works fine but maze still have no finish.

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Cart #37701 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not very original to make a snake game, but it's my first attempt to finish something :-)

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Cart #37697 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a quick cart to determine which numbered 'player' has been assigned to each gamepad connected to your machine.

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Cart #38607 | 2017-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

  • Added 4 types of wandering animals with night/day behaviors,
  • Improved rivers,
  • Updated inventory (now it keeps track of the animals met).

There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...

Cart #37692 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Update:

  • Added some objects
  • Added inventory
  • Added home
  • Added texts

[ Continue Reading.. ]

3 comments


Cart #37659 | 2017-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

DISCLAIMER: THIS IS SOME BAD CODE

I've been trying to learn LUA, so I did one of those Pico-8 Fanzine tutorials, messed it up, and made it super difficult.

Controls:

Move left and right with arrow keys.
Press Z or C to reset.

1 comment


A remake of Google Chrome's secret endless runner!

Controls:
Z or UP ARROW = Jump

Jump over the spiky cactus!

Cart #37656 | 2017-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #38028 | 2017-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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New in beta 3: Distortion screen effect when hit!

Managed to get some extra cart space by converting from 2 spaces to tabs, and then used the new found space for this new useless effect. It looks cool though! (A demo cart for the distortion effect can be found here.)

There is still some things i a unhappy about, such as chains and multi kills not being visually represented, but i will have to carve out a good chunk of fat from the game in order to fit it in. I'll get to that eventually.

Original post
[hidden]
My first ever Pico 8 game.

I've been staring at this thing for so long, that i no longer have any idea whether it's actually any good or not. Regardless, it's done now, so i might as well upload it.

[ Continue Reading.. ]

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Cart #37631 | 2017-02-20 | Code ▽ | Embed ▽ | No License
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New to the Pico-8, which is already starting to feel like home.

When I was a kid, I remember playing these awful Game Gear sports games we got at a garage sale. This is my take: working your way up through the local semi-pro ladder, you can get a chance to unseat the seemingly-invincible Jeremy Mondo (I hear he's got a sponsor now!).

No particular advantage to choosing any of the characters, and some of the opponents you face early on are pretty bad - the characters are inspired by folks I've played (much less fun) games of racquetball with back in my hometown.

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Cart #37624 | 2017-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Shout-out to Andrew and Kevin.

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Cart #37604 | 2017-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my entry for the jam gamecodeur#5
It is a game inspired by bomberman and other influences.
I think i will add more content until the end, but the essential is already there.
Dont hesitate to comments.

Thanks
Lionel

2 comments


by
Cart #37604 | 2017-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my entry for the jam gamecodeur#5
It is a game inspired by bomberman and other influences.
I think i will add more content until the end, but the essential is already there.
Dont hesitate to comments.

Thanks
Lionel

2 comments


by
Cart #37604 | 2017-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hi, this is my entry for the jam gamecodeur#5
It is a game inspired by bomberman and other influences.
I think i will add more content until the end, but the essential is already there.
Dont hesitate to comments.

Thanks
Lionel

2 comments


Cart #38100 | 2017-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

MAJ

  • multiple enemies
  • 10 levels
  • points system
  • board score with bonus points, level points,precision points
  • new start screen

MAJ

  • score
  • 10 levels
  • +20 pts touch ennemi with any color
  • +100 pts touch ennemi with same color than bomb
  • -30 pts if bomb explode without touching anything

Hi, this is my entry for the jam gamecodeur#5
It is a game inspired by bomberman and other influences.
I think i will add more content until the end, but the essential is already there.
Dont hesitate to comments.

Thanks
Lionel

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2 comments


Cart #37596 | 2017-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sit back, relax, and draw constellations on your own personal night sky.

Made by me with music by @pizzamakesgames.

This is a little relaxing game I made last summer after a bigger game I had been working on didn't work out. It was meant as an exercise in simply making a game for the joy of making, as well as learning pico8, and it was a success for both goals. I hope that it brings anyone who plays it a moment of relaxation and comfort.

Controls

  • Move with arrow keys. Hold C to move faster.
  • Select stars with X. Connect them to form constellations.
  • Hold X when not connecting stars to finalise a constellation. Select a name and confirm with X, or cancel with C.
  • Delete connections with X while hovering the line.
  • To clear your constellations and generate a new sky, hold Down and C at the bottom of the sky.
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Cart #debut-0 | 2019-01-02 | Code ▽ | Embed ▽ | No License
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Our first demo! Made for HackYSU on 2/19/2017.

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Cart #37783 | 2017-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little game about grabbing stuff in space using a limpet, a controllable little drone. Press (X) (Z on keyboard to grab, UDLR to thrust.
Drop grabbed objects in the indicated drop area.

Written during SUSE Hack Week 2015.

Changelog:
-1.1+

  • upbeat correct drop sfx
  • made drop zone larger
    -older:
  • graphics
  • more game modes
  • sound (WIP)
  • sound effects
  • drone scoring
  • list of dead drones
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Cart #44490 | 2017-09-23 | Code ▽ | Embed ▽ | No License
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Tetrominoes... where do they come from?

the goal of this sliding tile puzzle is to make tetrominoes.

when you make a move, there are 3 possible outcomes:
good move: you've connected 4 tiles of the same kind, and made a tetromino. +1 on score. there's a little tune. the cleared tiles are replaced by random ones.
free move: not a good move, but the tile you moved connects to one of its kind. there's a "satisfying" beep.
bad move: the tile you moved is isolated. the board shakes, there's an annoying noise.

in twenty mode, you are allowed 20 bad moves until the game ends.
in marathon mode, you start with 4 bad moves and gain one for each tetromino you make.

[ Continue Reading.. ]

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