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Hey guys ^-^ I am DatOneBuilder on my friends news account and he can use Quicksilver fully (and he created it) and I will confirm on my DatOneBuilder account ^-^

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Hey All

I've been doing some spring cleaning, and updated all of the older Lexaloffle games: Neko Puzzle (which is now free), Swarm Racer, Chocolate Castle, Zen Puzzle Garden, Swarm Racer and Swarm Racer 3000. If you had any trouble running these games on newer versions of OSX or 64-bit Linux, these versions should work out of the box.

SR3K also has some new wall rendering and analogue joystick support. I've been chipping away at it very sporadically but it's on slow burn until after Voxatron is finished. An 8-track preview is available to any Lexaloffle customers.

You can find downloads on the game pages, or your updates page / Humble Library page.

User-made ZPG and Chocolate Castle puzzles are also back up with new HTML5 players. You can post puzzles by saving them to clipboard and then pasting the puzzle text into a BBS post.

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Who wants more of this game? so far i have messed up i am trying to get the player in it with stages and checkpoints i will be working on this if you liked the game or want more or want me to stop let me know -angry_pandy

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Hi,
If you're a newcomer to pico, this may help : tutos.
The cartridges describe a new concept each time. The screencasts have any sound (no language problem). The PDF files are in french. I may translate then later if required. Enjoy :)
King regards,
jihem

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(this message is translated in French and also is in english / ce message est traduit en anglais et il est aussi en français)

Is my first one day sure Pico-8 ! C'est mon premier jour sur Pico-8 !
I do not create of game, but I surly create games later ... Je ne créer pas jeu, mais j'en crérai surement plus tard ...
Follow-me if you want to receive my next games ! Suis-moi si tu veux recevoir mes prochain jeux !

Bye !!! Au revoir !!!

Valérian

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This Wednesday, I opened one of my pico-8 in notepad and realized how simple the format is. I immediately wanted to build tools that write cartridges. The idea that hit me was this: It can be hard to make multi-screen scrolling levels or title screens from tiles, because every image has to be composed of tiles, it would be easier to just paint the image in photoshop, and then have a tool break it into tiles, eliminate duplicate tiles, and write the result into a cartridge file.

So I got started, first step, a bit of code that scrolls a map around the screen. Secondly, make some art that uses the pico8 palette. I made a JASC PAL file based on a screen shot, and used PSP8 to dither the old red-eyed tree frog that's used so much in image processing.

Then wrote some code to read the resulting PNG, break it into 8x8 tiles, and write tiles and resulting map into a cartridge. I'm already writing Lua here, so I used LÖVE, which made reading image files and looking at pixels pretty easy, even though it's not what it was meant for, but who has time to write all this stuff in SDL and C? So that wasn't too hard, and by end of day, I had put up a proof of concept:

Cart #17433 | 2015-12-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Navigate with arrow key, speed up with the first button (keyboard Z or controller A).

The code that generates the cart is really awful, everything happens in love.load(), and there is a ton of string processing that's about as inefficient as you could make it if you wanted to, and the resulting cartridge had way more tiles than you need, because duplicate elimination wasn't done yet. Gotta save some work for version 1.

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Like I want to buy voxatron but you can only buy it with amazon and something else but not visa? zep, can you please add that?

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Hi,
I won the LiveCode Create it Competition Round 1 (last wednesday). So, I'm in for the round 2 (Feb 2016).
I will have to share my time between LiveCode and Pico (and my daily job because we have to fill the fridge).
It would be nice if one of you (no more) helps me for the LudumDare October Challenge 2015 : I need $1 on http://jihem.itch.io/bld. I can do the same (so if you're making the challenge too, I can validate it)
Regards,
jihem

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Cart #15867 | 2015-10-26 | Code ▽ | Embed ▽ | No License
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I'm trying to enroll me in the ludum dare october challenge 2015.
Now I have to earn my first $1 on itch.io (http://jihem.itch.io/BLD).
Thanks for your support and comments :)

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Hey All

There's a new version of the BBS live now. It's still a little rough -- let me know in the comments if you find something weird going on. I'll be tweaking and extending it over the next month or so.

New stuff:

  1. Cartridge view. Carts are listed in the order they are posted rather than in the order of thread activity.

  2. Creative Commons tags.

The Terms of Use no longer require users to grant permission to use and remix cartridges. Instead, you can tag your cartridge under the CC4-ATTR-NC-SA license. In cartridge view, you can filter by this license.

On your profile page, click "Cartridges" and then "Edit Cartridges" for more information and to release your carts under CC4-ATTR-NC-SA.

  1. User Blogs

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You can find it on your Updates page. The new builds should be up on Humble soon too (check the version numbers on the files).

This is a quick bug-fixing update. Due to a rogue dev-debug-mode flag being mistakenly switched on in 0.1.2, much of the standard Lua library was accessible. So if you've started using PICO-8 recently, not knowing the library is not supposed to be there and tried to use it, sorry about the confusion!

v0.1.3 Changes:

Added: paste into commandline
Fixed: lua standard libraries accessible
Fixed: command-line loading doesn't work
Fixed: music pattern finished too early when all tracks set to looping
Fixed: peek()ing odd bytes in sfx address space masks bit 7
Fixed: cstore and reload from code space should have no effect

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If you need a picture converter...
http://www.codyssea.com/downloads/pico-8gfx.zip
Enjoy :)

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Cart #14963 | 2015-10-04 | Code ▽ | Embed ▽ | No License

My first PICO-8 cart. Plong! is a 2-player pong clone that lets you change the angle of the ball if you hit it while moving.

E, D for the left paddle
Up, Down for the right paddle

Feedback welcome, especially bug reports!

<3

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Check your updates page!

Note: If you bought PICO-8 (rather than Voxatron), it isn't possible yet to activate your Lexaloffle account from Humble. I've been activating accounts manually, so if you purchased PICO-8 very recently and don't see it show up yet, please check back in a day or so. The Humble Bundle library builds should be live soon too.

New stuff: HTML5 exporter, 8-player joystick support, cartridge save data.

To export your cartridge as a stand-alone html5 version:

EXPORT BLAH.HTML

Open the folder (FOLDER) and you should be able to see BLAH.HTML and BLAH.JS

Here's a demo of cartridge saving. Note that save data is not persistent yet in the web version:

Cart #14880 | 2015-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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tesagsdgsdfgsdfgsdfgsdfgsdfghsdh

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Just a quick note for blog-checkers, Voxatron 0.3.3 and PICO-8 0.1.2 are both arriving this month.

I'll go into detail about new Voxatron developments and plans after the update's out, but here's a quick preview until then.

Also, here's the current changelog for pico-8 0.1.2. There are still known issues that I've rolled over to 0.1.3 but let me know if I missed something small that's easy to fix!

v0.1.2

		Added: Cartridge save data (64 fixed point numbers)
		Added: 8-player input
		Added: demo carts: COLLIDE and BUTTERFLY
		Added: Command-line parameters // load cart, -run, settings
		Added: Alternative function keys (F6..F9 aliased as F1..F4)
		Added: pairs()
		Added: printh() for debugging
		Changed: music pattern length taken to be first non-looping channel's length
		Changed: screenshot captures whole window contents at display resolution
		Changed: del() moves remaining items up one index to maintain a packed table
		Changed: count() includes non-array elements. count(a,v) counts instances of value v
		Changed: add(),del(),count(),all() no longer store hidden fields
		Tweaked: palette: slightly darker gray, warmer greens and yellow
		Fixed: sqrt() crashing for 0 or >= 32761
		Fixed: Semi-colon characters in text editor
		Fixed: Long lines split when saving in .p8 format 
		Fixed: pget() does not respect camera position
		Fixed: Error message when peeking or poking outside of legal address space
		Fixed: Search replace colour fills one pixel outside of selected region
		Fixed: Playing an empty music pattern breaks subsequent music playback
		Fixed: Invalid sfx editing state on startup
		Fixed: Painting instruments values in frequency view also sets volumes
		Fixed: Inconsistent gif recording speeds
		Fixed: Unmapped joystick support
		Fixed: Compressed code size sometimes larger than uncompressed
		Fixed: mid() fails when first argument is not smallest
		Fixed: Scroll wheel changes sprite/map zoom while in code editor
		Fixed: CTRL-R (quick-run) overwriting current command line
		Fixed: Label capture (F7) does not respect screen palette state

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I know Pico-8 Is taking all of the hype right now, but I really am looking forward to seeing the 0.3.3 Voxatron Update.

On October 28th this year, It would have been exactly 1 year since the 0.3.2 Update (or so I have read from the date of this blog post: 9238).

Even though you have been supplying little update notes with a gif/vine here and there. They are kind of sparse compared to how updates were flowing before.

Just as a request I ask; How is the Voxatron update going along? I hope I don't sound selfish or rude, because I understand working on both Voxatron, and Pico-8 is probably a handful, but there are some of us (The Lexaloffle followers) that would like to see Voxatron get updated.

Thanks for reading,
Jauq

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The story so far...

I love Hanafuda and I'm making a version in #pico8

First, I drew the cards:

And then made sure it will all fit on a single screen in this mock-up:

Current status:
on hold until after Playdate Hanafuda is released

:)

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