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Cart #37741 | 2017-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!

bonus:
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)

P#37742 2017-02-23 04:04 ( Edited 2017-02-24 06:48)

Cart #44490 | 2017-09-23 | Code ▽ | Embed ▽ | No License
6

Tetrominoes... where do they come from?

the goal of this sliding tile puzzle is to make tetrominoes.

when you make a move, there are 3 possible outcomes:
good move: you've connected 4 tiles of the same kind, and made a tetromino. +1 on score. there's a little tune. the cleared tiles are replaced by random ones.
free move: not a good move, but the tile you moved connects to one of its kind. there's a "satisfying" beep.
bad move: the tile you moved is isolated. the board shakes, there's an annoying noise.

in twenty mode, you are allowed 20 bad moves until the game ends.
in marathon mode, you start with 4 bad moves and gain one for each tetromino you make.
the number of different tiles may vary from 4 to 6, but stays constant for the duration of a game.

8 game presets, 2 modes (twenty & marathon) x 4 sizes (5,7,9,11)

...

Cart #37585 | 2017-02-19 | Code ▽ | Embed ▽ | No License
6

2 game modes in four sizes.
there might be some randomness in difficulty as I'm still trying to figure things out.
also later on I might add a timed mode without penalty.

is it fun? or tedious? ugly? what works, what doesn't? let me know :)

P#37586 2017-02-19 07:22 ( Edited 2017-09-24 14:47)

better late than never! ;)

Cart #37768 | 2017-02-24 | Code ▽ | Embed ▽ | No License
13

I was unhappy with it at the time, but it seems I mostly fixed it eventually :)

(update: fixed score saving, paddle beep, added (x) to turn the machine on/off)

P#37342 2017-02-11 12:22 ( Edited 2017-02-24 10:45)

Cart #37339 | 2017-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

496 tokens, originally intended for collab16 jams (too late for #1 and too big for #2)

older version (30Hz):

Cart #28278 | 2016-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#37340 2017-02-11 07:44 ( Edited 2017-02-11 12:45)

Cart #37491 | 2017-02-15 | Code ▽ | Embed ▽ | No License
23

just a little game I came up with. should be suitable for children :)

updated: a few nitpicks

edit: "Meow Mix" music converted thanks to kittenm4ster! too good not to be true ;)

P#37288 2017-02-08 12:47 ( Edited 2017-03-21 20:33)

Cart #36407 | 2017-01-22 | Code ▽ | Embed ▽ | No License
6

last night's party was great!
but you totally forgot about today's exam!!
what's an oxyloscape again?

P#36409 2017-01-22 18:12 ( Edited 2017-01-26 13:09)

Cart #34605 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

P#34607 2016-12-31 12:17 ( Edited 2017-01-01 11:16)

dear people,

could you please stop renaming action buttons to your own liking?

I know, pico8's input is a pandora's can of worm.

officially the buttons should be named (O)/(X) (in that order) but:

  • these are fantasy buttons. only (X) has a physical meaning, on your keyboard or your xbox controller (not on your dualshock).
  • you can't expect people at large to know what the button letters/glyphs mean (unless you only use X), especially online (on your itch.io or even right here on the bbs)
  • most of you are playing on your keyboard. I have a xbox controller connected at all time, but the dpad is not supported and the left stick if often a PITA with games developed with arrow keys in mind. so I'm on keyboard too, most of the time. no gamepad online anyway.

that's why many of you are referring to [Z]/[X]. which with all due respect is selfishly short-minded, since z is anywhere else on non-qwerty keyboards. of course the fact that pico8 treats [Z] differently on the web and in standalone doesn't help a bit. may god help you if you're on a dvorak ;)

TL;DR / bottom line:
I would like, if I may, to take you on a strange journey:
how about referring to action buttons as [C]/[V] instead ?

yours sincerely,
<- me

ps: yeah, I know:

edit: I'm going for X/C. it makes sense on any keyboard, html export or exe. plus the keyboard is like a left-handed/mirrored gamepad, so the buttons fall into place.

P#31145 2016-10-18 08:13 ( Edited 2016-10-18 12:13)

Cart #26102 | 2016-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

I started this as a tweetjam contribution weeks ago, failed miserably, decided to make a full cart instead, didn't achieve the proper effect anyway, and let it dry on my hd...
then fms_cat posted POKE-8
and I felt compelled to give it another go, so here it is !
one cart off my backlog ;)

P#26103 2016-07-29 17:08 ( Edited 2016-07-31 11:11)

Cart #28759 | 2016-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

update: 30/60Hz (through pause menu), minor graphic changes

Cart #23741 | 2016-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

here's a cart to test user inputs

useful to check your gamepads configuration, keyboard jamming etc.
shows the first two players on start, you can select other players through the pause menu.

P#23740 2016-06-27 08:18 ( Edited 2016-12-22 23:52)

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