Cake Cat: All Caked Up

You're a cat. You love cake, you hate donuts, and you REALLY love boosting.
Eat as much cake as you can while avoiding the ever-increasing donut horde! Chain your your multiplier to grab golden cakes and get a ton of points in the all-new CAKED UP MODE!

This sparkly new version of Cake Cat isn't just a port, it's a whole new Cake Delivery System! Get out there, do your best, and get Caked Up!
Controls:
Arrow Keys: Run
Z: Zoomies
X: Meow









Epilepsy Warning!
Loud Audio Warning, Don't use headphones! Or turn off Audio please
to appeal to younger audiences i added some new features to this one:
- New objects made every frame, for people who lack object permanence
- Audio restarting every frame, so the song does not get boring
- Rapid Colour Changes, to remain visually stimulating
- Zoroastrianism, for the learning aspect
Vector Art: https://www.lexaloffle.com/bbs/?tid=141774
This is a simple adventure game I made for my son, who is 3 years old. He loves the old Zelda games, but obviously he has trouble with the dialog parts and the puzzles. He also loves trucks, dinosaurs, and to write music with me. He even helped write the music for the game!
I resolved to make a game in the same style as those games, but MUCH simpler.
Main features:
- No dialog or reading required.
- Simple, randomly generated terrain features
- Randomly spawned enemies (3 types)
- Randomly located boss (a fire-breathing T-Rex)
- Randomly placed treasures
- Consistent land features (field of tall grass, beach)
The goal is to go around and get the 3 treasures, then return them to the giant toybox in the middle of the map. The treasures are scattered around the map:
Description
WIP on a mini golf game, pretty bare bones at the moment with only one hole.
Next step is to create an editor so I can make life easier creating more!
Controls
Use O to switch modes (between looking and playing)
Looking
Arrow keys - look around
O - switch to playing
Playing
Left/right - aim
X - start/stop power bar
O - switch to looking


We woke up one morning and decided that we, who have never played the electric guitar, should make a bunch of electric guitar instruments for Picotron. We are releasing all of these under the Creative Commons Attribution 4.0 license.
Contained in the set are two versions of an FM electric guitar patch, one using 3 nodes per voice and one containing 2 nodes per voice, used to create 22 27 Picotron instruments:
- clean and clean 2 (the 2 versions use the simplified 2-node patch);
- space (stacked echo effects);
- vibrato;
- tremolo;
- "wahmelo" (we couldn't figure out how to make a real wah effect but what we did make sounded cool);



I'm working on a top down game and I was experimenting with ways to stop the cobblestoning/staircasing effect when moving in diagonals, you know, that jitter that occurs when you're not moving at exactly 1 pixel increments diagonally.
I tested a couple of great solutions already out of there (for instance the one lazydevs showed on his shmup tutorial series), but I felt that something different would work better for me.
Basically, it works by making sure you're always moving at whole pixel increments. There's two buffers used to change the x and y coordinates on the screen. The buffers increment towards the integer nearest to the character speed, and movement only happens when that whole number target is reached.
My entry for the 7-Day Roguelike Challenge 2025, a short, simple traditional roguelike. As the cleric, explore the dungeon, collect holy orbs, find weapons, and fight demons.
You have 3 divine powers you can use at any time (if you have the piety):
- Enchant: Improve your weapon by 1 level.
- Heal: Fully restore your HP.
- Rage: Gain double damage for a short time.
Heal and Rage become more expensive after each use.
Weapons have a maximum enchantment level, at which they can't be enchanted any more, but do double damage.
Good luck!




Psychodelic Love from The Netherlands.
(292 chars)
::_::cls()w=cos(time()/9)w*=w a=63p={a,0,0,a,a,a,0,0}for n=1,30do s={1,-1,-1,1,1,1,-1,-1}for m=1,4do r={}for i=1,8do r[i]=p[i]*s[m+(i-1)\4]+64end for i=1,4do line(r[i],r[i+4],r[i%4+1],r[i%4+5],1+w*7)end end q={}for i=1,8do q[i]=p[i]*(1-w)+p[i+1-((i%4)==0and 4or 0)]*w end p=q end flip()goto _ |
Micro Dig Deep is a retro demake of Miner: Dig Deep, an old favorite Xbox Live Arcade indie game.

You are in search of the worlds largest diamond. In this procedurally generated mine, there's ore to discover and sell for upgrades, but don't get stuck and be sure to watch out for falling boulders in the dark! If you do get stuck, there is a "Retreat!" option in the Pico8 menu to get you back to the top.
Upgrades
-
Torches increase your lamp light.[8x8]







Hey, hope this is the right spot to post!
I'm working on a turn based 2-player game where the state of the board is saved into a huge array.
The End Turn function creates a temp array, adds all the elements of the board array into it in reverse (so all the p1 assets reverse with p2) and then wipes the original board adds the temp array back in.
This temp array sticks around, so the undo function would just do this last part again: wipe the board and make it into the temp array which hasn't been altered since the last turn change.
My problem is that the temp array keeps pace with the board! Undoing essentially does nothing... anyone ever have a similar problem? anyone make a game with a similar mechanic I could peek at the code for?
Thanks!


An example project with pixel-calculated collision detection. Currently, the player is a rect for simplicity and to save cpu cycles. The white border around the player is the detection field, and the red pixels are detected collisions. It scans the map, grabs any tiles that are colliding, and reads the pixels from the sprite to determine transparent, passable sections.


My first Pico-8 project! Heavily inspired by the game Switch 'N' Shoot by Matt Glanville
This is my first finished project after watching the Pico-8 dev tutorial videos by SpaceCat on Youtube
CHANGELOG:
v1.2 Fixed issue where score would overflow after 32767 points
v1.1 Fixed start menu and Game Over music not looping




