A simple word game where you need to find words of 4 or more letters. It can be played in Timed or Untimed mode.
Important: Please read notes below.

Controls
Start screen
Up/down arrow to select mode
X to start game
In game
Arrow keys to move around.
Z to select current letter.
X to enter word or cancel a wrong word (one that is not highlighted in green).
P/enter for Pause menu to accept a word that is not recognised.
P/Enter for Pause menu to Restart the game.
P/Enter for Pause menu to reset Highscores.
Rules
Select adjacent letters (up/down, left/right or diagonally) to make words must be 4 or more letters.

The full version is released:
Meteor Hammer
You play as a warrior skilled in wielding the meteor hammer, journeying through a dungeon to defeat enemies. You wear no armor, but you can use your meteor hammer to parry incoming attacks—when an enemy strikes, you block with the chain of your meteor hammer. Parrying continues automatically until your chain runs out.
I've drawn inspiration from some designs in Castlevania. Both the art and programming were done by me.
How to play
- Left/Right arrow keys: Move
- Z: Jump
- X: Attack
- Down: Crouch
-
Up: Use sub-weapon attack
- Fixed-path platforming—you must jump carefully. However, I’ve made the directional judgment during jumps more forgiving, allowing you to slightly adjust your direction shortly after jumping. This enables techniques like backward jumps.
- The length of your meteor hammer can be adjusted.
- A sub-weapon system is included—using sub-weapons consumes chain length.
I’m not sure if this jumping mechanic is fun enough. If you have any suggestions, please leave a comment—I’d greatly appreciate it!
中文
流星锤
你扮演一个熟练使用流星锤的勇士,穿越地牢击败敌人。你没有盔甲,但你会使用流星锤格挡敌人的攻击——当敌人攻击你时,你会使用流星锤的链条进行格挡。格挡会不断进行,直到链条耗尽。
我借鉴了恶魔城中的一些设计,美术和编程都是由我完成的。
如何玩
- 左/右方向键:移动
- Z:跳跃
- X:攻击
- 下:蹲下
-
上:使用副武器攻击
- 固定路线的跳跃,你要谨慎的进行跳跃。但我使跳跃方向的判定没有那么严格,意味着你可以在跳跃后短时间内改变方向。通过这种操作,可以进行后跳。
- 流星锤的长短可以变化。
- 拥有副武器系统,使用副武器会消耗链条长度。
我不确定这样的跳跃方式是否有趣。如果你有任何建议,请评论让我知道,非常感谢!

Cover Art by OK_Letterhead1848
This is the 16th issue of Pico-View that covers the latest news, tips and tricks from developers, and looks back on the entire year of 2025 to reveal the best games that came out this year, and some great looking games coming in 2026!
Read the full issue here: https://nerdyteachers.com/PICO-8/Pico-View/16
Contents:
- New Text Effects Made Easy
- Top 20 Games of 2025
- From Tennis to Jelpi to PICO-BALL
- PICO-8 Advent Calendar 2025
- Retro Titans Developer Interview Podcast
- Road to 200K Words
- A Go library in PICO-8 style
- Updated Top 200 PICO-8 Games
- To Dither a Horror Game
- Art of Umbra
- PICO-8 Giveaways 2025
- Pixel Art Gallery
Join Cherry on a mission to document an elusive penguin species living in the great cave system beneath the Everblue Ridge.
Neverred is a metroidvania mod of Celeste Classic originally developed in three days for the community's yearly advent calendar, updated with new content for the full release.
Controls
Movement: Arrow Keys
Jump (Once Unlocked): Z, C, or N
Abilities (Once Unlocked): Arrow Keys + X, V, or M
Original game created by Maddy Thorson and Noel Berry. https://celesteclassic.github.io/

Grim Arcania v1.0 is now available to play! If you decide to download and play it, thank you for checking it out! This is planned to be the first of 12 releases throughout 2026. I developed the game over the course of a few weeks this winter and it's the first game I've developed for the PICO-8, which has quickly become one of my favorite consoles.
It's been tested on fake8 too, and does work from testing on my Miyoo Mini, but the audio can be a little troublesome owing to the fake8 not fully implementing some bits of the PICO-8 from what I've read.
Happy New Year from Evan ( @subwiregames)! :)
This is a tutorial to explain how to implement Zelda-Style Top-Down movement in 4 increasing levels of complexity. We will use Zelda: Link's Awakening DX as a template and source for the sprites and we will try to re-create how to game works as closely as possible. The code in the following carts is explained in this video:
We begin with the first level, for absolute beginners. This is the simplest way to have a character moving on the screen and colliding with geometry. We are using flags to mark certain tiles as obstacles. The movement is very jerky but it's quick and easy to pull off an it will be enough for simple sokoban style games or short adventures.

Can you collect every star, and find your way home?
⌨️ Controls
The game is designed with a simple, one-button philosophy, but requires deep mastery.
❎ (X key):
While Orbiting: Launch Ship (holds for charge)
Menu: Confirm / Start
🅾️ (Z key):
Hold: Open Minimap
play more at https://nan618.itch.io/
Thanks~

I am working on a game for which I wanted smooth scene transitions. I came up with a method to
transition between scenes with a dither matrix, and I liked it so much that I wanted to make
wallpaper featuring it.
This cart contains a few images from the Salinas-Monterey (California) area. Edit main.lua to
change the time between pictures or to add more. Each picture is stored as a 480x270 pixel sprite.
Update: I'd cut down on the number of images in the cart so it would be publishable but did not
change the number of images in the constant, so it would just stop updating after awhile. I now
have made it dynamic. I also added a cute otter icon :-)

Hello, I‘m trying to play different single tones when pressing different d-pad buttons, e.g. play C2 with “up”, D2 with “right” and so on. With this I want to create something like an instrument. In my first prototype I use the control code “\a” for this. On native PICO-8 it’s working great. But it doesn’t work when emulating the cart with something like RetroArch on a small handheld.
Is there a good alternative to “\a” that also works with emulation?
An editor suite for my upcoming Sparrow Fantasy console.
The canvases & spritesheet seen in this is a simple gui library, feel free to use it in your projects (credited) - just note at the time of writing it isn't fully finished.
Spritesheet format is supported (existed beforehand, but now this can actually load/save it)






8 comments








