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Cover Art by OK_Letterhead1848

This is the 16th issue of Pico-View that covers the latest news, tips and tricks from developers, and looks back on the entire year of 2025 to reveal the best games that came out this year, and some great looking games coming in 2026!

Read the full issue here: https://nerdyteachers.com/PICO-8/Pico-View/16

Contents:

  • New Text Effects Made Easy
  • Top 20 Games of 2025
  • From Tennis to Jelpi to PICO-BALL
  • PICO-8 Advent Calendar 2025
  • Retro Titans Developer Interview Podcast
  • Road to 200K Words
  • A Go library in PICO-8 style
  • Updated Top 200 PICO-8 Games
  • To Dither a Horror Game
  • Art of Umbra
  • PICO-8 Giveaways 2025
  • Pixel Art Gallery
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Cart #cat_yarna-1 | 2026-01-01 | Code ▽ | Embed ▽ | No License

A prototype game made by my seven year old.

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Cart #neverred-0 | 2026-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Join Cherry on a mission to document an elusive penguin species living in the great cave system beneath the Everblue Ridge.

Neverred is a metroidvania mod of Celeste Classic originally developed in three days for the community's yearly advent calendar, updated with new content for the full release.

Controls

Movement: Arrow Keys
Jump (Once Unlocked): Z, C, or N
Abilities (Once Unlocked): Arrow Keys + X, V, or M

Original game created by Maddy Thorson and Noel Berry. https://celesteclassic.github.io/

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Cart #blaster2025-0 | 2026-01-01 | Code ▽ | Embed ▽ | No License
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Did 2025 feel like it defeated you? Well it's time for YOU to defeat 2025!!!

A little something I made to cap the year off :)

Z - Shoot
Arrow keys - Move

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Cart #modabowobo-4 | 2026-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Drop ornaments on the gifts and decorate the tree.
Added high score and multiplier

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Grim Arcania v1.0 is now available to play! If you decide to download and play it, thank you for checking it out! This is planned to be the first of 12 releases throughout 2026. I developed the game over the course of a few weeks this winter and it's the first game I've developed for the PICO-8, which has quickly become one of my favorite consoles.

It's been tested on fake8 too, and does work from testing on my Miyoo Mini, but the audio can be a little troublesome owing to the fake8 not fully implementing some bits of the PICO-8 from what I've read.

Happy New Year from Evan ( @subwiregames)! :)

Cart #grim_arcania-0 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Cart #demo_bot-0 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Hi, this is a game I'm working on and I'm excited to see the progress of my project.
The idea is a Metroidvania game about a yellow robot that ventures into an unknown world with a single mission: to escape.
I'd love to know what you think, what you'd like for the final project

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This is a tutorial to explain how to implement Zelda-Style Top-Down movement in 4 increasing levels of complexity. We will use Zelda: Link's Awakening DX as a template and source for the sprites and we will try to re-create how to game works as closely as possible. The code in the following carts is explained in this video:

We begin with the first level, for absolute beginners. This is the simplest way to have a character moving on the screen and colliding with geometry. We are using flags to mark certain tiles as obstacles. The movement is very jerky but it's quick and easy to pull off an it will be enough for simple sokoban style games or short adventures.

Cart #zeldawalk1-0 | 2025-12-30 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #agravitygame-0 | 2025-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you collect every star, and find your way home?

⌨️ Controls
The game is designed with a simple, one-button philosophy, but requires deep mastery.

❎ (X key):
While Orbiting: Launch Ship (holds for charge)
Menu: Confirm / Start

🅾️ (Z key):
Hold: Open Minimap

play more at https://nan618.itch.io/
Thanks~

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Cart #monterey_bay-1 | 2025-12-31 | Embed ▽ | License: CC4-BY-NC-SA
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I am working on a game for which I wanted smooth scene transitions. I came up with a method to
transition between scenes with a dither matrix, and I liked it so much that I wanted to make
wallpaper featuring it.

This cart contains a few images from the Salinas-Monterey (California) area. Edit main.lua to
change the time between pictures or to add more. Each picture is stored as a 480x270 pixel sprite.

Update: I'd cut down on the number of images in the cart so it would be publishable but did not
change the number of images in the constant, so it would just stop updating after awhile. I now
have made it dynamic. I also added a cute otter icon :-)

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Hello, I‘m trying to play different single tones when pressing different d-pad buttons, e.g. play C2 with “up”, D2 with “right” and so on. With this I want to create something like an instrument. In my first prototype I use the control code “\a” for this. On native PICO-8 it’s working great. But it doesn’t work when emulating the cart with something like RetroArch on a small handheld.

Is there a good alternative to “\a” that also works with emulation?

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Cart #highwayhavoc-16 | 2026-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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early version of the game,still a few bugs :/

will continue working on it!

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Cart #dejirepote-1 | 2026-01-02 | Code ▽ | Embed ▽ | No License
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Blast your way out of Prehistoric Hell as Moby Dick using his Sonar Canon made famous in the original 1851 classic novel "Moby Dick".

Enjoy.

Updates:

  • Adjusted player hitbox
  • Added intro animations
  • Fixed death animation when running out of air
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feedback welcome

Cart #bjomotat-6 | 2026-01-07 | Code ▽ | Embed ▽ | No License
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Cart #eiger-1 | 2025-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A short, puzzly Celeste Classic mod made for the 2025 12 Days of CChristmas mod jam

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Cart #sparrow_editor-1 | 2026-01-02 | Embed ▽ | License: CC4-BY-NC-SA
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An editor suite for my upcoming Sparrow Fantasy console.

The canvases & spritesheet seen in this is a simple gui library, feel free to use it in your projects (credited) - just note at the time of writing it isn't fully finished.

Spritesheet format is supported (existed beforehand, but now this can actually load/save it)

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Cart #therealnazar_e-0 | 2025-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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E

A Celeste Mod that featuring

- Changed sprites (Madeline,Key,Flower,Tree and Large Chest)

- Changed music (only one :( )

- PCM Sample (press 🅾️ or ❎ in title)

- e

Credits

Mod: TheRealNazar (aka Nazar897449, FloppaMaster7777)

OG Celeste: @noel

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When using RRECT/RRECTFILL with a height or width of three, the rectangle is never rounded, regardless of radius value

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Cart #mot_whipcopter-0 | 2025-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fly around the Whiplash Taxi Co city in a helicopter.
(Use the player 2 controls to go up/down.)

I'm not sure what I'm planning to do with this...

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Pico Yinsh

The year is not over yet :)

One of the most celebrated modern abstract strategy board games now avaliable on Pico8!

V1 includes:

  • 8 bot difficulty levels (custom minimax implementation)
  • Trophy board to track your progress
  • UI optimized for Pico8 (dynamic cursor and one button selection)
  • Customize game visuals selecting between three themes and a player avatar
  • Brief "How to play " screen

V1.1 includes some small changes:

  • "Delete game data" option added on title screen
  • General debugging, including some odd bot behaviors on specific scenarios

[ Continue Reading.. ]

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