This is a tutorial to explain how to implement Zelda-Style Top-Down movement in 4 increasing levels of complexity. We will use Zelda: Link's Awakening DX as a template and source for the sprites and we will try to re-create how to game works as closely as possible. The code in the following carts is explained in this video:
We begin with the first level, for absolute beginners. This is the simplest way to have a character moving on the screen and colliding with geometry. We are using flags to mark certain tiles as obstacles. The movement is very jerky but it's quick and easy to pull off an it will be enough for simple sokoban style games or short adventures.

Can you collect every star, and find your way home?
⌨️ Controls
The game is designed with a simple, one-button philosophy, but requires deep mastery.
❎ (X key):
While Orbiting: Launch Ship (holds for charge)
Menu: Confirm / Start
🅾️ (Z key):
Hold: Open Minimap
play more at https://nan618.itch.io/
Thanks~

I am working on a game for which I wanted smooth scene transitions. I came up with a method to
transition between scenes with a dither matrix, and I liked it so much that I wanted to make
wallpaper featuring it.
This cart contains a few images from the Salinas-Monterey (California) area. Edit main.lua to
change the time between pictures or to add more. Each picture is stored as a 480x270 pixel sprite.
Update: I'd cut down on the number of images in the cart so it would be publishable but did not
change the number of images in the constant, so it would just stop updating after awhile. I now
have made it dynamic. I also added a cute otter icon :-)

Hello, I‘m trying to play different single tones when pressing different d-pad buttons, e.g. play C2 with “up”, D2 with “right” and so on. With this I want to create something like an instrument. In my first prototype I use the control code “\a” for this. On native PICO-8 it’s working great. But it doesn’t work when emulating the cart with something like RetroArch on a small handheld.
Is there a good alternative to “\a” that also works with emulation?
An editor suite for my upcoming Sparrow Fantasy console.
The canvases & spritesheet seen in this is a simple gui library, feel free to use it in your projects (credited) - just note at the time of writing it isn't fully finished.
Spritesheet format is supported (existed beforehand, but now this can actually load/save it)

E
A Celeste Mod that featuring
- Changed sprites (Madeline,Key,Flower,Tree and Large Chest)
- Changed music (only one :( )
- PCM Sample (press 🅾️ or ❎ in title)
- e
Credits
Mod: TheRealNazar (aka Nazar897449, FloppaMaster7777)
OG Celeste: @noel

Pico Yinsh
The year is not over yet :)
One of the most celebrated modern abstract strategy board games now avaliable on Pico8!
V1 includes:
- 8 bot difficulty levels (custom minimax implementation)
- Trophy board to track your progress
- UI optimized for Pico8 (dynamic cursor and one button selection)
- Customize game visuals selecting between three themes and a player avatar
- Brief "How to play " screen
V1.1 includes some small changes:
- "Delete game data" option added on title screen
- General debugging, including some odd bot behaviors on specific scenarios

Controls
Left, Right, Up, and Down to move around the screen.
X button to interact.
Z or O button to access inventory.
Left and Right only to navigate inventory.
Note
This game is intended to be a tiny puzzle mystery game.
Enjoy yourself!
Need Help?
1)
2)
3) [hidden] Once in the back room of the bathroom, you find a riddle written on the wall, “For a good time, call 8675”. You call this from the phone on a desk in the center office. You are directed to the conference room.

Hi,
I made this falling ball system because I thought it would be interesting.
Maybe someone can find a use for it in a project.
The project consists solely of falling balls and a basic system of collisions and very simple ramps.
You can enter the editor and create new tiles and make modifications to the code :3
Sorry about the translator, my English is very basic.
Gain an understanding of a tiny processor and clear as many stages as you can!
You are presented with the C224, a processor with two inputs and four outputs. It has enough internal memory to store eight instructions, each chosen from among sixteen options: “RR”, “AB”, “IB”, “AZ”, “+B”, “&B”, “|B”, “^B”, “J0”, “J2”, “J4”, “J6”, “?0”, “?2”, “?4”, or “?6”. Your goal is to figure out what these instructions do, then use this knowledge to solve puzzles, where both output and timing are important.
An earlier version of this game was submitted to Mini Jam 200.
Happy New Year everyone! In celebration of 2026, I did my best to make a faithful adaptation as to what the experience of taking care of a rock you found on the street would be like. Enjoy!
Controls
- Move mouse to move cursor, leftmouse to click.
- If you don't have a mouse, press z/c. Then you can move with arrowkeys and click with x. Press z/c again to swap back.

This is my first game that took me around 2 days.
Collect orb to defeat your enemy.
Enemy has stats on the left top of screen.
You have stats on the bottom side of screen.
Money on the top right side of screen.
Each level increases difficulty.
Red orb = attack
Green orb = health
Yellow orb = golds
Blue orb = defense
Purple orb = bonus / gold
ARROWS = angle where to shoot ball
Shoot ball = [x]
Buy = [x]
Please be aware of that game is in early stage of development.
I didnt fully test it.





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