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Cart #plage_a_maree-0 | 2025-10-02 | Embed ▽ | License: CC4-BY-NC-SA
7

A wallpaper of a piece that captivated me, Plage à marée basse à Ambleteuse, le soir by Théo Van Rysselberghe.

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2 comments


Cart #flock_the_flock_off-1 | 2025-10-02 | Code ▽ | Embed ▽ | No License
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Strike first against the chickens across the way in this strategy auto-battler.

  • Recruit, promote and unlock units
  • Choose upgrades that improve your run
  • Earn worms and spend them wisely
  • Beware of the foxes
  • 10 rounds of fights

Also on itch:
https://oystermoya.itch.io/flock

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2 comments


Got some good feedback, so I've made some more changes to the stickman cartridge!

Changes:

  • Removed garbage collection
  • Changed instructions
  • Added a holster with ammo that gets auto-reloaded
  • Refactoring code

Cart #stickmanv0_2-0 | 2025-10-02 | Code ▽ | Embed ▽ | No License

0 comments


Cart #moremeta-0 | 2025-10-02 | Embed ▽ | License: CC4-BY-NC-SA
3

More metadata for picotron files!

This works by putting a metadata value called 'custom' (incase official metadata is added that clashes) containing:

{
inputMethods={ --boolean of whether its used or not
LeftJoystick=true,
LeftDPAD=true,
RightJoystick=true,
RightDPAD=true,
LeftTrigger=true,
RightTrigger=true,
Start=true,
X=X=true,
O=O=true,
Button1=true,
Button2=true,
Keyboard=true,
Mouse=true
},
url={either a url you set, or empty string ""},
appTypes={ --any app types in form of a string, no app type == appTypes is nil

[ Continue Reading.. ]

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2 comments



This cart is a fork of the original Seinfeld Simulator 1.0 by @Rangee27.

Quality of life improvements

  • You will only see jokes that are not in your "Joke-iary" yet (until you complete it), works both in kid mode and 18+
  • You can disable mouse in the pause menu - in case you enabled it by mistake on a device with no mouse
  • Better contrast on the "Joke-iary" and some other text (title screen / button prompts)
  • Same cartdata ID, so you can switch from the original to this cart and vice versa as you please

I had to do some tweaking to stay below the token and compressed limits, but I tried to keep changes to a minimum. Using a diff tool I only counted about 30 lines of code changed.

[ Continue Reading.. ]

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Hi Zep! 🙂

Apologies if this was already reported but I couldn't find anything. stat(6) returns an empty string if param_str begins with a special character:

cart.p8:

str = stat(6)

if (str == "") then
  print("oh no!")
else
  print("oh yeah!")
end

tty:

pico8 -p "-1" ./cart.p8
# oh no!

Thanks, wishing u a great week!! ✨

2 comments


will maybe make a animated version

(159 chars)

::_::

 cls(12) --sky

 map(16,16,0,0) --clouds

 map(0,16,0,0) --hills

 map(16,0,-4,3) --trees

 map() --front

 ?"hello world ♥",1,1,13

flip()
goto _

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1 comment


Cart #comet_star_born-0 | 2026-03-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



controls

arrow left / right — speed up, slow down, or reverse direction
arrow up — change ball color (random)
arrow down — change background color (random)
x — toggle comet trail
z — change trail color (random)

rules

There are no rules. Just play.
Comet is a small interactive experiment — a glowing ball tracing endless circles through space. Mix speeds, directions, and colors to create your own visual effects. Crank up the speed and watch the trail explode into a full particle ring. Slow it down for something more delicate. Every combination looks different.

behind the scenes

This isn't a game — it's a learning experiment. I wanted to understand how sine and cosine work in practice, and how particle systems behave. So I built something small and visual where I could actually see the math in motion.
It turned out more fun than expected. Tweaking colors and speeds produces surprisingly beautiful results — sometimes it feels almost alive.
Still learning, still experimenting — and this little cart is proof of that.

Also, I would gladly invite anyone who is into sound and music to join my projects with sounds and music :)

credits

To the tutorials from Nerdy Teachers, Space Cat and Lazy Devs — you're the reason any of this makes sense.

2026 03 25 this is an update of my former post

0 comments


Hello!

When I put one element into the TEST1 table at index 3, count(TEST1) will print out zero. I expect it to print one. When I add one element into the TEST2 table and index 1, count(TEST2) will print out one, as expected.

Why the difference in behavior? I'm used to iterating over collections, but this seems like it is some sort of sparse array.

My test code that shows the unexpected behavior:

pico-8 cartridge // http://www.pico-8.com
version 43
__lua__

TEST1 = {
    [3]={
        {t="The third word", x=45, y=35},
        {t="The third word", x=45, y=65}
    }
}
print(#TEST1)       --Prints 0   ???
print(count(TEST1)) --Prints 0   ???
print(TEST1[3])     --Prints [table]

TEST2 = {
    [1]={
        {t="The third word", x=45, y=35},
        {t="The third word", x=45, y=65}
    }
}
print(#TEST2)       --Prints 1
print(count(TEST2)) --Prints 1
print(TEST2[1])     --Prints 

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=174968#p)
2 comments


Cart #puzzle_a_day-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A simple puzzle-a-day calendar on PICO-8 is here!

For those who are not familiar with it, it is a fun jigsaw puzzle where you can fit the 8 pieces into the calendar frame, leaving only the month and the day showing.

Control:

  • O: change pieces (active piece is highlighted red)
  • X: rotate / flip pieces
  • Arrows: move pieces

Here is one example solution:

Enjoy!

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5 comments


Cart #stakblok-0 | 2025-10-01 | Code ▽ | Embed ▽ | No License
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A game about destroying blocks while managing a stack!

Grab blocks from the grid and throw them back, group 4 or more to destroy them and prevent the neverending overflow. Use the stack to save up to three blocks.

A small arcade game with classic and well-known mechanics by Albert Gonzalez

  • Movement: left and right button
  • Grab block: X button (x key) or down button
  • Throw block: O button (z key) or up button

On touchscreens the up and down buttons should be disabled for a better experience. This can be done on the controls section (or by default when loading the game from the landing I made on my website - it uses the GPIO pins to check for touchscreen controls and then sets the best layout by default)

[ Continue Reading.. ]

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2 comments


From Pilgrimage, a 1024-byte game for PICO-8 1K Jam 2025
https://www.lexaloffle.com/bbs/?tid=151834

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Cart #redcircle-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🔴 is a bounce shooter with mostly procedural graphics and animation. Soar and blast your way through 5 levels of explosive mines, chopper bots, and other perils.

💀 The dev's high score is 10364 if you dare attempt to beat it.

⌨️ Best played on a keyboard.

↕️ Bounce up and down
↔️ Move
🇿 Shoot
🇽 Slam

🎵 Music and SFX by Jaden Eubanks (https://www.jadeneubanks.com/)

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4 comments


Cart #snippo-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

Snippo

Swim through a river filled with snacks, but watch out not to bump your head.
This game has a fairly unique control scheme: move left and right with the arrow keys to move forward.

This is my second submission to the 1k jam 2025.
If there is enough interest, I might make a post-jam that adresses some issues due to the limitations, as well as expands on the idea.

You can also find it on itch:
https://doriencey.itch.io/snippo

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4 comments


Cart #cart_base-0 | 2025-10-01 | Embed ▽ | License: CC4-BY-NC-SA
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Earlier today I discovered that by replacing /system/misc/p64_cart.png with another image, you can get custom carts for your p64.png exports! They export, save and load seamlessly!
However, doing this manually is a bit tedious, especially if you want to replace what cart base you're using for your export
Cart Base is a very small program that makes it slightly easier! Add your custom cart bases to /appdata/cart_base/, then run the program, and select the base you want to use! This cart base will be set as /system/misc/p64_cart.png, meaning that your next exports will use it instead of the default cart! This isn't persistent, so when you reboot Picotron, the export cart will be set back to the standard.

[ Continue Reading.. ]

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1 comment


Cart #pumproom-4 | 2026-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

recreation of the pump room in the game "blue prince"

controls

use the mouse or d-pad to move
click with the mouse or press x to select panel buttons
click and drag with the mouse or hold x and use the d-pad to move pump levers

how to play

select a water source in the bottom left panel
direct the flow of water by moving the levers on the pumps in the desired direction
the switch between tank1 and tank2 controls the flow of the middle pump
water can't be directly transferred from tank1 to tank2, use water sources to juggle

a couple challenges you can try:

empty the reservoir entirely

[ Continue Reading.. ]

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2 comments


Cart #bobezosofi-0 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Save poor Roberto's soul by concentrating on your prayers before the devil themselve takes over in this 1kb microgame!

Game made for the Pico-1K Jam 2025!

Original Idea and text: JaviS

Prigramming and art: Tréveron (@trevvieaamb on bluesky)

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0 comments


Cart #jla-2 | 2025-12-20 | Code ▽ | Embed ▽ | No License
10

V1.1 - Squeezed in ending message, improved enemy collision

Join Pico-8 Mascot Jelpi on a run and jump adventure. When out for a paddle in his canoe one day, Jelpi got swept over a waterfall and ended up in a strange land filled with creatures who don't seem very friendly. Travel though grasslands, forests, and cliffs on your way back home, hopefully in time for dinner.


Controls:

Dpad - Run

Z/C - Jump (hold to boost off enemies)


This game was created for Pico-1K jam 2025, and has been squished down to within an inch of its life to fit a multi-stage platformer in just 1024 compressed bytes.

https://jadelombax.itch.io/jelpis-little-adventure

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0 comments


Cart #bnl-1 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Help Lefty munch all of the tomatoes, but don't get squashed!

Z or C to jump. It is easy to get stuck ~ press ENTER to retry a room via the pause menu. Push items around by walking into them or by jumping on them from a decent height.

Made for #pico1k 2025 in 1024 bytes (thanks Liquidream & Shrinko-8!)

[ Continue Reading.. ]

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Pilgrimage

An entry to the 2025 PICO-8 1K Jam

You are traveling back to your origin.
It is a journey of 200 steps.
Steps which grow longer, wider, taller, and deeper.
Some may even shift before your eyes.

But take a deep breath. Be patient.
Pay close attention to your surroundings.
You will grow stronger with every step you take.
Your capacity for flight (X) will extend.

It may not be possible to complete all journeys.
But there will be a new pilgrimage every day.

Cart #koz_pilgrimage-0 | 2025-10-01 | Code ▽ | Embed ▽ | No License
29

Press X to fly. Collect orbs to extend your flight time. Watch out for moving platforms!
The trial is different daily, but there are always 200 steps.

The Code

[ Continue Reading.. ]

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