Pico Panic was inspired by boundary-pushing games like Dani Bunten's M.U.L.E. The game is meant to be inscrutable from the outside but full of strategy and fun for anyone in on the secret.
Staying under the 64k limit was a massive challenge. I had to rewrite the source code with a functional approach to make all the logic work without going over. Also, A lot of fancy graphics had to be tossed overboard because this game can max out at tracking 40 pieces on the board simultaneously.
Game has its own tutorial, but the controls are as follows:
Cursor mode:
UDLR - move your player cursor
X - enter placement mode
O - switch to the next cursor mode (Cycles between cursor - place defender, cursor - place attacker, and capture mode)


Dodgebrawl
This is my second game, Dodgebrawl. It's kind of like Brawl Stars but with dodge balls instead of ninja moves (I think Edgar is the best brawler). This is still a work in progress, I've got a lot more stuff I want to do with this. And I might end up making a 1v1 or campaign version of this game.
Controls
What's this?
The Cubs is a top-down food hunting / care-giving game set in a wet landscape. You are some type of animal with a nest of cubs and you must learn to balance the art of taking and giving in order to provide optimal conditions for your young ones' survival.
How does it work?
• Controls are mostly explained in-game.
• Interact with [x] and [z]
• You can move around with the [arrow keys]
• left and right steers your character, forward pushes you in the direction you're in
Your cubs need food, warmth, and rest. You can feed them by hunting for food, but be careful as they will become restless and cool down and require more food. Your ability to manage this determines the game's difficulty.




This is an early prototype for a fighting game I'm working on. The final game is unlikely to be a PICO-8 title, but prototyping in PICO-8 is fast and responsive, so I'm using it to work out the mechanics. I'm opening this cart up to the public in order to get feedback on how it plays (see below for details).
Basics
Each fighter has two or three meters, depending on the stage:
- <W>ill [in red]. Your will to fight. If this runs out, you're done!
- <B>reath [in yellow]. Used to take action and lost when getting hit. If you're out of breath after a hit you'll be stunned for a bit, so be careful!
- <G>uard [in blue]. Appears in Stage 4+. Used to block punches completely. Doesn't recharge, but you get some back after a successful dodge.
Bullet in the Train
Bullet in the Train is a score chaser inspired by action films like Bullet Train and John Wick. There is lots of shooting and bullet time. Suitcases are also involved because they keep turning up on trains for some reason.
How to play
- Move left and right, jump and duck to avoid enemy bullets.
- Shoot to kill enemies.
- Time your shots because your weapon automatically reloads after eight shots.
- Knives, food carts, and train mascots will automatically trigger a jump on contact.
- Shoot enemies point-blank to gain a bonus.
- Shoot ten enemies without dying to trigger insane mode (score x2).
- Enjoy the scenery
I recommend using a controller.
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Update 15/06/25: Added additional level and new cover image. Fixed damage calculation when enemy is on tile bonus tile (tree/mountain.)
4 new levels and some UI improvements. Thanks for all the encouraging feedback so far :)
More updates to come in the near future.
How to play:
Controls:
D-Pad/directional arrows - Select tile
X - Confirm choice
O/Z key - Cancel
Rules:
Use the directional arrows/D -pad to put the in-game cursor on a character to view their stats. X will open up a menu of commands for the playable characters (heroes).
Each turn, each character can move up to one time and use either their attack or special (if available) up to one time. Unlike most tactics games, you may take these actions in any order you like.




Made for a weeklong game jam (Mini Gim #2: Portal)
A portal to hell has opened in your backyard. It doesn't do anything. It just sits there. Get rid of it.
Throw increasingly large and explosive things into the hellmouth!
Instructions: Invest button converts all damage done into money, but you lose any leftover cash when you do. Get x5 on any weapon to unlock the next one. Do 1 million damage to win.


This game was made for the Pursuing Pixels James Jam Game Gam #4 with theme Positioning.
Gameplay:
Paint the universe with the tiles you are served and achieve the highest score among your friends! Both daily and Random seed options available.
⬅️⬇️⬆️➡️ - Move around
❎: X Help Menu
🅾️: C Place items
Devlogs:
You can read all about the development if you are into things like that:
There is a devlog articles series and a Youtube VOD about the development!
Dev Discord
Started a little Discord server around gamedev, gaming! Invite link: https://discord.gg/zjWFeSQnXa Best place to provide feedback about the game!






I’ve been trying to run pico-8 carts on a new Anbernic RG40xx cube handheld device and although they run they crash when trying to access the menu commands (and some also crash mid game). The message reported is ‘NO CARTS FOUND! PLACE P8 CARTS IN SDMC:/P8CARTS/‘
I have installed the pico-8 raspberry pi files and tried just about every permutation of folder but nothing fixes the problem because it seems the pre installed pico runtime ‘fake08’ takes over (I. Hope this makes sense). I have tried removing this program but it is reinstalled every time I start the device. Any ideas on how I can fix this?
ABOUT GAME
INVADERS-8 is a basic arcade Shoot 'em up game reminiscent of Space Invaders or Galaga. Pilot your yellow spaceship on a mission to protect Earth against alien invaders!
CONTROLS
Use the following controls:
Arrow keys - Move the ship
X - Shoot
Z - Bomb
PICKUPS
Occasionally, defeated enemies will drop pickups. Collect them to increase your bomb strength or use to recover your lost lives.
CREDITS
INVADERS-8 was made using the Lazy Devs Shmup Tutorial on YouTube.
Watch your wallet grow alongside your fish!
Only supports mouse and keyboard for interactive play. Limited gamepad support now available! Enable in menu.
All players may select pets using the arrow keys. They are currently just for show.
This is not my IP, the original is called Insaniquarium.
(Patient players will be rewarded...)



Controls:
⬆️⬇️⬅️➡️ move
⭕️ [Z/C] Start button
⬅️/➡️ previous / fast forward Menu pages
Game:
My Pico-8 demake of Frogger (1981 Konami)
trying to keep the original arcade game vibes and look&feel.
I actually finished it like one year ago lol and quite quickly; in one week the core of the game was there but took quite some time for tweaking difficulty ramp, few touches here and there. I initially imagined adding some Prog music to give some sense to the title but finally opted asking @Trog and his son to prepare 7 of the 26 random tunes the original game has, along with the main theme.
There are 15 level layouts, increasing enemies (snakes and otters). The timer is actually 60 seconds instead of the 30 secs, thus making the remaining time bonus easier to get.





Hi-Score of 1307 on Level 7

Austin's Flappy bird clone using a chicken Jockey, Work in progress.
v4
Press x on keyboard, or (x) on mobile, to start.
Cave Level.. only the up button to flap your wings, keep the rhythm.. too frequent pushes increases height
- avoid TNT and the walls, you start w/ 3 health
- collect diamonds for 100pts towards high score
- totem adds health
- food will be used for +10 fuel in landing levels (you start w/ 50)
- Armor speeds up the game and allows invisibility for 2 seconds
--Survive for 18 seconds to get to the next level
Lander Level... land softly... retry if you have any extra life left.
UPDATE: Now with mouse support. Enable from the pause menu.
A cozy flight sim lite for PICO-8.
Become a pilot for Pico Air, a small air company operating between the islands of Pico Isles.
Perform deliveries, charter flights, crop dusting and other jobs to unlock new planes.
Features:
- A 16km x 16km map to explore
- 3 different planes
- External camera views
- Photo mode
Controls
- Arrows - Ailerons and elevator (roll and pitch)
- O + Up/Down - Throttle
- O + Left/Right - Rudder
- X + Up/Down - Adjust elevator trim
- X + Left/Right - Flaps
Or use player 2 controls for throttle and rudder.











This is my first cart.
I hope you all enjoy. Please do not criticize my unoptimized coding, I just wanted to post this ASAP. Anyways this took a lot lot lot of play testing, and I am really satisfied with how it turned out!
Very curious to see the highest score..
Don't worry, the pin layout is not random!
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Version 1.4:
- Improved the customization menu greatly
- Added CHAOS mode! Play classic but with only chaos!
- Added ZEN mode! Play casually, just for practice and fun!
- Added brief descriptions to some menu options!
- Spent way too long optimizing tokens. This will probably be the last major update

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