Thought of this today while I was on a hike
I thought it might be cool to teach a class on making games with PICO-8
The first theme I thought of was "making games with math" and this was the result
My record is 5.9667
It started off fun and what I think could be accessible to even newbie programmers, but things got a little too complicated when I needed the "aimer" to "shoot"
The bullet (yes, singular bullet, that never despawns, just hides) and the targets might be a bit too advanced. I tried using simple syntax but that ended up being confusing (and I kept getting way too many syntax errors grrrr). If I were to stuff this into an intro course, I would probably just do it the advanced way or dumb the game down
I just had to make this!
This is my version of a Galton Board. This toy demonstrates the Central Limit Theorem (CLT). As I understand it, the CLT is simply the tendency for a series of random events to converge into a bell curve! It is a useful concept in statistics that is borrowed from probability. It is also relevant in AI and machine learning, where bell curves can be used to model deviations (from an average), error, or noise
Controls are listed in the cartridge
If you are interested in the math side of things, there are basically three layers:
- Every time a particle hits one of the fixtures, a coin flip occurs, sending the particle left or right randomly. This happens up to 9 times, depending on where the particle started
Watch your wallet grow alongside your fish!
Only supports mouse and keyboard for interactive play. Limited gamepad support now available! Enable in menu.
All players may select pets using the arrow keys. They are currently just for show.
This is not my IP, the original is called Insaniquarium.
(Patient players will be rewarded...)






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