thearcades [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=123489 Pico Panic, now with a tutorial and sprites! <p> <table><tr><td> <a href="/bbs/?pid=168028#p"> <img src="/bbs/thumbs/pico8_picopanic-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168028#p"> picopanic</a><br><br> by <a href="/bbs/?uid=123489"> thearcades</a> <br><br><br> <a href="/bbs/?pid=168028#p"> [Click to Play]</a> </td></tr></table> </p> <p>Pico Panic was inspired by boundary-pushing games like Dani Bunten's M.U.L.E. The game is meant to be inscrutable from the outside but full of strategy and fun for anyone in on the secret.</p> <p>Staying under the 64k limit was a massive challenge. I had to rewrite the source code with a functional approach to make all the logic work without going over. Also, A lot of fancy graphics had to be tossed overboard because this game can max out at tracking 40 pieces on the board simultaneously.</p> <p>Game has its own tutorial, but the controls are as follows:</p> <p>Cursor mode:<br /> UDLR - move your player cursor<br /> X - enter placement mode<br /> O - switch to the next cursor mode (Cycles between cursor - place defender, cursor - place attacker, and capture mode)</p> <p>Placement mode:<br /> LR- rotate piece<br /> UD - switch which color piece you're playing (if you have a prisoner)<br /> X - confirm placement<br /> O - Return to cursor mode</p> <p>Capture mode:<br /> UDLR - move cursor<br /> X - capture highlighted piece (if possible)<br /> O - Go back to cursor mode.</p> <p>Feedback welcome - I'm eventually planning a campy, 2-minute explainer filmed in the style of an 80s/90s video game guide VHS, but that'll have to wait until I publish to itch. The script looks like this:</p> <p>[VHS Static Fade-In, Synth Music Swells]</p> <p>Hey there, gamers! Are YOU ready to step up to the CHALLENGE of these Pico Pyramids? Think you&rsquo;ve got what it takes to become a PYRAMID MASTER like us here at Arcades? Well, buckle up, pixel warriors! Welcome to Pico Panic!</p> <p>[Fast zoom-in to Max Arcade, pixelated sunglasses on]</p> <p>I&rsquo;m your buddy, Max Arcade, and I&rsquo;m here to transform you pyramid putzes into PYRAMID LEGENDS!</p> <p>PICO PANIC is a thrilling showdown for 2 to 4 players, battling it out on the cosmic starfield! Your mission? Score mega points by skillfully deploying ATTACKERS and DEFENDERS.</p> <p>But here&rsquo;s the kicker: defend your defenders and cleverly redirect enemy lasers, or your pyramids will crumble like yesterday&rsquo;s chips! Keep those wits sharp&mdash;each round lasts a lightning-fast 3 MINUTES!</p> <p>Now grab your Pico-8 controller, future legend! Let&rsquo;s get familiar:</p> <p>CURSOR MODE:</p> <ul> <li> <p>Use your D-Pad (Up, Down, Left, Right) to zip that cursor around the field.</p> </li> <li> <p>PRIMARY BUTTON: Enter Placement Mode.</p> </li> <li>SECONDARY BUTTON: Switch between defenders, attackers, and capture mode.</li> </ul> <p>PLACEMENT MODE:</p> <ul> <li> <p>LEFT/RIGHT: Rotate your pyramid.</p> </li> <li> <p>UP/DOWN: Switch the pyramid from your stash.</p> </li> <li> <p>PRIMARY BUTTON: Lock your piece in place.</p> </li> <li>SECONDARY BUTTON: Cancel back to cursor mode.</li> </ul> <p>CAPTURE MODE:<br /> UDLR - move cursor<br /> Primary button: capture piece under cursor<br /> Secondary button: go to cursor mode</p> <p>Yeah, it's a lot to get under your fingers at first, but that's why it's pico PANIC! your friends are gonna be panicking - but not you, future PYRAMID MASTER!</p> <p>You have TWO epic pyramid types:</p> <ul> <li> <p>DEFENDERS: Place these bad boys anywhere on the starfield.</p> </li> <li>ATTACKERS: These must aim their lasers at a defender&mdash;yours OR an opponent&rsquo;s.</li> </ul> <p>[Screen flashes with a buzzer sound]</p> <p>Hear THAT? It means you&rsquo;re breaking the rules&mdash;try again, hotshot!</p> <p>Every player MUST keep at least ONE LIVE DEFENDER active. If ALL your defenders get hit by TWO or more lasers, they&rsquo;re TOAST, and you&rsquo;ll have to drop a new one. (Don&rsquo;t sweat it&mdash;the game has your back and'll force you to do this!)</p> <p>Defenders stay ALIVE with 0 or 1 lasers hitting them. BUT WATCH OUT! Two lasers hitting a defender mean it&rsquo;s LIGHTS OUT for that pyramid!</p> <p>But wait, here&rsquo;s the twist: if MORE THAN TWO lasers target a defender, it gets OVERCHARGED! When that happens, slam your cursor into CAPTURE MODE to snag enemy pyramids and add them to your stash!</p> <p>HOW DO YOU GET CAPTURES?</p> <p>Talk it out! Pico Panic is all about wheeling, dealing, forming alliances, and BACKSTABBING your pals. Remember, it&rsquo;s just three minutes&mdash;what happens in Pico Panic stays in Pico Panic&hellip;</p> <p>[Extreme pixel close-up, dramatic synth chord]</p> <p>RIGHT?</p> <p>[VHS static fade-out, epic retro music outro]</p> <p>NOW go forth, gamers, and DOMINATE the PYRAMIDS!</p> <p>Hope you have fun!</p> https://www.lexaloffle.com/bbs/?tid=149351 https://www.lexaloffle.com/bbs/?tid=149351 Tue, 03 Jun 2025 19:30:14 UTC Screen reader support? <p>I&rsquo;m a low-vision developer who recently fell head-over-heels for Pico-8 and Picotron&mdash;honestly, the low-res aesthetic is a game-changer for central vision loss. With fewer pixels and tight constraints, these platforms are some of the most playable and buildable game dev environments I&rsquo;ve come across.</p> <p>That said, I&rsquo;ve been running into some accessibility bumps&mdash;especially with the IDE tooltips. The red-on-brick-red color scheme is tough to parse, and jumping my gaze from one side of the screen to the other really adds up in eye strain over long sessions.</p> <p>Here&rsquo;s my wishlist:<br /> &bull; Screen reader support: If tooltips and field labels had ARIA tags or other hooks for screen readers, I could fly through tools without as much visual fatigue.<br /> &bull; Retro screen reader mode: Even better? Imagine a built-in reader that sounds like an old-school &rsquo;80s computer voice. Bleeps, bloops, the whole vibe. Functional and fun.</p> <p>I know accessibility work takes time, but even a small tweak&mdash;like upping the contrast on tooltips&mdash;would go a long way. I&rsquo;d love to hear if others have worked around this or if it&rsquo;s on the roadmap.</p> <p>Thanks for making such a magical little machine.</p> https://www.lexaloffle.com/bbs/?tid=149277 https://www.lexaloffle.com/bbs/?tid=149277 Fri, 30 May 2025 13:47:21 UTC Pico Panic, ready for playtesting! <p> <table><tr><td> <a href="/bbs/?pid=167789#p"> <img src="/bbs/thumbs/pico8_picopanic-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=167789#p"> picopanic</a><br><br> by <a href="/bbs/?uid=123489"> thearcades</a> <br><br><br> <a href="/bbs/?pid=167789#p"> [Click to Play]</a> </td></tr></table> </p> <p>Ten days of hyperfocus later, I have a working playtest ready!</p> <p>The &quot;how to play&quot; section needs a lot of love, but the game is functional. The logic is based on the Andy Looney game Icehouse (<a href="https://www.youtube.com/watch?v=Zjow6EJflw4&amp;t=192s">https://www.youtube.com/watch?v=Zjow6EJflw4&amp;t=192s</a>), which is a real time board game played with 3-4 players.</p> https://www.lexaloffle.com/bbs/?tid=149271 https://www.lexaloffle.com/bbs/?tid=149271 Fri, 30 May 2025 03:15:32 UTC Pico Panic! <p> <table><tr><td> <a href="/bbs/?pid=167751#p"> <img src="/bbs/thumbs/pico8_picopanic-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=167751#p"> picopanic</a><br><br> by <a href="/bbs/?uid=123489"> thearcades</a> <br><br><br> <a href="/bbs/?pid=167751#p"> [Click to Play]</a> </td></tr></table> </p> <p>A new WiP for a 4 player RTS game. It's also my first pico project. yay!</p> <h2>Pyramid Panic &ndash; A Game of Tactical Geometry &nbsp;🚀</h2> <p>Hey PICO‑8 pals! I&rsquo;m brewing a snappy 3&ndash;4‑player skirmish where every pyramid you fling can flip the table. Try it, break it, tell me what hurts!</p> <hr /> <h3>Quick Pitch</h3> <p>Redirect lasers? Nah&mdash;redirect <strong>pyramids</strong>! Stack attacks, juggle defenses, and overload your rivals before the buzzer.</p> <hr /> <h3>Controls</h3> <p>Each player drives one cursor with <strong>three modes</strong> (cycle with ⬅️ / ➡️):</p> <table> <thead> <tr> <th>Mode</th> <th>What it does</th> </tr> </thead> <tbody> <tr> <td><strong>Attack</strong></td> <td>Plant an 8‑pixel pyramid aimed at any defender. Hitting your own defender scores <strong>0</strong> but still fuels Overcharge.</td> </tr> <tr> <td><strong>Defend</strong></td> <td>Keep a defender alive at all times. Lose it and you&rsquo;ve got <strong>10 s</strong> to drop another or you&rsquo;re out.</td> </tr> <tr> <td><strong>Capture</strong></td> <td>Triggered by Overcharge&mdash;snatch an attacker pointed at your defender, then redeploy it anywhere.</td> </tr> </tbody> </table> <hr /> <h3>Scoring</h3> <p>We recalc right after every placement:</p> <ul> <li><strong>Attackers</strong> earn <strong>1 pt</strong> if <strong>2 +</strong> attackers point at the same defender <strong>of another color</strong>. </li> <li><strong>Defenders</strong> earn <strong>1 pt</strong> if facing <strong>0 &ndash; 1</strong> attackers. </li> <li>Everything else = <strong>0</strong>.</li> </ul> <p>Each player totes <strong>6 pieces</strong> &rarr; <strong>36 pyramids</strong> max in a 4‑player frenzy.</p> <hr /> <h3>Overcharge ⚡</h3> <p>Three or more attackers locking on one defender? That defender <strong>Overcharges</strong>. Its owner gets an instant <strong>Capture</strong> move before play rolls on.</p> <hr /> <h3>Endgame</h3> <ul> <li><strong>3‑minute</strong> round timer, <strong>or</strong></li> <li>Player 1 may end early by holding both buttons <strong>5 s</strong>.</li> </ul> <p>Highest score wins. Tie = sudden‑death; first point steals the crown.</p> <hr /> <h3>State of the Panic</h3> <p>Alpha build live! I need your hot takes on:</p> <ul> <li>Attack/defense balance </li> <li>Is six pieces each spicy enough? </li> <li>Can you always tell which cursor mode you&rsquo;re in? </li> </ul> <p>Drop feedback, gifs, and victory dances below. Salty taunts encouraged.</p> https://www.lexaloffle.com/bbs/?tid=149262 https://www.lexaloffle.com/bbs/?tid=149262 Thu, 29 May 2025 05:09:24 UTC Pyramid Panic - a WIP loosely based on Icehouse <p> <table><tr><td> <a href="/bbs/?pid=167219#p"> <img src="/bbs/thumbs/pico8_pyramiddemo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=167219#p"> pyramiddemo</a><br><br> by <a href="/bbs/?uid=123489"> thearcades</a> <br><br><br> <a href="/bbs/?pid=167219#p"> [Click to Play]</a> </td></tr></table> </p> <p>First pico-8 game. My old trig brain is getting a workout from this!</p> <p>Game mechanics are loosely based on Andy Looney's game Icehouse.</p> https://www.lexaloffle.com/bbs/?tid=149071 https://www.lexaloffle.com/bbs/?tid=149071 Mon, 19 May 2025 02:19:02 UTC