Fonteditor is wip font editor for .font files. Characters can be copied and pasted in their one-off forms (\^:), and fonts can be copied as PODs.
Known issues
- While CTRL-Z and CTRL-Y (or CTRL-SHIFT-Z) work, for some reason, the buttons don't work reliably.
- No "save as" function yet.
- Writing to /system files is disabled by default (to avoid possible problems).
Version history
0.2d
- Added help-text when hovering over buttons
- Added a copy of the base font as well as one example one to the fonts folder
0.2c
- Fixed unused byte adjustment
- Can now save with CTRL-S
- New icon that matches system
0.2a
- Fonts can now be copied (CTRL-SHIFT-C) as a POD
Bullet in the Train
Bullet in the Train is a score chaser inspired by action films like Bullet Train and John Wick. There is lots of shooting and bullet time. Suitcases are also involved because they keep turning up on trains for some reason.
How to play
- Move left and right, jump and duck to avoid enemy bullets.
- Shoot to kill enemies.
- Time your shots because your weapon automatically reloads after eight shots.
- Knives, food carts, and train mascots will automatically trigger a jump on contact.
- Shoot enemies point-blank to gain a bonus.
- Shoot ten enemies without dying to trigger insane mode (score x2).
- Enjoy the scenery
I recommend using a controller.
.jpg)




this is ready for others to play with and such. excited to see what people make :)
not entirely sure what the upwards limits are - mind the RAM usage and please prioritize reporting bugs in the thread on discord if able.
un-sandbox for full utility; default-app pcm files for convenience
video playlist -
https://www.youtube.com/playlist?list=PLhy5rmaHHiN69SN4jzkNDB-AmAMP8anxO
*note: this is not a standalone tool and is strictly intended to design for Picotron inside Picotron.
.
.
patchnotes:
v1.6 - shading rework, now uses a color tabling system for shading (view guide for details) - removed the auto-regenerate lighting setting as it's unnecessary with new system - bugfixes on group merge - probably something i forgot
v1.5 - fixed a bug in the collision template
v1.4 - added alternate dither option (changes the base tileset - reimport textures to see changes) - added group merge (merges down any higher index layers that are unlocked and share a group) - added layer shifting (scroll the X and Y to adjust the entire layer - pair with duplication and you have prefabs) - probably minor things I forgot
v1.3 - more bugfixes - flipped tile collisions fixed in app and in demonstration code - added groups - added demonstration door feature - modified the demonstration draw_map function to accommodate the group IDs - probably other things i've forgotten
v1.2 - small bugfix where undo stacks were being added erroneously (if tile placement/removal failed, it stacked anyway)
v1.1 - fixed tile generation for walls (oops!), added origin crosshair toggle and offset, added forgotten hotkey to guide (ctrl+click places a tile in rear of layer), modified the base offset to position 0,0 at center of workspace. All code snippets modified (movement simplified, collision is still WIP, and draw_map now takes arguments - thanks @xietanu for the suggestions and bug reporting
make sure to modify the code snippets as necessary!
v1.0 - initial release


Made for a weeklong game jam (Mini Gim #2: Portal)
A portal to hell has opened in your backyard. It doesn't do anything. It just sits there. Get rid of it.
Throw increasingly large and explosive things into the hellmouth!
Instructions: Invest button converts all damage done into money, but you lose any leftover cash when you do. Get x5 on any weapon to unlock the next one. Do 1 million damage to win.


This game was made for the Pursuing Pixels James Jam Game Gam #4 with theme Positioning.
Gameplay:
Paint the universe with the tiles you are served and achieve the highest score among your friends! Both daily and Random seed options available.
⬅️⬇️⬆️➡️ - Move around
❎: X Help Menu
🅾️: C Place items
Devlogs:
You can read all about the development if you are into things like that:
There is a devlog articles series and a Youtube VOD about the development!
Dev Discord
Started a little Discord server around gamedev, gaming! Invite link: https://discord.gg/zjWFeSQnXa Best place to provide feedback about the game!






I’ve been trying to run pico-8 carts on a new Anbernic RG40xx cube handheld device and although they run they crash when trying to access the menu commands (and some also crash mid game). The message reported is ‘NO CARTS FOUND! PLACE P8 CARTS IN SDMC:/P8CARTS/‘
I have installed the pico-8 raspberry pi files and tried just about every permutation of folder but nothing fixes the problem because it seems the pre installed pico runtime ‘fake08’ takes over (I. Hope this makes sense). I have tried removing this program but it is reinstalled every time I start the device. Any ideas on how I can fix this?
After some feedback, I have redesigned slopes and one certain feature (that was not well received) and added 15 new levels! Now including world 4, and a bonus world with 5 challenging levels! Glof is still unfinished, however I am ready to move onto a new project, but if you have any suggestions still drop them here!



ABOUT GAME
INVADERS-8 is a basic arcade Shoot 'em up game reminiscent of Space Invaders or Galaga. Pilot your yellow spaceship on a mission to protect Earth against alien invaders!
CONTROLS
Use the following controls:
Arrow keys - Move the ship
X - Shoot
Z - Bomb
PICKUPS
Occasionally, defeated enemies will drop pickups. Collect them to increase your bomb strength or use to recover your lost lives.
CREDITS
INVADERS-8 was made using the Lazy Devs Shmup Tutorial on YouTube.

Watch your wallet grow alongside your fish!
Only supports mouse and keyboard for interactive play. Limited gamepad support now available! Enable in menu.
All players may select pets using the arrow keys. They are currently just for show.
This is not my IP, the original is called Insaniquarium.
(Patient players will be rewarded...)



Controls:
⬆️⬇️⬅️➡️ move
⭕️ [Z/C] Start button
⬅️/➡️ previous / fast forward Menu pages
Game:
My Pico-8 demake of Frogger (1981 Konami)
trying to keep the original arcade game vibes and look&feel.
I actually finished it like one year ago lol and quite quickly; in one week the core of the game was there but took quite some time for tweaking difficulty ramp, few touches here and there. I initially imagined adding some Prog music to give some sense to the title but finally opted asking @Trog and his son to prepare 7 of the 26 random tunes the original game has, along with the main theme.
There are 15 level layouts, increasing enemies (snakes and otters). The timer is actually 60 seconds instead of the 30 secs, thus making the remaining time bonus easier to get.



Hi-Score of 1307 on Level 7

Austin's Flappy bird clone using a chicken Jockey, Work in progress.
v4
Press x on keyboard, or (x) on mobile, to start.
Cave Level.. only the up button to flap your wings, keep the rhythm.. too frequent pushes increases height
- avoid TNT and the walls, you start w/ 3 health
- collect diamonds for 100pts towards high score
- totem adds health
- food will be used for +10 fuel in landing levels (you start w/ 50)
- Armor speeds up the game and allows invisibility for 2 seconds
--Survive for 18 seconds to get to the next level
Lander Level... land softly... retry if you have any extra life left.
UPDATE: Now with mouse support. Enable from the pause menu.
A cozy flight sim lite for PICO-8.
Become a pilot for Pico Air, a small air company operating between the islands of Pico Isles.
Perform deliveries, charter flights, crop dusting and other jobs to unlock new planes.
Features:
- A 16km x 16km map to explore
- 3 different planes
- External camera views
- Photo mode
Controls
- Arrows - Ailerons and elevator (roll and pitch)
- O + Up/Down - Throttle
- O + Left/Right - Rudder
- X + Up/Down - Adjust elevator trim
- X + Left/Right - Flaps
Or use player 2 controls for throttle and rudder.










