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Cart #disugasozo-0 | 2025-04-21 | Code ▽ | Embed ▽ | No License

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Cart #jumpplatformer-0 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ute01-0 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone, I'm new here! I recently discovered this amazing platform and I'm just starting to learn Lua and this engine. Out of curiosity, I tried using Cursor to generate code purely through descriptive prompts without manual coding. Honestly, it turned out to be quite tedious - I imagine experienced developers could have manually coded all those tweaks in the same amount of time I spent iterating with the AI!

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Cart #platformz-0 | 2025-04-21 | Code ▽ | Embed ▽ | No License
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Platform Z is a short platformer made in PICO-8.

The game contains...

  • Four levels
  • Enemies that navigate the levels
  • Secret music
  • Bugs
  • Unoptimized code

The game does not contain...

  • Platform Z
  • Attack animations

CONTROLS: Z-jump X-attack ARROW KEYS-move and switch weapons

If you enjoy it, let me know here! [email protected]

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scratching black crayon off with a spirograph

(298 chars)

t,q,p=0,0,poke::_::?"\^1\^c",12
p(24415,60)line()for i=●,0do
r=40+cos(i/40+t/4)*(30+cos(t/7.3)*20)line(64+cos(i/70+t/3)*r,64+sin(i/(70+cos(t/19)*.3)+t/3)*r)end
for i=0,15do
p(24416+(i+q)%16,({[0]=136,8,137,9,10,135,138,11,139,12,6,15,143,142,14,13})[i])p(24432+i,245<<(q*8%8))
end
q+=.5t+=.03goto _

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Cart #stress_music-0 | 2025-04-20 | Code ▽ | Embed ▽ | No License

(im back with more music)

(its been a long long time)

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--for the best experience, please play with headphones on.

Cart #fruitbasha-4 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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--ABOUT--
fruit basha( or fruit basher ) is a type of fruit ninja game,
however you instead have to bash fruit into oblivion.
make sure to not let any fruit fall into the pit of doom, or you will lose
points. dont hit civilians either, you are very sensitive. only fruit! if you manage to
get a civilian into the pit of doom, you are rewarded with more points. also
make sure to watch out for the invincible powerups! have fun, and
remember, this is fruit basha, not human basha.

--credits--
this game was made by Dominic!

--update log--
--version 1
--made the game
--version 2
--fixed score system ( can be over 32000 )
--added new fruit ( Coconuts )
--new easy and hard modes
--added new powerup ( invincibility )
--version 3
--fixed easy mode
--add new fruits ( kiwi and oranges )
--version 4 ( yet to come )

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Cart #parizade_and_mystical_wonders-0 | 2025-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Parizade and Mystical Wonders

by Iryna Kostrubina and Mehwish Kanwal

This is a tale about brave Parizade whose brothers were turned to stone by an evil sorcerer. Guide her through puzzles by combining disguises and items in this delightful fairy tale adventure!

Gameplay Examples

Control

  • mouse control -🖱️ (left click)
  • turn on/off music - ❎ (music starts after prologue)

[ Continue Reading.. ]

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Hi there,

I am using a rather uncommon keyboard layout called neo2: https://neo-layout.org/
It has extra arrow keys on layer 4, so on a german keyboard that would be the '<>|'-Key + ESDF. But these arrow keys do not work in picotron. I am used to navigate around for example in vim a lot with these arrow keys.
Is there any way you could make the layer 4 arrow keys work in picotron?

Thanks a lot and best regards,
MartiniMoe

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Cart #mot_flightsim-7 | 2025-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a work-in-progress flight simulator I've been working on.

The flight model is mostly implemented, but may need some tweaking. And I'm still to implement crashing into buildings and some sort of map or navigation aid.

I've never flown a plane, and only dabbled in flight sims, so I would really appreciate some feedback from anyone with more experience than me, so I can try to tweak the flight model parameters to be a bit more realistic.

The plane is based on the Cessna 172.

Controls

  • Arrows - ailerons/elevators
  • Player 2 up/down (E,D) - throttle
  • Player 2 left/right (S,F) - rudder

While holding down X

  • Up/down - adjust trim
  • Left/right - adjust flaps

[ Continue Reading.. ]

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Cart #droneamp_boombox-0 | 2025-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Over one year ago, we released Murder Drones Virtual Training. For Celebration, we present to you the Droneamp Boombox. This is a music player that allows you to listen to the whole soundtrack I composed for Murder Drones Virtual Training 1.

Have fun playing around!

Controls:

  • [Z] Skip Messages
  • [X] Play / Pause Music Track
  • [↓ | ↑] Select Music Track

Play Murder Drones Virtual Training 1

https://www.lexaloffle.com/bbs/?pid=144326#p

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Cart #neripejetu-0 | 2025-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My attempt to recreate the "spinning crystal" effect from FFVI that appears right before you fight Kefka, which I think turned out pretty cool. I don't know why there's an eye inside it, but it's probably for a good reason.

The effect relies on really fast blinking to make the crystal look transparent, that's why it looks weird on the cartridge. I made this in less than an hour, so the code is not organized at all and probably includes the worst triangle drawing function you've ever seen.

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Cart #picar_io-2 | 2025-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A clone of the popular agar.io for Pico8, created on a rainy Saturday morning for fun.

Controls

Arrows to move in the desired direction.

Future updates

Several upgrades planned, coming soon

  • improved performance for larger maps and number of enemies
  • X to shoot/O to splice
  • improved bot AI to chase/escape

Feel free to leave your feedback and suggestions!

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Cart #colordrops-1 | 2025-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I want to make sure that the shapes in the enms appear only on tiles with the flag 1, please help!!!!!

Cart #chess_beta_0_2-1 | 2025-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

3 comments


Cart #fnf_split_ex_fixed-0 | 2025-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's just an fix to the things who dosen't make the cartridge playable of the original version of Split EX by @cubee . Credits to him/her! Also enjoy it, it's hard :)

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Cart #popotron-0 | 2025-04-18 | Embed ▽ | License: CC4-BY-NC-SA
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Essentially Sega Swirl with a few variations.
No instructions - click on a ball or two, you'll soon pick it up.

6 modes, 4 difficulty levels.
Some are too easy, some are ridiculous.
Game-balancing suggestions welcome!

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Cart #accept_reject-0 | 2025-04-18 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #duckdropid-0 | 2025-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #duck_rescue-0 | 2025-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone! Here's a little project I had sitting around that I've finally decided to finish. The idea behind the game is simple: collect all the ducks indicated in each level and reach the exit point, which only unlocks once you've rescued them all. Controls are straightforward—pressing any action button makes you accelerate, and you steer the direction of propulsion using the arrow keys.

I think the most fun part is trying to beat each level's record time; skilled players can set really fast times.

This is my first game made with PICO-8, and I've tried to stick closely to its original limitations, such as using only the default 16-color palette and editing maps and sprites directly within the built-in editors. This way, anyone can easily modify levels or tweak the sprites through the graphical editor.

[ Continue Reading.. ]

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