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Cart #stinkysnakegame-0 | 2025-04-12 | Code ▽ | Embed ▽ | No License
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Cart #battletanks8x-1 | 2025-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BATTLE TANKS 8X - the first of more to come "fake" Intellivision games:
(2 players only)

[/https://youtu.be/ImpsTjbJWAs?si=X-YAt42R5YHE8TKi]

Take command of a fast battle tank and stalk your enemy in deadly one-on-one combat.
Use the walls for cover, as you move fast into firing position. But LOOK OUT!
During the battle shells can ricochet...suddenly - and you're both targets!

STRATEGY
Keep moving... take shelter behind walls(trees won't protect you)... figure the angles and distance.
Watch out fr bouncing shells so you don't get hit yourself.

HOW TO PLAY
Choose on of these options with the left and right buttons and press X:
1 Long-range bouncing shells

[ Continue Reading.. ]

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Cart #difejatuji-10 | 2025-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #coroutine_particle_demo-0 | 2025-04-12 | Code ▽ | Embed ▽ | No License
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This is a particle system implemented using coroutines. The demo comes with a commented implementation of the system plus two example particle effects. The particle system itself takes 55 tokens, the two example particles take 63 tokens each.

In this system a particle is defined as a function, and its states are stored in local variables inside the function. Creating a particles means creating a coroutine using the particle's function and saving the coroutine to a table. The coroutine is resumed during every _draw callback where it draws the particle on the screen and updates its state, and yields once it is done for the frame. The particle is considered "dead" and removed from the memory once the function in the coroutine finishes running.

[ Continue Reading.. ]

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Cart #wwe_game-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
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--ABOUT--
wwe is a small work in proggress that will might have updates.

--CREDITS--
domimic my friend --helped me
made by zane.p

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Cart #basics_jstr8-1 | 2025-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First Cart! ...the basics of collision, animation and game flow in 200 lines. Maybe it will help you get started.

-JS

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Cart #pasrugibo-1 | 2025-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celeste Color

Cart #celestecolor-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
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Simple Version

Cart #colorsimple-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
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A Celeste mod that I made with my brother in like an hour.
Okay its another Celeste mod but my own game coming (maybe) soon!

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Hi @zep, I still feel like a noob at Japanese so maybe I'm missing something but shouldn't
"lya", "lyu", "lyo" produce ャ,ュ,ョ in the Katakana mode?

In hiragana and Katakana input modes they both make ゃ,ゅ,ょ.
Thanks in advance.

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Cart #speasytitle-0 | 2025-04-10 | Code ▽ | Embed ▽ | No License
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I forgot to do something, when the blob says 10 knocks to enter just press X. I forgot to add the prompt my bad :(

HIhi, my teacher made me do another project soo, here I am. Prohibition. I had 2 days to finish this since my partner finished the textures a day later. I am happy to finish even if all our ideas where not able to be applied. Teacher if you are looking at this please give me a 100 please please please.

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Cart #abosrblaster-2 | 2025-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Your old high scores are out, the game is in - Absorblaster v1 is released!

This little shmup I made with the help of the LazdyDevs simple shmup tutorial, though I believe it outgrew the tutorial's scope, as you can probably tell by the fact that it's a multicart - whether that's scope, or my own bloaty code, I'll let you decide.

3 difficulty modes that end with a boss fight, and an endless mode if you prefer the old way to play.
Also an in game manual, but you can find out how to play below as well.

Instructions:


X button fires your weapons, O button transforms between modes.

In Mech mode, your movement is slow but precise, and you have access to the Beam. You can tap the X button to activate and deactivate it, or hold the button to charge it up and release to fire. The beam generates heat while firing, except for when it is using up built up charge.

In Ship mode, you are harder to hit, move fast but with more inertia, and have access to the Gun. The gun doesn't generate heat, but becomes imprecise if fired continuously - simply stop firing for a moment to recentre your aim, as it were.

Weapons start at medium level, and can go go low or high.
If you are hit, you will lose a level of a weapon at random and lose some of your shield charge as it deploys. While its deployed you are safe from damage for a while, but all hits (including the first one) generate heat. The shield charge is displayed as a circle filling out from the top surrounding the rest of the hud.

If you overheat, your speed will drop and your beam will become unavailable. As long as you don't accumulate more heat, you will recover in some time. Heat is displayed as shimmering red/orange semi-circles on the sides of the hud.

Once you lose all your shield charge, the next hit will destroy you.

Collect the alien cores dropped by enemies to upgrade your weapons and mech/ship.

[8x8]

Physical core (or the "gun" pickup)- improves the fire rate and spread of the gun. When you collect the core at high level, the Gun will be Boosted for 5 seconds, spreading bullets at a ridiculous rate and permanently improving its damage. If you collect another core while Boosted, the timer will reset and you will score extra points.

[8x8]

Energy core (or the "beam" pickup) - improves the charge rate and heat generation of the beam. When you collect the core at high level, the Beam will be Boosted for 5 seconds, generating no heat/spending no charge when fired, adn charging at a very high pace. If you collect another core while Boosted, the timer will reset and you will score extra points.

[8x8]

Heat core (or the "heat bomb" pickup) - adds one Thermal Bomb to your inventory, as indicated by pluses at the bottom of the hud. The bomb will detonate if you overheat, destroying all enemies and bullets on screen. If you collect a Heat core while holding 3 bombs, a Heat Sink will be added to your inventory, improving the rate at which you cool down.

[8x8]

Shield core (or the "shield" pickup) - restores a portion of your shield, and activates it. If you collect a Shield core while at full Shield, or shortly after collecting a Shield core, you will gain a stack of Pulse. The next time you take a hit that activates the shield, a stack of Pulse will be consumed erasing all bullets on the screen and protecting your weapon level.

[ Continue Reading.. ]

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Cart #will_it_fill_the_screen-0 | 2025-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Will it fill the whole screen?

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Picocraft - demake of Warcraft III

Cart #start_picocraft_1-3 | 2025-05-06 | Code ▽ | Embed ▽ | No License
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I'm happy to release Picocraft, after 3 years of uneven development ! (okay, not a full time 3 years)
Picocraft is a pico-demake of Warcraft III Reign of Chaos.
The idea comes from a cool pixel art animated mockup by Brullov_art. I knew from start that it would be a long trip, but I didn't imagine sooo long !

The demake is made of 3 cartridge (96Ko) and contains :

  • 4 maps
  • 32x32 to 64x64 grid maps
  • Human race
  • 4 units - peasant, footman, rifleman and priest with each
  • 6 buildings - farm, town hall, forge, barracks, arcan sanctum, scoot towers

[ Continue Reading.. ]

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Cart #idle_dungeon-3 | 2025-04-15 | Code ▽ | Embed ▽ | No License
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Controls

◀ ▲ ▼ ▶: move cursor with arrow keys
z key: open shop/confirm
x key: open map/close menu

About

Idle Dungeon is an idle clicker/auto battler where you are a new dungeon keeper slowly amassing an army to destroy the four regions of humans. The heroes of the realm will not allow you to go unchallenged and will regularly raid your dungeon in progressively tougher waves. Losing two hero raids will cause a gameover.

In the game you will construct resource buildings to boost your economy and minion buildings to house a unit for combat. A tunnel is required before you can start attacking hero regions. As always, let me know if you find any bugs :).

[ Continue Reading.. ]

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Implementation and demo of the Smoothstep and Smootherstep easing functions.

See https://en.wikipedia.org/wiki/Smoothstep for more info.

Cart #dredds_smoothstep-0 | 2025-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Feel free to copy the functions into your own carts and tweak them as you need.

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Cart #baseguzebu-0 | 2025-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BORK 1.0

A retro dog-fetching adventure built in PICO-8!

Created by: Kyle Giffen

DESCRIPTION

Bork is my first game! A pixel-art arcade game where you play as my dog Sisko, the best dog on the block, running through an 8-bit replica of our garden to catch and return a ball thrown by my wife, Tita.

[16x16]
[8x8]

[ Continue Reading.. ]

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Cart #picoboard-1 | 2025-04-10 | Code ▽ | Embed ▽ | No License
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About Picoboard

Picoboard is a simplistic work-in-progress productivity app with a kanban board interface and an integrated pomodoro timer
Currently in early development and open to feedback and suggestions!

Disclaimer:
The timer won't work in web while unfocused, since browsers tend to pause processes while unfocused

Controls

  • Mouse wheel to scroll x
  • Click labels to edit
  • Drag pages/items to move
  • Drag items onto timer to delete
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Cart #loongtriune-4 | 2025-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Loong Triune

The three legendary dragons are in dire need of sustenance to keep protecting our world. Collect each dragon's designated food, star fragments, and return to their portal before running out of energy. Play through 9 unique levels to satiate their needs and keep our world in balance.

Controls

X - Select a dragon to control
Z - hold to move quickly
Left - Turn CCW
Right - Turn CW

Dev Info

Cover image designed by Lacey Haight. The rest of the game was created by jblend.

[ Continue Reading.. ]

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Cart #seasons-0 | 2025-04-08 | Code ▽ | Embed ▽ | No License
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Originally composed by:
Six Foe
DJ Godfather

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Cart #famemehuye-0 | 2025-04-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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