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Cart #game_elements_jstr8-0 | 2025-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

3rd Cart! ...A platform game template of sorts.

This a continuation of platform basics with an improved
collision system that supports bouncy and solid entity types,
a modular particle system, parallax background effects
and optional pallet and font switching. Text boxes and
animated text typing for use with narrative and dialogue.

Camera clamping allows for the partitioning of the
shared sprite sheet and map data in creative ways.

In 1000 lines its packed in the core elements of a platform
game development system organized in modular way to serve
as a template for building games off.

I hope you find it useful!

-JS

10
1 comment



Cart #platform_basics_jstr8-0 | 2025-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Cart number 2!!

Continuing to learn how to manipulate tables...

This is an extension of the basics with self contained entities that are modular and behavior override friendly. It includes basic platform and entity collision logic with soft camera tracking. Frame set animation with integrated low resolution mode (64x64) as well. I hope it helps other beginners out there learn the amazing quirks of pico-8!

Entity oriented programming adapted from a study of https://www.lexaloffle.com/bbs/?pid=116846 by Johan Pietz.

-JS

3
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Cart #basics_jstr8-1 | 2025-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

First Cart! ...the basics of collision, animation and game flow in 200 lines. Maybe it will help you get started.

-JS

3
1 comment