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Cart #sisisejeje-1 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

This is a post of my fishing game!

Instructions

Press and hold 🅾️ to prepare to cast, and let go to launch your lure!
Then, tap or hold 🅾️ to retrieve your lure. Float your lure in front of a fish to get its attention. It may take some time to get it interested. Once you've got it interested for long enough, it will strike! Now, hold 🅾️ to reel in that fish. The line color indicates tension. If the line is under too much tension, it will break, and you will lose a lure. Keep your tension balanced, and the fish will eventually tire out and become easier to fight.

Catch all the fish in the pond to win!
You will lose if you run out of lures or if you run out of time.

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X press: next item
Z press: use item
X long: run
Z long: meditate

Cart #backrooms-4 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #imgviewer-0 | 2025-03-02 | Embed ▽ | License: CC4-BY-NC-SA
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This is a cart to view png or qoi images in Picotron. It uses @pancelor's import png library. It's basically a different frontend for import png.

You can zoom in/out an image with scroll wheel, and pan across the image by dragging.

You can copy the image as a sprite to clipboard by pressing Ctrl+C.

You can open png and qoi images (as well as pal and hex pallets) by dropping them on the window (or, default_app png /path/to/imgviewer.p64 to set image viewer as the default app for pngs).

The statusbar shows the size, viewport position (coordinate of top left pixel), zoom, and loading progress.

The image used in the label preview is

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Cart #cybershot-5 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first attempt at a pico 8 game. I can't code very well, so I had some assistance from Claude AI :)

It's a simple Shoot'em Up game that gets more difficult as you progress.

How long can you survive?

Post your high score!

Update:

  • added enemy fire (starts at lvl 5)
  • menus/title screen
  • level progress improvement
  • updated sprites
  • other small things, and bug fixes
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Cart #parallax-0 | 2025-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press X to jump.

This is a platformer experiment based on Advanced Micro Platformer by @mhughson. Art by Niall Chandler Games.

Landing on top of blocks generally works well, but bumping into the sides of them is glitchy. Especially for the faster dirt blocks in the foreground. This is because of the hacky way I'm doing collision detection across the different layers.

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Cart #roboki-2 | 2026-03-17 | Code ▽ | Embed ▽ | No License
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ROBOKI

Aqui você é Roboki, um pequeno robôzinho azul criado pela BemBom Inc. Sua missão? Explorar um laboratório no meio da Floresta Esmeralda que, por algum motivo misterioso, foi abandonado às pressas pelos cientistas da empresa. Cabe a você explorar esse antigo local e desvendar esse mistério.

Nesse jogo de Plataforma e Aventura, Roboki explora o laboratório e coleta moedas para receber novos upgrades e se aventurar ainda mais pelo local.


Here, you are Roboki, a little blue robot created by BemBom Inc. Your mission? To explore a laboratory in the middle of Emerald Forest that, for some mysterious reason, was abandoned by the company's scientists. It is up to you to explore this ancient place and unravel that mystery.

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Cart #daw-13 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO DAW is a digital audio workstation for creating PICO-8 tunes. If you've ever been frustrated by the piano style layout keyboard layout of the music editor or just wished you could draw your music, PICO DAW is for you. It's a mouse-based alternative for tune creation.

Preliminaries

While you can use the version of PICO DAW embedded in this page, it is better to run the cartridge directly from PICO-8. Open the PICO-8 console and enter [kbd]LOAD #DAW[kbd].

By default PICO-8 saves your composition to DAW.P8, but you can specify a different cart as the target by changing the file specified in the first line of code of the PICO DAW cart: target="daw.p8". If you are using a pre-exiting P8 file as the target, that file must be in the same folder as PICO DAW. If PICO DAW does not find the target file in the default folder, it will create one with the music patterns and SFX copied from PICO-DAW.

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Cart #calendarwidget-3 | 2025-05-13 | Embed ▽ | License: CC4-BY-NC-SA
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A simple calendar widget. Install to tooltray with drag-and-drop.

Displays the current month's calendar, and highlights the current day.

Click the block (top left) to toggle the window's transparency. (When started on the tooltray, it will automatically be transparent)

The date is calculated in local time by default. Switch to UTC by clicking the house (local) indicator.

Using my DateToUnix function: https://www.lexaloffle.com/bbs/?tid=146596 (Hey, I finally found a use for it!)

Changelog

v1.0.1 (2025-03-01):

  • Fix text centering

v1.0.2 (2025-03-09):

  • Fixed day of week being wrong after daylight savings starts

v1.1.0 (2025-05-13):

  • Settings override file (/appdata/bbs/calendarwidget/settings.lua) to change colors, format, and week start
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Cart #clockwidget-0 | 2025-03-01 | Embed ▽ | License: CC4-BY-NC-SA
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A simple analog clock widget. Install to tooltray with drag-and-drop.

Time is 12 hour by default. Switch to 24 hour by clicking the digital display, or the am/pm indicator.

Time is local time by default. Switch to UTC by clicking the house (local) indicator.

Right click to close widget on desktop.

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My demake of the game One Circle on Pico-8.

Buy the original game for full levels!


One Circle is a minimalist puzzle game about putting balls of the same color together. Find the right moves to solve the proposed challenges, and challenge your mind more and more.

Cart #one_circle-12 | 2025-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zap-4 | 2022-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #konatin-1 | 2026-06-14 | Code ▽ | Embed ▽ | No License
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Howdy! I made a game to showcase my conlang Dagapya, and it's essentially open-world Frogger, which should take 5-15 min to complete. Knowing the language isn't required to play the game, but if you want to learn more about it, you can find it here: https://www.dagapya.com

Big thank you to @paraK00PA for helping out and making the title music!

Controls:
-D-Pad to move + unlock locks with keys
-O to read signs (only works from front)

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Cart #lare290_miniload-0 | 2025-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A demake of Motherload!

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decided to start with lazy dev tutorials instead of the other i was starting with. i like that he gives you like homework between episodes, i highly recommend his channel. but this is what i've got so far. no where near done witht the playlist but i really like what i've got going on graphic/theme wise, but i just wanted to post progress. the score, or lives or sword(bombs) don't do anything yet, since, i don't even have enemies, and the bullet resets itself everytime you press the fire button, but now that the tutorial is pretty much done with like, the visual stuff, i believe all that stuff happens next, but i'm done for the night to play some games with my partner. now, i just added the starfield to the start screen, but i can't tell if i like it better than how it was in the begining.

starfield

no starfield

if anyone sees this, if you have an opinion im open to it.

also features HEAVILY referenced art on the start screen by

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I created a character arrangement 🐀 and animation as a gift.
Original creator :Kou

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Cart #dotzi_zombies-0 | 2025-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How many waves can you survive? let me know in the comments!

Work in progress, I am a beginner gamedev working solo, after long hours at my normal job.
I wanted to make something sort of different and experiment with different things like day night cycles and such. I hope you enjoy!

Basically, you are in a field behind a huge building, and when the day cycles to night time, a new wave of zombie horde begins to attack the player and the player must fend them off to see how many waves he can survive! I have not coded a start screen, and the game will still keep going through waves if the player dies, I came home from work and it was on wave 290 cause I forgot to turn the game off as I was programming for like 24 hours or so and left in a hurry!

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Cart #pongclash-2 | 2025-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the first game I make for the 20 games challenge, and first game in general, so any feedback would be much appreciated, especially regarding how to improve my code structure, and the collisions in the game.

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Cart #jagomkuyu-0 | 2025-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dejotunusi-0 | 2025-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Is it possible to re-define the update function mid cart? Like, having a game over function that basically just overwrites the current update function with a new one. I know you could achieve this by just putting all the current update code in an if statement, with all the new update code in an else statement, but that could start to get messy if you want to add more statements. There will almost definetly be a better way to do this, I just want to know if this would even theoretically work.

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