Log In  
Follow
HappyYoyo09

Is it possible to re-define the update function mid cart? Like, having a game over function that basically just overwrites the current update function with a new one. I know you could achieve this by just putting all the current update code in an if statement, with all the new update code in an else statement, but that could start to get messy if you want to add more statements. There will almost definetly be a better way to do this, I just want to know if this would even theoretically work.

2 comments



Is there any way to bind arrow keys to WASD in pico 8, like you can in Picotron? I understand that Picotron has to deal with text input as-well as other controls, but given how common a WASD control scheme is, I feel like there should be some compromise, especially give that, if the cart doesn't rely on text input, there should be no code or gameplay changes needed if Picotron just remapped the btn(0) to btn(3) functions to WASD.

2 comments



Are there any plans for a picotron education edition, like there was for the Pico 8? Either that or a version of picotron that runs in your browser, being purchased in the same way as normal picotron? I know that you can run individual carts in a browser, but I'm wondering about a full port, whether it's an education edition, or something else.

0 comments



the issue

when you open the readme on Linux, it's empty.when you open it in an external editor, it shows -[[pod]] then a load of gibberish. for whatever reason, when i try to copy paste said gibberish, it comes up with this:

--[[pod]]
lz4

I'm not sure if it's user error (I'm quite new to picotron) or something else.

2
12 comments